• 0

    posted a message on Model Swap for stargate units (void)

    Hi guys,

     

    I'm currently working on a mod where I'd like to use a built-in faction system.

    as a part of this, several units must receive model swaps based on the choice. I've used the same upgrade tactic as is used for the swap to Tal'Darim units in Legacy.

    I run into a little snag though... The swaps are working fine for Zealots, Archon, Immortals, colossi and Disruptor, however I have some problems with the Stargate units.

    I remeber from way back that this had something to do with the fact that Stargate built units get a "hidden" swap from the warping model.

    I've been trying to piece together how this works but I'm not seeing it.

     

    Can someone provide some help on how to succesfully model swap a stargate unit?

    Thanks

    Posted in: Data
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    Hello peeps,

    It has been a while since a last update. I however wanted to shortly show off the Talon Vindicator in its current state.

    The first unit model that has completely new animations and effects.

    It not done yet, still quite some work to do, but the general setup is there.

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    NOTE: To make this statement stand out more, text is enlarged.

     

    Thanks to all you guys who've been supporting me in the creation of the Talon!

    And special thanks to Davespectre122 for the work on all icons!

    I also liked making it happen :) once more a lot is learned from this endeavor. Which is what I now want to use on one final (sofar) unit from the old Talon Archives that I want to revamp heavily into the new style. Something of a year ago I created the Vindicator Siege Weapon, that combined with an arc-firing mortar-like weapon really made me enjoy the unit. Now that the Talon can be made into a mod, it can be shown in its full glory. This also begs for me to recreate it.better than it ever was!

    Posted in: Artist Tavern
  • 0.962441314553991

    posted a message on [Showcase] WingedArchon Talon Faction

    Hello Guys,

    Today I'll be finalizing most of the work on the Talon Empire.

    Some last assets are still to come, in order to complete all stuff modelwise.

    After that its time to take some time on buttons, Portraits... somewhere in the future this is also set to arrive, but I've not yet gotten plans nor time to take all this on at once.

     

    However, with above statement said: please hereby find the Special Model pack at promised.

    Featured: New version of the Cyber Hunter, Lancer, Volchron the Hunter, Golem (Alpha version), Vaporizer, Scout, Harbinger Shrine, Vaporizer Emplacement.

    Posted in: Artist Tavern
  • 1.36138572912668

    posted a message on [Showcase] WingedArchon Talon Faction

    a new pack with several Talon alternate unit model is up!

    Via usage of the Collection Page in-game these models can also be swapped if installed.

     

    Talon Unit Pack 2 (MP Alternates)

    There's alternate models for: Zealot (2x), Adept, Stalker, Immortal, Colossus.

    Posted in: Artist Tavern
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    In reply to Pr0nogo:

     No I do understand. But same as for everyone else, I just voiced my opinion. Nothing more, nothing less. as far as goes that it appears 'added' after the site-upgrade, then I do agree its a step in the wrong direction, and appearently also one that has many mapmakers in a bind.
    Posted in: General Chat
  • 1.64289003429981

    posted a message on [Showcase] WingedArchon Talon Faction

    As a sidetrack: a request for an Aiur-version of the Lancer.

    Two versions created: A common grunt bearing the colors of its brigade.

    And a Female Elite, who's appointed to te charge of the next missions.

     

    Posted in: Artist Tavern
  • 0

    posted a message on SC2 Mapster Upgrade Discussion Thread

    Maybe its just me, but I don't really get the point with having to zip?

    Its about second nature to me. I'd be far more interested if there's going to be ways to create some added organnising abilties in our projects.

    I'd like to be able to group images per "project" and maybe downloads aswell. up to now it more or less feels like a dumpster and looks messy.

    Also... again, maybe just me... but is the site slow for some reason, slower than other sites or??

    Posted in: General Chat
  • 0

    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    It has been a huge while maybe, but I'm coming back with an ancient old question (at least for me)

    Since the tutorials oon this site have mainly al vanished I'm forever at a loss.

    I really, really, REALLY need a tutorial or something to figure out the hell I can actually make animations on meshes or just any type of random movement as I please.

