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    posted a message on [Showcase] AV Reinforces

    In reply to Alleyvipersc2:

     
    Quote from Alleyvipersc2 >>

    If you think your protoss are rivals for my colonists !! AHHAHAHAH! Do not daydream

     
     You lost me...
     
    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Well I would know who my faction would be XD.

    Hmm, I think we just created SC3 haha!

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Out f all the buildings of SC1, this one always looked funny to me. I never quite understood how this thing was supposed to look in actual 3D.
    It has definately weird shapes and design features.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

     Hi man. Yeah I'm still looking on what type of weapon I'd like her to have in this way.
     I'm juggling a bit between another sniper-type or a heavy weapon character.
     About the neck, Maybe its an image thing. The model itself doesn't look really out of proportion compared to reality to me.
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    As previously stated. Here some preliminary adjustments.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Starcraft II: Unsung Rebels

    I think most of us have something that that throws a wrench into our available time. Good to see its still running beneath the surface. XD

     

    Posted in: Project Workplace
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

     Hey man, thanks. Looking back at the model though, I think that I'll upload a sexond version with a slightly altered (more realistic) waistline. And I' currently crafting a cloak akin to Destiny Hunter character. XD
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    The Predator Tank as well as the Female Soldier are ready now and downloadable from my assets.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to Veratai:

     If ita intended specifically for that I cant say for sure, but but thats the practical result yes. And from design point of view smart as well XD
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to DaveSpectre122:

     Yes this is true, Marines also don't show a muzzleflash without actually using their weapon. Just the lighting effect
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to DaveSpectre122:

     Basically that is accurate yes XD
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Some more kitbashes that I'll be releasing soon.  The Tanks turret will yet chance some though, but the Chassis is done.

     

     

    Posted in: Artist Tavern
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    posted a message on Changing Decals via triggers

    Thanks in advance for any help.In reply to Ardnived:

     Hi there Mapster,
    I realise that I'm coming far, far after the last message of this topic, but I would like to re-iterate on this.
    Because I find myself in a position, where I want to have the decal change for the players in a game, but I need for the proper swap to use triggers to ultimately "find" the correct [picked] player, because they are not pre-defined.
    The decal swap must then affect all associated unit and buildings for that player built, and yet to be built.
    How should I then use this actor message? is it a one-shot action that swaps a decal for just one specified target or can I also assign a player in general? and how should I make it so that not just everything currently on the field changes, but also all future built stuff?
    Is that even possible?
     
    Posted in: Miscellaneous Development
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    posted a message on New project

    A bit odd that it was not detected (deploy observers).

    Luckily it worked for you with the zipfile :)

    Posted in: General Chat
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

    Hi Edhriano, well. For starters a few new units will be added. A bunch of units receive new abilities and upgrades and all the tooltip icons are updated with new and improved text display for the various factions. It will not necesarily be all new abilities, mostly just abilities that were were already in the editor but unused. 

     

    As stated its all mainly to create ddiversity amongst the faction and provide them with "unique" playstyles.

     

    [Edit]: As some of you may have seen already, Missions 1 and 2 as well as the launcher and mod have been released with latest version. 

    Posted in: Map Feedback
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