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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    Hiya fellow mapsters.

    I thought I'd bring you an update with regards to this project.
    In order to make mission 3 even cooler, I'm implementing several major changes to the mod so that each of the subfactions becomes more unique. Currently I'm in testing phase for the mod. When the mod is to satisfactory level I will continue developing mission 3.

     

    Also, because of the changes to the mod, and update will be done to missions 1 and 2.
    My intention is that the play experience for the missions as they are will not change (or just veeery slightly)
    So the updates for the first two mission is more a compatibility-update.

     

    -WingedArchon

    Posted in: Map Feedback
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    posted a message on Expectations of Blizzcon 2018?

    If you want my my honest and bias opinion. They can. But But they wont because it would destabilize the esport.

    Hell, if there are progamers out there that complain if they would face a Profoss wearing the forged skins, then what reaction do you expect if they throw half the tech tree up side down.

     

    I've tried to wrap my head around it: "how can one mistake units with different skins from being the same..." Alas, its does appear to be a thing.

    Posted in: General Chat
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    posted a message on Expectations of Blizzcon 2018?

    Well, I can honestly say only thing I've watched over the weekend was wcs (until I fell asleep just before the finals :/ )

    But what I've yesterday about commander Zeratul. I quite like it, corrupted protoss for models (somewhat) and the buildings warchest is also pretty cool XD.

     

    Anything else we just have to wait and see.

    Posted in: General Chat
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    posted a message on [Showcase] WingedArchon Talon Faction

    Clean and and simple, right :)

     

    Regretfully I have to take it down for fhe moment. I was told that for some people the model ditn't show in-game. I''ll fix it and re-upload afterwards.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Hi Guys,

     

    Feels like way too long since having done some modeling.
    So in between the development of the campaign I've been doing some kitbashes on Terran units.

    Depending on my own satisfaction with the models I will be releasing them every so often whenever I cook up something new.

    But for starters

     

    Here's a Missile Bike and a freelance agent (or name it what you will)

    Posted in: Artist Tavern
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    posted a message on .obj file requested for Adept portrait mesh

    In reply to Talv_:

     I ahould really visit the request pages more often. I completely missed this.
    I'll give it a go as soon as I'm able and and get my systems running with latest updates. Probably this thil also provide us with better usability for glossy and fancy stuff!
    Thanks in advance though!
    Posted in: Requests
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    posted a message on Model of Dark Templar, Zeratul and Preserver broken in blender.

    Saddly enough I cannot bring an answer to the table to fix this issue. I have tried tried in the past if I was able to somehow restore the bones to a zero-point and recreate the movement flow again. That is however a most impractical and exhaustingly time consuming endeavor. Way I circumvented the problem is via use of another armature. Possibly it could be solved via the import/export scripts but I'm not a programmer so I dare not touch that bucket.

    Posted in: Requests
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    posted a message on Noir : Ascension - Custom Campaign Feedback

    In reply to EDHRIANO:

     Yes!! New map for play.  I can understand where you come from. It has been quite a ride isn't.
    And another project brought to completion. Boy oh boy.
     
    Posted in: Map Feedback
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    posted a message on [Showcase] AV Reinforces

    Oow I like that tank :)  very cool!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    In reply to Forge_User_41665328:

     Maybe its the starship troopers banner but your first sentence brought back memories XD. And I agree with you. I can only imagine that his work must've been stolen then. And thats quite shamefull indeed.
    Posted in: Artist Tavern
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to DaveSpectre122:

     Yeah time can be a real bitch gheghe. When you do, let me know what you think. :)
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to EDHRIANO:

     Hi Edhriano. I found your email and replied.

    In reply to DaveSpectre122:

     Hi Davespectre, haha yeah, still quite a lot of models to make and revamp in the mod. 
    Posted in: Map Feedback
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    In reply to ksnumedia:

     Then you'll probably like whats coming next XD
    I'm thinking its about that time to show I'm still alive huh, haha.
    Currently trying to really get the 3rd map on the rails. I've made a short videoclip with a modified game cinematic to show off some of it. Cheers!
    [Edit: checked video]
    Posted in: Map Feedback
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    posted a message on [Showcase] AV Reinforces

    I can understand what you are saying, however I do believe that, when I release models here that people may use them in their maps and so on. I mean, thats the point of releasing them right?
    I'm not entirely sure if that is what has happened here though, maybe the offense has been larger than such a thing for you?

    And as VarientTFoR says, most people are very explicit in crediting models to their creators or ven ask permission to use them

    I have also noticed on some occasions that I saw a model of mine appear somewhere (sometimes with texture changes) and then I was like: "Would've been nice to credit to me" but alas. Sometimes I think that if its one model out of maybe 20 custom ones often times credits are then given in a more generalized way.

    What I find worse is if I see a model popup which can clearly be destinguished as mine but has been altered in more than just a texture recolor and that someone would call it theirs.  Fortunately I haven't seen that happen yet.

    Posted in: Artist Tavern
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    posted a message on Apply damage to unit via kill-score of other units

    In reply to DaveSpectre122:

    Making it manual then. I did try to use the set property before, probably got nothing from the variables to subtract, maybe making if then cases that identify the unit type and make integers for the amount to subtract. Sounds solid enough.

    In reply to DrSuperEvil:

    I'll do another search for that.

     

    Small update from my side, and for those who are interested. Yesterday late I used the deal damage action with the triggering units damage effect setting. While is wasn't the values I wanted. It did work in that each unit killed subtracted life from the target. 

    I'll update when I have new insights.

    Posted in: Triggers
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