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    posted a message on [Showcase] Hammer's Models

    Mmmh... I'm thinking if will be a good idea use it for the intro cinematic of episode 5

    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    Do you think is possible make as one of next models one of this?

    https://www.sc2mapster.com/forums/development/artist-tavern/requests/228933-last-missing-models-scr

     

    Zergling portrait, Ragnasaur (model and portrait), Aldaris and Artanis are the last missing models of the remake :)

    Posted in: Artist Tavern
  • 0.966070326958668

    posted a message on [Showcase] Hammer's Models

    AMAZING :D

    Posted in: Artist Tavern
  • 0.965944272445821

    posted a message on [Showcase] Hammer's Models

    Do you think to do the Norad II too (normal and wrecked)? Since I don't like the fact that the Norad II and Norad III are so different in my remake...

    Posted in: Artist Tavern
  • 0.96651926721415

    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     Perfection! I will use it without any doubt :D
    Posted in: Artist Tavern
  • 0.966561514195584

    posted a message on [Showcase] Hammer's Models

    In reply to Hammer107:

     Really good, just a little suggestion. During the Great War and the Brood War the Dominion decal was the same of the Sons of Koral (the arm with the whip), the shield decal will be used after Brood War.
    Posted in: Artist Tavern
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    posted a message on [Showcase] Hammer's Models

    Amazing :D

    I noted a little bug in your SC1 Bunker. They don't have the build animation, so when an SCV start to build one, he already appear.

    Posted in: Artist Tavern
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    posted a message on Last missing models (SCR)

    In reply to nolanstar:

     PERFECT! I'm so near to have all missing models for the remake :D
    Posted in: Requests
  • 0

    posted a message on Last missing models (SCR)

    Really thank you :D

    You just forgot the static portrait.

    Posted in: Requests
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    posted a message on [Showcase] Hammer's Models

    That Talis is really cool :)

    Posted in: Artist Tavern
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    posted a message on [SOLVED] Unit morph bug
    Quote from EDHRIANO >>

    Glad to hear it works.

     

    If I may, I'd like to suggest to change the tag of the topic from [HELP] to [Solved].

     

    Hope to see many custom content from you in the near future.

     Done :D
    I don't know if I will release this campaign, because is basically, SC2 with more units, more tech, and heroes, and I don't think Blizzard will like to see a redone of SC2 in SC2 XD
    But if you don't know, I done a SC1 remake :) (I'm working in a new patch to solve some bugs right now)
    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug
    Quote from EDHRIANO >>

    Well, since that didn't work here is something else you could try.

     

    1. Open the original prism unit in the editor.

    2. Open the actor tab and write down / screenshot them.

    3. Open your created / new units and their respective actor tab.

    4. Compare them, make sure everything is in there.

    5. If something is missing you will have to add them manually.

     

    That should fix it.

     

    Good luck.

     IT WORKED! Thanks :D
    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug
    Quote from EDHRIANO >>

    Let me see if I understand it correctly. cmiiw.

     

    1. You make two new unit that can morph (phase <-> warp).

    2. You make two new ability so that those units can morph.

    3. The units didn't morph as intended.

     

    Well, first thing first.

    The morph ability didn't actually 'morph' a unit, but instead it force the unit to play morphing animation then subtly replace that unit with another.

     

    For example if you look at units list there are 2 units for tank. Siege mode and unsiege mode.

     

    The trick is, you have to make sure that the abilities to siege and unsiege correctly link the unit that you want to replace the unit in question. 

     

    [edited]

    if not, something like this will happen : 

     

     

    Pardon the bad quality video, my game recorder acting up again. Had to use my phone's recorder.

     I see in-game, but the data is correct... I don't understand why happen this... do you mind to send me a private message, so I can send to you one of the maps and you can see what happen?
    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug

    Thanks, I will see if this work :)

    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug

    Hi, guys, I have a big problem.

    I created a Nerazim variant of the Warp Prism in a my campaign, the Phase Prism, I create the unit for both forms and I made a new ability for the change of forms, but for some strange reason.

    The Phase Prism don't change form, when I use the Phasic form he just turn around itself without open, and even I don't touched in any way the Warp Prism units or abilities, but when i change form of it, the game create a Phase Prism inside the Warp Prism, and appear the portrait and the wireframe of the Phase Prism.

    I countolled both the abilities, and they are all correct.

    The change form ability of Warp Prism have the Warp prism

    The change form ability of Phase Prism have the Phase Prism

     

    So, why this happen? Please, help me :(

    Posted in: Data
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