In reply to EDHRIANO:
Of course I dont mind, go right ahead
In reply to TGM1997:
Hi fellow Mapsters.
I hope to bring out an update to the second map over the weekend. Asside from the fixes as pointed out by VastanX, I also changed the Harbinger. Feedback ability is removed and in its place it receives the Psionic Discharge ability. This ability lets the harbinger charge up for a few seconds during which it has also increased speed to posifion it tactically. After the charge it unleashes a devastating blast of psionic energy around itself.
While it doesn't spcecifically impact the second mission. Several other changes are also implemented in the mod. This already affects skirmish play. The Biocrafters Crusader is changed to the Proton Crusader, which loosely translates to being a very power flamelike tank, Protoss style. Also the Biocrafters Behemoth is changed to take over the role of fhe crusader. While retainings it siege range, the weapon now deals well with armored targets, used to be structures.
I've taken a go at this just this morning. Cool to see Zeratul,
I'm not much familiar with the system that you seem to have built with the backpack and items and stuff (maybe I should've played the replicant to understand) But it was quite the info to take in, and like aliencommander points out, I also had an issue where I did pick up the power cell with the major, but when I got to the escape pod a message popped up saying I didn't have it, I then put it on the ground again, picked it up with my character and then it did work.
I really liked the vibe from the planet you created. I ended up getting slingshot into the mines straight away. Am I correct in saying that there was a choice of what mission to take? The mines or the Arena thing? Because after I completed the game I went back to the editor to check as I though I hadn't seen all of the map yet.
I found difficulty during destroying those missile turret slightly easy (and yes, I just said that as probably the worst player out there)
Especially because you can train quite a powerfull army with all the elite units. I didn't equip any items btw during this because I was not quite clear on them at the time.
Lastly, minor thing, there's pathing blocking even after the missile turrets are destroyed.
In reply to VastanX:
In reply to EDHRIANO:
Hi Edhriano, I've been able to give most maps a good proper playthrough this weekend. I keep finding the "training" mission quite hard, even on casual. I now understand jayborino's fear for Reavers haha. I also liked Rak'Shir particulairly well. Nice touch with the battle royale!
I would however mention a few things.
During the path to ascension mission where you must beat the two motherships, I had 2 or 3 moments of the game freezing up when I hit the 20 min mark in-game. Could that be anything trigger related? Eventually I could complete the map though, in the final cinematic however I had Elen'nara run off on me from a move command I made just before the transition to the cinematic aswell as units that kept on being trained and also moving to what the rallypoint was.
And one thing I noticed during Rak'Shir mission is that when reinforcements come, there were about 4 warp-in animations, but only one zealot got spawned.
Beyond that, I enjoying the story. I also like how everyone is getting lightlabers XD.
Ooh. And the music. I love the music, it really creates a strong atmosphere!
I'm going to make some food now and then I'm continuing... Or maybe replay rak'shir again. Really cool map that XD.
Hereby I would like to announce mission 2, alpha version to be online for the Time Splitters Campaign.
This mission wraps up the prologue.
After approval, it can be found here: Mission 2.
Also make sure you get the latest version of the Talon Mod, as this provides some important improvements for both campaign as well as regular play.
For feedback: Please let me know what you think. This map will be my first macro-oriented map so any pointers to improve on the map will be helpful. Thank you.
Hope you enjoy.
Currently working on a mission launcher. When I have it done I shall provide an update for all missions to work with the launcher.
Ah, a good and free weekend to get back to this. Much sc2 custom gaming to be done. Also, it just works inspiring. If days now could have 40 hours. I could get much time in on these. Luckily there's jay who leta us enjoy also.