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    posted a message on Starcraft 2 coop Upcoming commanders

    For who think will be not added dead characters. Co-Op is totally no-canon, so they can add everything they want, Blizzard already said this.

    Posted in: Miscellaneous Development
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    posted a message on [Showcase] AV Reinforces
    Quote from EDHRIANO: Go

    @alleyviper85: Go

    Ummm ... so ... does that mean you'll fix it?

    I don't think is necessary, the model ingame are really small, you will not even notice this bug

    Posted in: Artist Tavern
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    posted a message on Starcraft 2 coop Upcoming commanders
    Quote from DrSuperEvil: Go

    Stetman is questionable because they have him as the commentator for the belshir terrazine bots mission.

    They can edit his quotes if a player choose him, like how they make with Ji'nara if the player choose Alarak

    Posted in: Miscellaneous Development
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.

    1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.

    2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.

    There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.

    For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.

    Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.

    Here's a sketch for Aldaris. It still has some way to go, so... yeah.

    I never understand the Aldaris portrait of SC1 XD for this my team decided to use his comic appearence (even because probably that one is the canonical Aldaris's look)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @GnaReffotsirk: Go

    Good :) I ever see them like legs XD

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @GnaReffotsirk: Go

    Amazing work :) Only 2 suggestion. Make the body a bit more lighter color Add some legs with TC

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    WOW that is amazing man :D

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Yhea, I know is my fault, but I write that in that moment and I want to apologize for what I said

    but despite the fault is mine, it would still be acceptable to put a warning or something, they are however repulsive and disgusting beings, it is not difficult that there are people to be impressed.

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @3yks: Go

    I write that during a moment of rage and... sick (not sure if this word is the best since I'm italian...). Btw at least a warning or something like "WARNING IN THIS POST WILL BE PHOTOS OF WORMS... BLA BLA BLA"

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @AlexO6: Go

    Technically you are right XD but this avatar is relistic Giratina made by a my friend for my birthday 3 years ago. I liked it because I love Giratina and he drawned it like a giant centipede/beetle, and I loved because is really creepy. But one thing is see a draw (even if realistic is ever a draw) another thing is see a photo of REAL worms. I have a great fears of worms :S is not my fault

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    I'll make another cerebrate, and a brain bug later. For now, I'm aiming for an Sc2 version of something like a cerebrate.

    Also, I don't think the SC2 engine can render gels, or that it doesn't have Sub-surface capabilities.

    You can do, something like that of building birth, where it looks transparent, have two objects layered on each other, and have them assigned with animated textures, etc.. but man...

    @Zarxiel93:

    The image below might help calm your nerves.

    LOL

    Btw, that Cerebrate is really cool, I cannot wait to see it finished I sugget to add TC

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @Alevice: Go

    FUCK YOU! YOUR IMBECIL! I HAVE PHOBIA OF WORMS AND YOU POST THIS PHOTOS! YOU ARE A DAMNED IMBECIL!

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    I suggest you to make him more brain-like/transparent skin and add the legs and the green liquid

    Posted in: Project Workplace
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    posted a message on CybrosX Model Showcase

    @AlexO6: Go

    It is a Sky Lord not a Carrier XD

    Posted in: Artist Tavern
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    posted a message on [Showcase]Ghostnova's models

    You will release that models? Some of them will be perfect for my remake (in particular that Hydralisk portrait :D)

    Posted in: Artist Tavern
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