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    posted a message on Ordering workers to build structures via triggers.

    Awesome, this worked splendidly.

    I was expecting it to be more difficult XD

    Posted in: Triggers
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    posted a message on Ordering workers to build structures via triggers.

    Hi Guys,

     

    Next to my modeling work I try to setup a mission type map, however I have greatest problems making sence from triggers.

    Currently I'm having trouble with making a worker start construction of a building while in still in a cinematic.

     

    How can I make a worker do this?

    Posted in: Triggers
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     Not exactly missing but screwed up... And it was basically just staring me in the face during modeling and I was entirely blind to it.
    Target volume in the .m3 model was set as a plane. 
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon - Eradicators

    I should add the following:

    Also credit to Alleyviper85 and Ghostnova for their Cyberninja and custom Adept model of which I borrowed some tidbits for the creation of Edrianho's Noir Automata hero (and following campaigns)

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Please see attachment.

    Solved

    Posted in: Artist Tavern
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    posted a message on Cant click or select unit after import of custom model

    This has probably to do with your tight hit test and fuzzy hit test.

    Make sure they have a geometric form that envelopes a sufficient amount of your model that you want to trigger selection.

     

    Tight Hittest (spherical from singular bone)

     

    Fuzzy Hittest (capsule shape) Thisis one of several hittest aspects of the unit.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     They are supposed to be glass bottles with a liquid inside and the greenish hue is to keep similar to the color of the canopy and such. How ever the emission rate is quite high. I'm still to settle on what I prefer. The blue one btw is supposed as model swap for the blueflame version.
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Heya guys,

    Just a very quick update on the set of tanks I've been working on.

    The MBT is about ready. Only thing that remains is how to deal with the normals.

    The new addition is a Flame Tank design, again inspired by the notorious C&C3 Nod flame tank.

     

    Cheers.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Hello Guys,

    I suppose a short update is in order after a while of semi-absence.

    For those who have noticed prior to coming here, I've uploaded 2 new assets on my pages.

    May I present:

     

    Portrait Set 5                                        Talon Enlightend [Cyber Initiative]

     

     

    On another note, the Talon Faction Mod (Link) has been updated with several new assets, and features.
    For those who have given it a try. I hope it has provided some added fun within the SC2 universe as we know it.

    The Mod also features several assets which haven't been released as stand alone models or part of packs, so for the scroungers amongst us, feel free to check it out.

    While its heavily overdue, I've not gotten around making proper placement and warp-in animations for the various units. Please bare with me.

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     I would have to look it up, doesn't ring a bell atm.
    Haha yeah well, I suppose the better way to say it is that I've designed it as if it were a protoss unit I was making.
    I imagine it more in the sence of Terrans using Protoss materials and knowhow.
    I mean, a Tank in such fashion is by definition not really Protoss I guess.
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     Hey, interesting... I actually hadn't though of that yet. I think I'll see if it works out.
    On a different note I've returned to work on my Protoss/Terran units.
    Here's a small preview of the Assault Tank, new generation.
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     Well, I feel like being a mad scientist myself... And this bad boy is the best candidate for it (in my opinion). Here's a small update for it. I might release these in several colorizations.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Hi Guys, A semi new unit is going to arrive as a updated version of the Golem.

    Slightly tweaked the armor to be more like a menacing hulking Zealot=type unit and more so telling its own story of being a genetic experiment.

    And on experimenting... I'm fiddling with some color adaptions :P

    Here's a look

    Note: The red glare on the flesh is running across the body as a lightning bolt

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

     Hi man. Good to hear all is well there. The screenshot looks nice! Is this all from that Noir: Automata campaign you're building?
     I remember I've put that on my list of stuff to check out once.
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

      Cool! :)  Curious to see the result of it.

     

    In reply to Veratai:

     Haha, well that regretfully is still lingering somewhere in my mind and I'm yet to see how I'm going to visualize them. And test if what I imagine is actually working. 
    Posted in: Artist Tavern
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