http://forums.sc2mapster.com/general/team-recruitment/ is what you are looking for.
- Registered User
Member for 9 years, 2 months, and 4 days
Last active Wed, Aug, 3 2011 08:10:47
- 0 Followers
- 196 Total Posts
- 0 Thanks
Oct 30, 2010Posted in: Data
Or to explain it less complicated:
Only the "set" effect type is allowed to have multiple effects.
Weapon links to the set, set links to both damage effects. (They are applied in order, that may be useful for other stuff)
Oct 25, 2010Posted in: Data
Maybe that can de done with a validator. I don't know how exactly, but it should be doable, check em out (the validators).
That would prevent you from using the ability again as long as the other lives. (or maybe someone knows how you can do that with data)
The other way would be with triggers. Looks easier to me with triggers (and it is perfectly possible as you describe it).
Oct 24, 2010Posted in: Data
I don't know an simple/efficient way to do it, but you could tie the actor creation to a behavior (initial behavior runs out after tenth of second applying new one or something like that).
Also more importantly: what is the purpose of that? There may be another/better way.
Oct 17, 2010Vitkar posted a message on Chain lightning / forked lightning / salvage glitchPosted in: Data
Duplicating often doesn't yield you the desired effects. You should learn how the ability works and make it new.
Also note that that method of chain lightning is very limited. If an ability has more effects than x (x = arbitrary number for failsafe), it won't work properly.
If you need a longer chain, use http://forums.sc2mapster.com/resources/tutorials/11613-data-recursive-chain-lightning-medium-difficulty/
Oct 17, 2010Vitkar posted a message on Are there limits in spell creation with the data editor?Posted in: Data
Attributes can modify spell damage.
Some restrictions apply however.
Oct 13, 2010Posted in: Project Workplace
Quote from s3rius: Go
A: "I'm gonna make myself a car with quadratic wheels!"
B: "Don't be stupid. You could hardly drive with it."
A: "I don't want to drive it. I just want to have a car with quadratic wheels."
Now, why would anyone want to make a car with quadratic wheels?
Totally wrong analogy. It's more like making a car out of only LEGO.
@topic: Do whatever you want, but a I think a nice little tutorial/explanation wouldn't be wrong ;)
Oct 12, 2010Posted in: Miscellaneous Development
You may have to set the options right in the program, for it to work properly. You need to select the proper locale source.
If that doesn't solve it, look for the problem elsewhere (at yourself, double check everything), as the localizer works just fine :)
Oct 11, 2010Vitkar posted a message on Maximum number of units on minimap and mineral colorPosted in: Miscellaneous Development
If you have more than 2048 units of the same type, the excessive units are removed (randomly) when you test the map (you can place more than use).
You can bypass this failsafe by duplicating the unit -> 1500 x mineral tree 1 and 1500 x mineral tree 2 ;)
Oct 9, 2010Vitkar posted a message on Doing an action when a variable reaches a certain point...Posted in: Triggers
Wouldn't it be enough if it checks every second or more?
- To post a comment, please login or register a new account.