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    posted a message on Weekly Terraining Exercise #8: Mar Sara Blues

    Here's mine. i went with a "What about the wives of the dominion soldiers." type look into it.

    The wives of Dominion Soldiers.

    Posted in: Terrain
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    posted a message on Flowing Lava?

    I would see if its possible to take the water model and replace its texture with the lava texture.

    Posted in: Terrain
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    posted a message on Tired of hackers.

    If I was making a map that had locks and such in it I wouldn't set it so it was set in stone for each play, I would make it so at the map initialization each code was randomized.

    Posted in: Off-Topic
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    posted a message on Weekly Terraining Exercise #6: Bridging the Gap

    Im indifferent about this WTE.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #5: Under the Mountains!

    Here's my submission, first submission ever to WTE :D

    Posted in: Terrain
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    posted a message on WoW Model-Pack Requests

    Exported 2H swords and firearms today, going to get them on here for you all tomorrow and then I'm going to work towards finishing the weapons. If anyone has a specific set of weapons they would like let me know either here or PM, or you can add me on Skype, calebdk09.

    Sets needing to be added:

    • Axes 1h/2h
    • Wands
    • Bows
    • Crossbows
    • Throwing Weapons
    • Clubs
    • Glaves
    • Hammers
    • Hand Weapons
    • Knifes
    • Maces 1h/2h
    • Off Hand
    • Polearm
    • Misc..

    So many lol O_O

    Posted in: Art Assets
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    posted a message on Looking for a trigger genius

    Melee maps generally do not have any trigger's involved.

    What do you need?

    Posted in: Team Recruitment
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    posted a message on Trigger Help

    Well it wouldn't be too hard. Assuming you know how to find if players are active or not you would do it with behaviors and a variable.

    Make a behavior for each handicap that increases unit health by said amount.

    Then make Variable that is like such "Handicap = No Game Link <Game Link="" -="" Behavior="">

    And then at Map Initialization you would set that variable to your handicap behavaior, so e.g. "Variable - Set Handicap Amount = Handicap 25" for 25%

    then everytime you spawn a unit do "Unit - Add 1 Handicap Amount to Last Created Unit from Caster"

    Posted in: Triggers
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    posted a message on WoW Model-Pack Requests

    Uploaded One Hand Swords pack to my WoW Weapons packs!

    Posted in: Art Assets
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    posted a message on Aftermath RM

    @Sevenspeed: Go

    They would be people brainstorming ideas for the map. Why they are needed who knows when the map is a remake :/

    Posted in: Team Recruitment
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    posted a message on Combining....
    Comparison
        Value 1: Number Of Units In Unit Group
            Type: Living
            Unit Group: Units In Region Matching Condition
                Unit Type: Any
                Region: Buy Raynor
                Player: Triggering Player
                Unit Filter: Excluded: Missile, Dead, Hidden
                Count: Any Amount
        Operator: ==
        Value 2: 10
    

    Thats the condition

    Posted in: Triggers
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    posted a message on Combining....
    Buy Units
        Events
            Unit - Any Unit Enters Buy Raynor
        Local Variables
        Conditions
            (Number of Living units in (Any units in Buy Raynor owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 10
        Actions
            Unit Group - Pick each unit in (Any units in Buy Raynor owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most 10) and do (Actions)
                Actions
                    Unit - Kill (Picked unit)
            Unit - Create 1 Jim Raynor (Commando) for player (Triggering player) at Spawn Bought Units using default facing (No Options)
    
    Posted in: Triggers
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    posted a message on Mouse following

    Should be possible to do both, I will mess around in the triggers and see what I come up with.

    Posted in: Miscellaneous Development
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    posted a message on (data) priorities units with energy

    Can you explain that a little better.

    Posted in: Data
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    posted a message on (Trigger) Terrain changing

    There is currently no way to change cliffs, or terrain textures via triggers.

    Posted in: Triggers
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