Sorry I've been gone for a while but I'll upload the map I made a little earlier.. for some reason I lost the final version, so this is an older (and messy) version, but it's something at least.
Map (File Size was over 10MB due to textures lol):
I want to create an item that can be picked up which allows the unit to place a spider mine down. The item can stack (using charges I assume) so that one item slot can carry multiple spider mines. Again, I basically want to allow units to pick up spider mines as an item and place them as if they were the vulture unit.
alright Thanks! I got it to work relatively easily. One other thing, I want to make the cost of the ability zero as well. Can I do that in triggers or do I need to do something in Data?
Create global variable of type -Game Link -> Effect
Create a trigger as follows:
Event: Any unit takes damage from any effects
Local Variable: Game Link -> Effect = Triggering Effect
Local Variable: Integer = Triggering Damage Taken
Condition: lv_effect == gv_effect
Actions: IF(lv_damageTakenInt > triggerUnit Life) blah
I can't find Triggering Damage Taken for the Integer variable
also, why not just make it unit takes damage from my specific ability effect?
Is it possible to check whether or not the target of a casted ability is killed by that ability?
What I mean is, if a unit casts an ability that does 9001 damage, is it possible to check, in triggers, whether or not the unit was killed by the ability and then do some action.
-> example, Unit uses Ability (SuperSkill)
- condition: Target of unit is killed by SuperSkill
I'm trying to make an ability that removes all positive buffs from an enemy unit and then slows them for 6 seconds. Currently, the ability just removes all the buffs on the enemy unit. How do you determine what buffs are helpful buffs and which are harmful?
This is the SECOND dev preview of our upcoming Mod for Starcraft 2: Warcraft: A New Dawn. In this demo, you can get a feel for what maps and such moght look like. We are currently trying to add more UI elements (although nothing is really completely added). Please note that much of this mod is incomplete, and when we are done, we hope that people will forget they are playing in Sc2 altogether!
This is the FIRST dev preview of our upcoming Mod for Starcraft 2: Warcraft: A New Dawn. In this short demo, you can get a feel for the units, and game style. Please note that much of this mod is incomplete, and when we are done, we hope that people will forget they are playing in Sc2 altogether!
PLEASE NOTE THAT THIS IS PRE-ALPHA FOOTAGE. NOTHING IS CLOSE TO BEING 100% COMPLETE!
If you have any questions or comments, please direct them to our facebook page or leave a comment here.
Disclaimer: This mod and the assets contained within are the property of several people including, but not limited to, the Warcraft: A New Dawn team, members of the Hive Community(www.hiveworkshop.com) and members of the Sc2Mapster community(Sc2Mapster.com).
More importantly, this game is by no way directly affiliated with Blizzard or their Warcraft Franchise. This fan-made mod is made using World of Warcraft models and the Starcraft 2 engine, both the property of Blizzard Entertainment.
I used my awesome mod powers to put the screenies in a spoiler. Took me 30 mins of work, but it was worth it. We do have spoilers, it's just that only the mods can use them since they require a post to be made-up in raw HTML. Only mods can do this because it would give too much power to regular users. Terminator, please don't fiddle with the post or it might screw up. Thanks :)
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Sorry I've been gone for a while but I'll upload the map I made a little earlier.. for some reason I lost the final version, so this is an older (and messy) version, but it's something at least.
Map (File Size was over 10MB due to textures lol):
With Lightning
Without Lightning
Also, I scrapped this map, for now, and I've started on a different version with a similar theme.
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I don't think I've ever actually done one of these but here's my WIP of what I've started working on for fun :)
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Umojan Research Ship, by Nebuli2
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I want to create an item that can be picked up which allows the unit to place a spider mine down. The item can stack (using charges I assume) so that one item slot can carry multiple spider mines. Again, I basically want to allow units to pick up spider mines as an item and place them as if they were the vulture unit.
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alright Thanks! I got it to work relatively easily. One other thing, I want to make the cost of the ability zero as well. Can I do that in triggers or do I need to do something in Data?
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I can't find Triggering Damage Taken for the Integer variable also, why not just make it unit takes damage from my specific ability effect?
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Is it possible to check whether or not the target of a casted ability is killed by that ability?
What I mean is, if a unit casts an ability that does 9001 damage, is it possible to check, in triggers, whether or not the unit was killed by the ability and then do some action.
-> example, Unit uses Ability (SuperSkill) - condition: Target of unit is killed by SuperSkill
Thanks
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any idea whether this still works?
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I'm trying to, through data, get a group of units to attack the same target. How can I create a way to do this?
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I'm trying to make an ability that removes all positive buffs from an enemy unit and then slows them for 6 seconds. Currently, the ability just removes all the buffs on the enemy unit. How do you determine what buffs are helpful buffs and which are harmful?
Thanks!
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update with new video!
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@DEFILERRULEZ: Go
progress should be quicker now! we have a lot more people helping out.
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Warcraft: A New Dawn
This is the SECOND dev preview of our upcoming Mod for Starcraft 2: Warcraft: A New Dawn. In this demo, you can get a feel for what maps and such moght look like. We are currently trying to add more UI elements (although nothing is really completely added). Please note that much of this mod is incomplete, and when we are done, we hope that people will forget they are playing in Sc2 altogether!
This is the FIRST dev preview of our upcoming Mod for Starcraft 2: Warcraft: A New Dawn. In this short demo, you can get a feel for the units, and game style. Please note that much of this mod is incomplete, and when we are done, we hope that people will forget they are playing in Sc2 altogether!
PLEASE NOTE THAT THIS IS PRE-ALPHA FOOTAGE. NOTHING IS CLOSE TO BEING 100% COMPLETE!
If you have any questions or comments, please direct them to our facebook page or leave a comment here.
Facebook: www.facebook.com/warcraftanewdawn?fref=ts
Website: No Longer Warcraftanewdawn.com :(
ModDB Page: www.moddb.com/mods/warcraft-a-new-dawn
Disclaimer: This mod and the assets contained within are the property of several people including, but not limited to, the Warcraft: A New Dawn team, members of the Hive Community(www.hiveworkshop.com) and members of the Sc2Mapster community(Sc2Mapster.com). More importantly, this game is by no way directly affiliated with Blizzard or their Warcraft Franchise. This fan-made mod is made using World of Warcraft models and the Starcraft 2 engine, both the property of Blizzard Entertainment.
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Thank you all!!
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haha thank you! I won't touch it!