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    posted a message on Last missing models (SCR)

    Really thank you :D

    You just forgot the static portrait.

    Posted in: Requests
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    posted a message on [Showcase] Hammer's Models

    That Talis is really cool :)

    Posted in: Artist Tavern
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    posted a message on [SOLVED] Unit morph bug
    Quote from EDHRIANO >>

    Glad to hear it works.

     

    If I may, I'd like to suggest to change the tag of the topic from [HELP] to [Solved].

     

    Hope to see many custom content from you in the near future.

     Done :D
    I don't know if I will release this campaign, because is basically, SC2 with more units, more tech, and heroes, and I don't think Blizzard will like to see a redone of SC2 in SC2 XD
    But if you don't know, I done a SC1 remake :) (I'm working in a new patch to solve some bugs right now)
    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug
    Quote from EDHRIANO >>

    Well, since that didn't work here is something else you could try.

     

    1. Open the original prism unit in the editor.

    2. Open the actor tab and write down / screenshot them.

    3. Open your created / new units and their respective actor tab.

    4. Compare them, make sure everything is in there.

    5. If something is missing you will have to add them manually.

     

    That should fix it.

     

    Good luck.

     IT WORKED! Thanks :D
    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug
    Quote from EDHRIANO >>

    Let me see if I understand it correctly. cmiiw.

     

    1. You make two new unit that can morph (phase <-> warp).

    2. You make two new ability so that those units can morph.

    3. The units didn't morph as intended.

     

    Well, first thing first.

    The morph ability didn't actually 'morph' a unit, but instead it force the unit to play morphing animation then subtly replace that unit with another.

     

    For example if you look at units list there are 2 units for tank. Siege mode and unsiege mode.

     

    The trick is, you have to make sure that the abilities to siege and unsiege correctly link the unit that you want to replace the unit in question. 

     

    [edited]

    if not, something like this will happen : 

     

     

    Pardon the bad quality video, my game recorder acting up again. Had to use my phone's recorder.

     I see in-game, but the data is correct... I don't understand why happen this... do you mind to send me a private message, so I can send to you one of the maps and you can see what happen?
    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug

    Thanks, I will see if this work :)

    Posted in: Data
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    posted a message on [SOLVED] Unit morph bug

    Hi, guys, I have a big problem.

    I created a Nerazim variant of the Warp Prism in a my campaign, the Phase Prism, I create the unit for both forms and I made a new ability for the change of forms, but for some strange reason.

    The Phase Prism don't change form, when I use the Phasic form he just turn around itself without open, and even I don't touched in any way the Warp Prism units or abilities, but when i change form of it, the game create a Phase Prism inside the Warp Prism, and appear the portrait and the wireframe of the Phase Prism.

    I countolled both the abilities, and they are all correct.

    The change form ability of Warp Prism have the Warp prism

    The change form ability of Phase Prism have the Phase Prism

     

    So, why this happen? Please, help me :(

    Posted in: Data
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    posted a message on AlliedCommander mod problem

    Hi guys, I have a problem, when I use the AlliedCommander mod, for some strange reason the menu button don't appear, so I cannot pause the game ecc... I must continue until I finish it. Someone know how to solve it?

    Posted in: General Chat
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    posted a message on Extract Remastered sound files

    I don't know why, but now CascView work, but this morning not, I don't know if I made something that I don't know or if was something else... but now I have all the files I need :P

    Posted in: Data
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    posted a message on Extract Remastered sound files

    How say the title, how I can extract the sound files of the remastered? I need for the remake.


    I have cascview, but when I try to open the "Starcraft" folder he say "the opened storage does not support listfile. Please, choose a listfile for loading storage files:", if I continue just open a lot of strange unknown files.

     

    And when I click in "Game Storage" he say has failed to open agent.db.

     

    What I must do to get the sounds?

    Posted in: Data
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    posted a message on Last missing models (SCR)

    In reply to Omaking:

     You are a god :D thanks a lot :)
    Posted in: Requests
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    posted a message on Last missing models (SCR)

    The remake is nearly complete, only left a few models and I'm search someone that help the project to be complete.

    Nessun testo alternativo automatico disponibile.L'immagine può contenere: sMS

     

    Posted in: Requests
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    posted a message on Map rejected

    I just upload the english version fixed of the Iron Fist, but it was rejected because "exist a duplicate file". But this is NOT TRUE.

    I even deleted the bugged version of the campaign from the files.

    Posted in: Map Review
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    posted a message on Need cinematic and Morales audio

    For who don't know, I'm working in the english version of the remake of SC1.

    I need almost all english sound, I only need the Morales quotes from Heroes and the audio of the cinematic and this video in ogg format.

     

    For the video I need the audio from 0: 29-2: 25

     

    And for the originals SC1 cinematic the audio without the initial text screen.

     

    I need too the audio of the WoL cinematic of when Mengsk left Kerrigan.

    Posted in: Audio Development
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    posted a message on Zarxiel models

    So guys, I downloaded Blender and now I'm trying making models for my remake.

    Btw, the program look really hard to use, I started doing a really simple model a Infested Adjutant portrati that I used for the infested structures.

    The next I think will be a Spore colony.

    Here an image of the Infested Adjutant, if someone have some suggestion to do can comment here.

     

    Infested Adjutant (portrait)

    Posted in: Artist Tavern
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