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    posted a message on StarCraft Reawakening

    I open this thread for talk about the remake of SC1 made by me.

    Even if the remake for now is only in italian, we are working for the english version ;)

    In this thread I want to know what people think about this remake, feedback, suggestions and even bug reports, so we can improve the remake.

    Posted in: Map Review
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    posted a message on Mutalisk bugged

    No, it's everything set well, but the game remove ANY ability from the Mutalisk, I was forced using the Mutalisk (Broodlord morph) changing model ecc... and substitute the old bugged with this one, so I solved the problem.

    Look like this bug was caused by a recent patch from Blizzard.

    Posted in: Map Suggestions/Requests
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    posted a message on Mutalisk bugged

    Hi guys, I was testing my SC1 remake and I noted the Mutalisk don't have the Morph to Guardian ability (probably this happen with the Morph to Devourer), but I don't understand why, the ability is placed correctly in editor, but ingame he just don't have it.

    Look like the game remove all Mutalisk ability without a reason, some months ago this problem didn't exist, probably came out with a recent Blizzard patch.

    Someone can help me? I can send the mod too.

    Posted in: Map Suggestions/Requests
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    posted a message on How make Terran buildings buldable in creep?

    Guys, little help, I don't know how to make SCV build a Terran build (like CC for exemple) in creep.

    Posted in: Data
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    posted a message on [Request] Artanis and Selendis as purifier

    @EDHRIANO: Go

    He have psi blades, only appear when attack

    Posted in: Requests
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    posted a message on Models for SC1
    Quote from nolanstar: Go

    I've improved the Wraiths, and also done a Vulture

    Edit: The scourge is not too different, the wings go along more of the body and the teeth are longer ant point foreward, like the SC1 portrait.

    Cool work. I will see with Defiler if use them or not :)

    Posted in: Requests
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    posted a message on Models for SC1

    Thanks everyone... like ever me and my friend Defiler see all your posts ecc... and then we decide what use and what not :) Soon we will public the official website of our remake

    Posted in: Requests
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    posted a message on Starcraft 2 coop Upcoming commanders

    For who think will be not added dead characters. Co-Op is totally no-canon, so they can add everything they want, Blizzard already said this.

    Posted in: Miscellaneous Development
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    posted a message on [Showcase] AV Reinforces
    Quote from EDHRIANO: Go

    @alleyviper85: Go

    Ummm ... so ... does that mean you'll fix it?

    I don't think is necessary, the model ingame are really small, you will not even notice this bug

    Posted in: Artist Tavern
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    posted a message on Starcraft 2 coop Upcoming commanders
    Quote from DrSuperEvil: Go

    Stetman is questionable because they have him as the commentator for the belshir terrazine bots mission.

    They can edit his quotes if a player choose him, like how they make with Ji'nara if the player choose Alarak

    Posted in: Miscellaneous Development
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    posted a message on Mass Recall v6.0 Silver
    Quote from GnaReffotsirk: Go

    Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.

    1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.

    2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.

    There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.

    For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.

    Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.

    Here's a sketch for Aldaris. It still has some way to go, so... yeah.

    I never understand the Aldaris portrait of SC1 XD for this my team decided to use his comic appearence (even because probably that one is the canonical Aldaris's look)

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @GnaReffotsirk: Go

    Good :) I ever see them like legs XD

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    @GnaReffotsirk: Go

    Amazing work :) Only 2 suggestion. Make the body a bit more lighter color Add some legs with TC

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    WOW that is amazing man :D

    Posted in: Project Workplace
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    posted a message on Mass Recall v6.0 Silver

    Yhea, I know is my fault, but I write that in that moment and I want to apologize for what I said

    but despite the fault is mine, it would still be acceptable to put a warning or something, they are however repulsive and disgusting beings, it is not difficult that there are people to be impressed.

    Posted in: Project Workplace
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