Newly updated releases (With predator now awaiting approval)
'spiffy' is a very spiffy word by itself :3
In reply to EDHRIANO:
In reply to Veratai:
As I already announced on my assets page. I'm going to update the Talon unit models to newer and cooler versions of their former selves.
The first three units are now lined up and nearing a fresh new release.
First, expect a new Talon Lancer, which is now based on the framework of Sin-Ar, the Eradicator for Edhriano's Noir series.
Second, the Talon Predator -a Biocrafter sepcific unit- has been revamped.
Thirdly, the Royal Crusader has undergone a very long awaited upgrade making it more fearsome than it ever was.
Check out some footage below
Maybe a short revive is in order. I passed on Overwatch until now because there's no story. But after something of 2 years I had to give it a go, and I'm enjoying more than I thought.
So a small question to date, who from our mapster comms is still playing Overwatch?
Just came across this again.
It made me feel reminiscent to... I dont know.
However, with that being said, I have the funny impression that even though the website has changed and believed inferior, content by the community is eveolving in rapid rate.
Once more then I'd like to say.
THANKS to all the authors as well as users of all this site still has to offer. Together we keep the spirit alive!
As most of you already know certain models are unaccessible for us Bender users as the program can't open the needed models.
However, it would be of great help if anyone is in the ability to extract the mesh and save it as an .obj file of the Adept Portrait.
Thanks in advance for who can do this.
In reply to DaveSpectre122:
Just tried this out with a few test objects. This work damn splendid! Too bad we can't modify particle RGB colors this way. It would be awesome and so easy to completely redefine models just based on this. But I definately will be using this more often for those models that blender can't open.
In reply to EDHRIANO:
>> No splashscreen yet << XD
Following in the footsteps of many other SC2Mapster members I dived into the world of mapping/campaigning.
After several tries and quits in the past, this time I intend to follow through with my idea of creating a campaign with several missions for you to enjoy. I hope to bring yet another experience and that is map stand amongst all other custom campaign already out there.
I will do my best get maps out next to all other activities already running. But I just had to share it...
The campaign will be set in the style of Time Splitters (mostly TS2). It will revolve around the Talon factions, but is set in the universe of Starcraft including all other races at some point. As mentioned, the story is based on Time Splitters, meaning your objective in the end is to travel to certain moments in time in order to fix the course of history.
The pilot to the campaign is devided in two maps and serves as introduction to the Talon as a playable race.
1. The Talon part 1, all about introduction and startup of the campaign, Your main antagonist clearly is up to no good. (map is 80% done-ish)
2. The Talon part 2, this map will follow up on events from map 1 and end in the discovery of the real thread, the destruction of time itself, and you [the player] who will be tasked to restore events throughout time.
Map 3 and onwards will become more stand-alone type mission within the over-arcing story.
Below are screenshots from the first map [ The Talon part 1]