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    posted a message on Environment-specific Doodads

    Hmm... I tried what you're suggesting, but there isn't an actor specifically associated with the Jungle Rock Arch. There's just a single entry: "Rock Arch." I can change the related tilesets but it doesn't seem to have any effect on what appears when I place a Rock Arch on the map. I've tried several things and I still get the Wasteland Rock Arch

    Posted in: Miscellaneous Development
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    posted a message on Environment-specific Doodads

    I've noticed that different tile sets result in different doodads. Currently my map is using a Xil-based tile set, so the environment is wasteland. I'd like to be able to place doodads that use the jungle environment, but I haven't found a way to do it. I would simply switch to a different base environment, but another region of the map requires doodads from the wasteland environment. Any advice on creating actors/models/something so that I can use different environmental effects on a map's doodads?

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Unit Spells

    @gh0st00: Go

    Your reflective shield is a really interesting ability! Very impressive!

    Posted in: Project Workplace
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    posted a message on [Data] Unit duplication checklist

    Thanks for posting this. I'm new to map creation and was trying to sift through this myself just a few minutes ago. It was obvious that I didn't need to duplicate everything, but I wasn't sure so I'd been duplicating everything. It worked well until I'd duplicated about 5 units, then I realized what a mess I'd created

    Posted in: Tutorials
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    posted a message on How to open HeroInventory with a Hotkey?

    I hope you get a reply to this. I'm not sure how to do this either (at least using the galaxy editor). I have no idea how to do handle the XML stuff so I'm doing everything directly through the data window of the galaxy editor. You change the "hotkey" for a button as shown here: http://forums.sc2mapster.com/development/map-development/2445-button-hotkeys/

    I've done this with my inventory containers' buttons, and in game it says that the hotkey is as I've specified it. But when I hit the hotkey, nothing happens. Please help us! :)

    Posted in: Miscellaneous Development
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    posted a message on Diablo 3 UI

    This is incredibly badass. Do you have an ETA on completion?

    edit: I've just started map creation, and so I can't create anything nearly so complex. I'd love to try to understand what you've done and incorporate it into my own map.

    Posted in: Project Workplace
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