In reply to DrSuperEvil:
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Last active Tue, Feb, 19 2019 16:52:28
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May 4, 2017Posted in: Data
The question is quite simple.
Is possible add a total new TC in a map? Because I want the Co-Op Kerrigan TC, but for do this I must add the Co-op mod to the map since that color don't exist. Can I add new colors without using a mod or a mod that go to edit some data of units?
Apr 2, 2017Posted in: Map Review
In reply to Aha234:Thtat probably is a problem of the language, when we will release the english version will be fixed, don't worry.We worked in this remake for 5 years and the only fix people of the project was me and DEFILERRULEZ, the others abbandoned the project after a bit, but me and Def continued to work even if we was only in 2.
Apr 2, 2017Posted in: Map Review
I open this thread for talk about the remake of SC1 made by me.
Even if the remake for now is only in italian, we are working for the english version ;)
In this thread I want to know what people think about this remake, feedback, suggestions and even bug reports, so we can improve the remake.
Mar 5, 2017Posted in: Map Suggestions/Requests
No, it's everything set well, but the game remove ANY ability from the Mutalisk, I was forced using the Mutalisk (Broodlord morph) changing model ecc... and substitute the old bugged with this one, so I solved the problem.
Look like this bug was caused by a recent patch from Blizzard.
Feb 14, 2017Posted in: Map Suggestions/Requests
Hi guys, I was testing my SC1 remake and I noted the Mutalisk don't have the Morph to Guardian ability (probably this happen with the Morph to Devourer), but I don't understand why, the ability is placed correctly in editor, but ingame he just don't have it.
Look like the game remove all Mutalisk ability without a reason, some months ago this problem didn't exist, probably came out with a recent Blizzard patch.
Someone can help me? I can send the mod too.
Nov 10, 2016Posted in: Requests
Quote from nolanstar: Go
I've improved the Wraiths, and also done a Vulture
Edit: The scourge is not too different, the wings go along more of the body and the teeth are longer ant point foreward, like the SC1 portrait.
Cool work. I will see with Defiler if use them or not :)
Oct 14, 2016Posted in: Miscellaneous Development
Quote from DrSuperEvil: Go
Stetman is questionable because they have him as the commentator for the belshir terrazine bots mission.
They can edit his quotes if a player choose him, like how they make with Ji'nara if the player choose Alarak
Oct 10, 2016Posted in: Project Workplace
Quote from GnaReffotsirk: Go
Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.
1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.
2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.
There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.
For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.
Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.
Here's a sketch for Aldaris. It still has some way to go, so... yeah.
I never understand the Aldaris portrait of SC1 XD for this my team decided to use his comic appearence (even because probably that one is the canonical Aldaris's look)
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