• 0.938278289117488

    posted a message on [Showcase] WingedArchon Talon Faction

    [Edit] Also included some footage of in-game view with weapon attachment

    Posted in: Artist Tavern
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    posted a message on Working with ribbons and editting beam models [Blender]

    Probably yes. *Sigh.

    Ohh well. Yesterday I've been doing some fiddling with the last aircraft I have yet in line to the Talon model migration. And I think I'm almost settled on a suitable alternative that does work in blender. In a little bit I may be able to finalize it.

    Posted in: Artist Tavern
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    posted a message on Working with ribbons and editting beam models [Blender]

    In reply to DaveSpectre122:

     You're referring to Notepad++ I think right? Well its not so much the void ray beam in particular, but I discovered that I can no longer actually edit the beamtype models I created long ago (such as the attachment) And I'm currently updating the Tempest/Dominator model and I was looking in restoring some of that lightning arc stuff, but blender completely shuts me down on that.
    And I'm not really eager to make some weird placeholders through planes and bones with a separate animations... Although that seems to be the only way any of it would work.

    My question was perhaps a bit mis-formulated.
    I was hoping something could be done through a fix on the import/export thing or whatever, but I'm not a programmer or anything like that so I dare not touch that subject.
    Posted in: Artist Tavern
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    posted a message on Working with ribbons and editting beam models [Blender]

    Hi Everyone.

    I would like to bring this topic up once again because I've come to find that using blender and wanting to work with ribbons or editting beam models (such as void ray beams etc) have become an impossibility.
    The latest version of blender appears almost useless when dealing with ribbons. The only tyoe I've been able to work to some extend (Not much at all) is ribbons with a singular attachment location.

    Any ribbons that also make use of an endpoint (such as arcs or beam models) will simple not appear.

     

    Even a simple task as import/export with no further alterations of an existing model that uses either of these is basically flawed by default. No ribbon effect showing up --> think of the arcs showing on a Tempest, think of the void rays attack beam, and the like.

     

    Does anyone know of a way to succesfully work with ribbons or beamtype models?

    Thank you.

     

    Posted in: Artist Tavern
  • 0.939452585015206

    posted a message on [Showcase] AV Reinforces

    Haha that Protoss marinelike unit. I really enjoy that ons. Clever use of the various parts XD

    Posted in: Artist Tavern
  • 1.29835763062565

    posted a message on Starcraft: Time Splitters - Campaign Feedback

    Hi all,

     

     

    As I mentioned not so long ago, I'm completely reworking a new angle for Time Splitters mission 3.
    The former placeholder for the mission didn't feel like a good fit for the placement in the campaign and the direction of the mission.
    Hereby I would like to take a moment to show off the work in progress of new mission 3 I've dubbed: Bionical.

    It will further develop the Talon subfactions (planned along with the next one: The Autonomous Sword)

    Hope the scenery is to a liking.

    Posted in: Map Feedback
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    posted a message on [Request] For your consideration

    In reply to DaveSpectre122:

     True that, Making the wings with a bright glare, thats doable, but making them look energetic... great scott! thats hard.
    Posted in: Requests
  • 0.941775014132278

    posted a message on [Showcase] AV Reinforces

    Hey there Alleyviper,

     

    Wanted to let you know, Both the DT and Dark Crown models you provided for the Talon race are uploaded.
    Needless to say: fully credited to you.

    Posted in: Artist Tavern
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    posted a message on [Campaign] Hammer of FateS : Amon's World

    Ooh no you can use her Edhriano.
    I didn't have specific plans for her individually.
    I actually like it that she can function as a crossover connection.

    Posted in: Project Workplace
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    posted a message on [Campaign] Hammer of FateS : Amon's World

    Ooh a new Edhriano campaign XD. Rad!

     

    Posted in: Project Workplace
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to DaveSpectre122:

     Holy damn, you are correct! I was not aware of the similarity at all XD
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    In reply to EDHRIANO:

     You gave me an idea, I made a custom texture at the time but maybe those of the corrupt protoss would look really cool for this.
    In reply to DaveSpectre122:
     Let me know if you require assistance.
    Posted in: Artist Tavern
  • 0.942627653471027

    posted a message on [Showcase] AV Reinforces

     

    Quote from Alleyvipersc2 >>

    Model based on the faction custom race of WingedArchon.  

     

    I'm not going to share the model, I send it to Winged by PM, if he receives it and wants to unblock it, it's up to him.

     Sent PM. I would not want to withhold an awesome model from anyone if there's no reason to.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    Pretty neat this... Doing some exploration with the glossy materials.

    Posted in: Artist Tavern
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