    I've looked very long and hard at a Pylon Placement model the figure out out that damn laserline walks downwards on the model but I don't understand a single thing of it. Its not even particle related, its something between mesh/material and texture, and from my understanding it "moves the UV map in Y direction" to make it look like the laserline is moving... but I can't find a single decent way how that is done with our specific .m3 models??!!??!??!?

     

    Is anybody around still who knows this?

    I'll appreciate basically any help, but please dont come with an answer such as "it done in the dope-sheet (or what have you) about 500% more details are really needed here.

    Posted in: Tutorials
  • 0

    posted a message on Printings m3 importer can't get texture

    What I usually do is: make the respective meshes your work by changing the object mode to edit mode, go ingo the UV editor, and open the texture diffusethat is needed. It will give an idea of the overal look. Warning however, it doesn't show emissives and particle effects like in the sc2 editor.

     

     

    Posted in: Artist Tavern
  • 0.96158940397351

    posted a message on [Showcase] WingedArchon Talon Faction

    Just a quick update. Working on the Dark Templar unit, which in Talon will be known as the Acolyte.

    Attached is a preview. 'She's nearly done, some work on the textures still. But her design is overall complete.

     

    Posted in: Artist Tavern
  • 0.96

    posted a message on [Showcase] WingedArchon Talon Faction
    Quote from EDHRIANO >>

    That Talon Vaporizer look badass !

     Thanks man! Personal opinion: Try giving it an awesome beam-attack with turret rotation setup in the editor. I think it makes the Vaporizer even more badass :)
    Quote from AlexO6 >>

    I really like your take on the Core and Disruptor!

     Thanks! I'm hoping the Mothership will also be to your liking :)
    The Disruptor I release a version in its current state. Maybe I will create another version that features some more plating, but I'll have to see.
     
     
    And for a new unit:
    Talon Mothership
    Posted in: Artist Tavern
  • 1.31093624966658

    posted a message on [Showcase] WingedArchon Talon Faction

    Hi guys,

    I'm pleased to announce work is in full swing again. First off two more Talon weapons of war have entered the battlefield.

    Talon Vaporizer

     

    Talon Mothership Core

     

     

    Furthermore I've been working on the Mothership, attached below a first-impression. Its not yet fully complete. some effects aren't working as I want them to. But I wouldn't want to withhold a preview of the work so far. Next to the Mothership I've been cracking heads on how to tackle the Disruptor. The actual model doesn't allow loading into Blender making it difficult, but I found some surprising abilities within the Sentry and used some parts of both that and the Oracle to create a makeshift Disruptor-like design. Its still very basic (and not yet sure how detailed I want it to be).

    But some progress there.

     

    Posted in: Artist Tavern
  • 0.960244648318043

    posted a message on [Showcase] WingedArchon Talon Faction

    Announcement!

     

    I know there's people waiting for the last remaining units to be created in Talon skin. Please know I have not forgotten. To fully support Multiplayer combat designs are on the way for the Disruptor, Dark Templar, Mothership (& Core).

     

    When these are complete I will release a complete multiplayer unit pack with all the basic units. Next to this I will release a pack with alternate variations of game-unit based on the skin-change option. (1 variant is currently planned per chosable unit-type)

     

    Last but not least I already have some unique unit design ready (i.e. Golem), these will then also be packed as a 'special unit pack'.

     

    Below a preliminary example

    Posted in: Artist Tavern
  • 0.959398496240601

    posted a message on [Showcase] WingedArchon Talon Faction

    Hello Guys 'n Gals,

    If upload size permits, please hereby find the Talon Building Pack.

    Talon Building Pack

     

    Information

    The Talon Building Pack brings the full complement of Talon structures all at once. This includes the normal operational buildings, a placement hologram and the warp-in animations.

    Includes: Citadel, Pylon, Assimilator, Portal, Cyber Core, Forge, Particle Cannon (2 variants), War Council, Archives, Shrine, Stargate, Fleet Beacon, Robotics Facility and Robotics Bay.

     

    Download Link

    Posted in: Artist Tavern
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