• 0

    posted a message on [Showcase] WingedArchon Talon Faction

    Newly updated releases (With predator now awaiting approval)

     

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction
    Quote from Veratai >>

    'spiffy' is a very spiffy word by itself :3

     Hahaha XD
     
    Small update for the Lancer, She's now gotten heself a face to show.
    Thanks to ZombieZasz for extracting the Adept portrait mesh for utilization.
    She's looking quite nice if I do say so myself.
    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon - Eradicators

    In reply to EDHRIANO:

     Gheghe, now where have I seen that pink skin before haha XD. Bay-Ar has changed since last we saw him. But as you said, quite nice look for him
     
    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

     Thanks man XD.

     

    In reply to Veratai:

     Yeah, it didn't for at first, but seeing the images back I must admit it turned out it did for me too. One of the last touches I'm currently working in the models before release. Spiffy, had to look up what that meant haha XD. But thanks man!
    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon Talon Faction

    Hi guys,

     

    As I already announced on my assets page. I'm going to update the Talon unit models to newer and cooler versions of their former selves.
    The first three units are now lined up and nearing a fresh new release.
    First, expect a new Talon Lancer, which is now based on the framework of Sin-Ar, the Eradicator for Edhriano's Noir series.
    Second, the Talon Predator -a Biocrafter sepcific unit- has been revamped.

    Thirdly, the Royal Crusader has undergone a very long awaited upgrade making it more fearsome than it ever was.

    Check out some footage below

     

     

     

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase] WingedArchon - Eradicators

    Small Update on Sin-Ar. She's almost ready to go.

     

     

     

    Posted in: Artist Tavern
  • 0

    posted a message on Overwatch Players

    Maybe a short revive is in order. I passed on Overwatch until now because there's no story. But after something of 2 years I had to give it a go, and I'm enjoying more than I thought.

    So a small question to date, who from our mapster comms is still playing Overwatch?

    Posted in: Off-Topic
  • 0

    posted a message on please help a map

    If I may ask, why don't you do it yourself, only thing you have to do is import any melee map by blizz (for instance) go the player setup, change the 'user' to 'computer' and thats all.

    Posted in: Map Feedback
  • 0

    posted a message on please help a map

    It might be me, but isn't it the easiest to just set any map ip for 2 players, but change them to computer and have standard melee initiation on?

     

    Posted in: Map Feedback
  • 0.955701394585726

    posted a message on A small letter of thanks

    Just came across this again.

    It made me feel reminiscent to... I dont know.

    However, with that being said, I have the funny impression that even though the website has changed and believed inferior, content by the community is eveolving in rapid rate.

     

    Once more then I'd like to say.

     

    THANKS to all the authors as well as users of all this site still has to offer. Together we keep the spirit alive!

    Posted in: General Chat
  • 0

    posted a message on .obj file requested for Adept portrait mesh

    Awesome!
    My thanks is great.

    This will allow us to recreate Adept Portraits to our hearts content.

    Posted in: Requests
  • 0

    posted a message on .obj file requested for Adept portrait mesh

    Hi Everyone.

    As most of you already know certain models are unaccessible for us Bender users as the program can't open the needed models.

    However, it would be of great help if anyone is in the ability to extract the mesh and save it as an .obj file of the Adept Portrait.

    Thanks in advance for who can do this.

    Posted in: Requests
  • 0

    posted a message on [Campaign] Starcraft: Time Splitters

    Hi everyone!

    Thanks for the support guys! I surely hope the maps will be good fun.
    Hopefully the first map is up for playtesting in a week or 2.

    Posted in: Project Workplace
  • 0

    posted a message on [Showcase] WingedArchon - Eradicators

    In reply to DaveSpectre122:

     Just tried this out with a few test objects. This work damn splendid!  Too bad we can't modify particle RGB colors this way. It would be awesome and so easy to completely redefine models just based on this. But I definately will be using this more often for those models that blender can't open.

     

    In reply to EDHRIANO:

     Nice idea there Edhriano. However I think its a little too angellike for a purifier based unit. With that being said, I only created the one in the images on experimental basis. Lemme fiddle with it some more, clea up and add some effects and we'll see where it goes :)
     Also I'll see if I can get a few gifs up to show the transforming sequences.
     
    Posted in: Artist Tavern
  • 0

    posted a message on [Campaign] Starcraft: Time Splitters

    >> No splashscreen yet << XD

     

    Following in the footsteps of many other SC2Mapster members I dived into the world of mapping/campaigning.

    After several tries and quits in the past, this time I intend to follow through with my idea of creating a campaign with several missions for you to enjoy. I hope to bring yet another experience and that is map stand amongst all other custom campaign already out there.

    I will do my best get maps out next to all other activities already running. But I just had to share it...

     

    The campaign will be set in the style of Time Splitters (mostly TS2). It will revolve around the Talon factions, but is set in the universe of Starcraft including all other races at some point. As mentioned, the story is based on Time Splitters, meaning your objective in the end is to travel to certain moments in time in order to fix the course of history. 

    The pilot to the campaign is devided in two maps and serves as introduction to the Talon as a playable race.

    1. The Talon part 1, all about introduction and startup of the campaign, Your main antagonist clearly is up to no good. (map is 80% done-ish)

    2. The Talon part 2, this map will follow up on events from map 1 and end in the discovery of the real thread, the destruction of time itself, and you [the player]  who will be tasked to restore events throughout time.

    Map 3 and onwards will become more stand-alone type mission within the over-arcing story.

     

    Below are screenshots from the first map [ The Talon part 1]

    Terraining

     

     

     

    Intro view

     

    Gameplay views

     

     

    Posted in: Project Workplace
  • To post a comment, please or register a new account.