I guess just the way you said what you did and how you did it made it sound like it would take quite a bit longer to do, going through every review on those maps and such. I would assume it to take quite a bit longer then 2 hours. But it would see I am mistaken.
- Registered User
Member for 7 years, 9 months, and 24 days
Last active Tue, Jul, 12 2016 18:45:34
- 0 Followers
- 308 Total Posts
- 0 Thanks
Aug 14, 2012Posted in: Terrain
Can you post some screenshots since you didn't really describe the problem at all... Just going to guess but if the issue is only visual stuff I am willing to bet that if you enhance your visual settings that it fixes it. Set your shader setting to medium or higher and let me know if that does anything. Also another good way to see if it really was the patch or just your settings would be to test the map with a friend and see if they see what you see or you could attach the map file here aswell.
Aug 14, 2012Posted in: Off-Topic
Aug 10, 2012Posted in: Off-Topic
Hey everyone, don't know how many people remember(other then those moderators that have been here as long as me, e.g. Mozard >_>)
But yeah, used to be a moderator on here and then I had to leave for Basic Training in the army and do AIT and everything just kind a stopped for me but now I am back and who knows that that means cause I dont..
Aug 12, 2011Posted in: Project Workplace
Quote from zeldarules28: Go
3D models are on the way (hopefully). The plan is to create the units and everything using default sc2 assets, and then swap them out for the custom artwork as it becomes available.
Hopefully is always the key word, unless your making these assets yourself, they aren't going to be coming available. There are very few people out there currently that have the know-how on modeling for SC2 and even fewer that are either willing to do it for other or to teach others the know-how.
May 6, 2011Posted in: Tutorials
Name: ZeroAme ^-^
Help type: Triggers, Terrain, Data
Specialty: Ill help mostly with Triggers or Terrain.
Maps: Working on Gem Tower Defense from WC3, other maps working on dont have names yet..
Contact: Steam: zeroame; PM; xbox live: Naddox; Starcraft ZeroAme.686 (NA) take your pick
Time Zone: Central or GMT-6
Apr 20, 2011ZeroAme posted a message on Weekly Terraining Exercise #29: Military Space CompoundPosted in: Terrain
Apr 1, 2011Posted in: General Chat
Hey all just wanted to make an unofficial announcement about some fake blizzard emails going out about how you may be trying to sell your WoW account. I just got this email this morning and almost fell for it until I saw that the web address wasn't an official blizzard website.
It has come to our attention that you are trying to sell or trade your personal World of Warcraft account.
As you may or may not be aware of, these actions conflict with the EULA and Terms of Service (TOS) of Blizzard Entertainment and World of Warcraft.
If you wish to not get your account suspended you should immediately verify your account. We need to confirm you are the original owner of the account. This is easiest done by confirming your personal information along with concealed information about your account.
We now provide a secure website for you to verify that you have taken the appropriate steps to secure the account, your computer, and your email address. Please go to this site and follow the instructions: http://FAKEBLIZZARDLINK.ORLY
- Battle.net account name
- Battle.net account password
- Secret Question and Answer and Tel
Only Account Administration will be able to assist with account retrieval issues.
In 3 days after you receiving the e-mail, if you don't submit your information, we have right to freeze your account, every player is obligated to protect the safety of the account. You must work together with us to be determined to crack down all the behaviors of destroying games.
Thank you for your patience and anticipated cooperation in this matter.
Account Administration Blizzard Entertainment www.blizzard.com"
Mar 23, 2011Posted in: Triggers
In Starcraft 1 triggers fired very slowly and only 1 trigger would process at a time. So someone found a way to make it so all the triggers fire extremely fast and the process of doing this was making 3 triggers that consisted of nothing but "wait for 0 seconds" and a "preserve this trigger"
Mar 16, 2011Posted in: Terrain
The only way I would think of making this possible would be to put 2 regions along the sides of the bridge and whenever a unit enters 1 region it becomes a flying unit, ordered to move to the other region, and makes the unit unable to be commanded, then when it reaches the other region is restored to previous/normal state.
- To post a comment, please login or register a new account.