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    posted a message on [Showcase] WingedArchon Talon Faction

    Hi Guys,

     

    Feels like way too long since having done some modeling.
    So in between the development of the campaign I've been doing some kitbashes on Terran units.

    Depending on my own satisfaction with the models I will be releasing them every so often whenever I cook up something new.

    But for starters

     

    Here's a Missile Bike and a freelance agent (or name it what you will)

    Posted in: Artist Tavern
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    posted a message on .obj file requested for Adept portrait mesh

    In reply to Talv_:

     I ahould really visit the request pages more often. I completely missed this.
    I'll give it a go as soon as I'm able and and get my systems running with latest updates. Probably this thil also provide us with better usability for glossy and fancy stuff!
    Thanks in advance though!
    Posted in: Requests
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    posted a message on Model of Dark Templar, Zeratul and Preserver broken in blender.

    Saddly enough I cannot bring an answer to the table to fix this issue. I have tried tried in the past if I was able to somehow restore the bones to a zero-point and recreate the movement flow again. That is however a most impractical and exhaustingly time consuming endeavor. Way I circumvented the problem is via use of another armature. Possibly it could be solved via the import/export scripts but I'm not a programmer so I dare not touch that bucket.

    Posted in: Requests
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     Yes!! New map for play.  I can understand where you come from. It has been quite a ride isn't.
    And another project brought to completion. Boy oh boy.
     
    Posted in: Map Feedback
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    posted a message on [Showcase] AV Reinforces

    Oow I like that tank :)  very cool!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to bummknallpeng:

     Maybe its the starship troopers banner but your first sentence brought back memories XD. And I agree with you. I can only imagine that his work must've been stolen then. And thats quite shamefull indeed.
    Posted in: Artist Tavern
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to DaveSpectre122:

     Yeah time can be a real bitch gheghe. When you do, let me know what you think. :)
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Hi Edhriano. I found your email and replied.

    In reply to DaveSpectre122:

     Hi Davespectre, haha yeah, still quite a lot of models to make and revamp in the mod. 
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to ksnumedia:

     Then you'll probably like whats coming next XD
    I'm thinking its about that time to show I'm still alive huh, haha.
    Currently trying to really get the 3rd map on the rails. I've made a short videoclip with a modified game cinematic to show off some of it. Cheers!
    [Edit: checked video]
    Posted in: Map Feedback
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    posted a message on [Showcase] AV Reinforces

    I can understand what you are saying, however I do believe that, when I release models here that people may use them in their maps and so on. I mean, thats the point of releasing them right?
    I'm not entirely sure if that is what has happened here though, maybe the offense has been larger than such a thing for you?

    And as VarientTFoR says, most people are very explicit in crediting models to their creators or ven ask permission to use them

    I have also noticed on some occasions that I saw a model of mine appear somewhere (sometimes with texture changes) and then I was like: "Would've been nice to credit to me" but alas. Sometimes I think that if its one model out of maybe 20 custom ones often times credits are then given in a more generalized way.

    What I find worse is if I see a model popup which can clearly be destinguished as mine but has been altered in more than just a texture recolor and that someone would call it theirs.  Fortunately I haven't seen that happen yet.

    Posted in: Artist Tavern
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    posted a message on Apply damage to unit via kill-score of other units

    In reply to DaveSpectre122:

    Making it manual then. I did try to use the set property before, probably got nothing from the variables to subtract, maybe making if then cases that identify the unit type and make integers for the amount to subtract. Sounds solid enough.

    In reply to DrSuperEvil:

    I'll do another search for that.

     

    Small update from my side, and for those who are interested. Yesterday late I used the deal damage action with the triggering units damage effect setting. While is wasn't the values I wanted. It did work in that each unit killed subtracted life from the target. 

    I'll update when I have new insights.

    Posted in: Triggers
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    posted a message on Apply damage to unit via kill-score of other units

    Hi Mapster,

     

    I'm venturing here because I'm facing myself a rough patch of trigger-editing.

     

    What I want to achieve is this:
    I have a map with a boss unit, very large in size and with a shit-ton of HP. However, the player needs to defeat that boss by killing other units on the field, and apply their killscore (or original starting life) as a number that should be subtracted from the healthpool of the boss.
    Example: Boss health = 1000, player kills 3 marines (with killscore of 50) --> boss health gets reduced/updated to 850.

     

    I have the required triggers in place that defines which players units, in what conditions should be counted for. I've used a textmessage check to see that it works.
    What I'm failing at however, is how do I get either the original life or killscore from whichever unit died and store it in a variable.

    I've tried using unit properties but all these come back with 0... (probably because the unit has 0 left upon death. And I can't find how to even get the kill score of a unit.

     

    Then there's part 2 of my struggle... How do I apply the number (50 from a marine kill) as damage to a specific unit.
    I've found a trigger called "Damage Unit (from Unit)" which sounds like it could do the trick, however this one reads effects... How do a convert my variable to an effect, if at all possible.

     

     

    If anyone has ever created some like what I'm looking for in the past, please let me know how that was done. Because I'm not sure if my direction is going to lead anywhere. 
    Small rant... SC1 Editor, simple as it might be.. was a whole lot easier in achieving this.

    Posted in: Triggers
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    posted a message on [Showcase] Taylor Mouse's Models

    In reply to ksnumedia:

     What he means to say is that the model represents Overwatch's Reyes (Reaper) beased on HotSwarm ghost model.

     

    In reply to TaylorMouse:

     Now I just have to ask, are you also planning on an Overwatch Widowmaker? (preferrably Talon skin)
    Posted in: Artist Tavern
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    posted a message on KSNumedia's Models

    Whoa those look cool. Nice job man! Now I know that this queation has been THE theme since warchest start but... Buildings?? XD XD

    Posted in: Artist Tavern
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    posted a message on [Announcement!] MAPORINO 2018 !

    Very exciting XD! Eager to see what maps there are.

    Posted in: General Chat
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