eh.. i have a cinematic-like dragoon model mesh, but dunno who'll ever animate it.. I tried delphinium, but i'm not sure if he can even grab it from the links i gave him..
if you wanna see it, it's in this same tavern-place :) Ver's wips
ah.. the Hydralisk.. one never knows from where they shoot xD
well, my theory is that they shoot from special grooves on their bony hump, which is both close to the head and shoulders.. and the flaps on that hump can probably contract to fire, so we don't really see them open like they are in the silly sc1 sprite.
as for sc2 hydralisk, blizzard was just lazy as usual :P who wants to animate something contracting kinda like a heart would..
I have no idea if its possible to make ragdoll deaths using Blender. But as far as I remember acid and fire deaths are basically retextures, so I think I may be able to create a few of those.
@IskatuMesk: Go That's true, most modellers are way too busy with their projects. But considering most of my projects were abandoned and probably won't see the light of day, and the fact that I'm getting mighty tired of data work, my main contribution to sc2 community is as an artist. So "wasting" my time for a few of these won't be bad.
EDIT: Just remember Blizz said all BW units will appear in LotV. We know at least some will, like dragoons. If that's true some of those may not be needed after LotV release.
eh.. if you dude think that blizzard models will eliminate the need for a dragoon, then you're not getting the point of modding.. at least from my perspective..
dunno if i'm right or wrong, but i am getting annoyed by some people's unhelpful attitude
No, it wouldn't. It's compatible with 2.69 though.
Check out Println's tutorial.
I really wish there's something like a magos model editor.. but for sc2.. downgrading blender so i can use something really doesn't feel right to me..
anyway.. the double-mesh i saw on the Phoenix.. is that really how they did it? just hiding one mesh and showing other when the phoenix uses graviton beam? O.o
Thanks mate :) anyway i checked up the obj, and it looks like it has duplicate meshes, one of which is some.. n-gon? I'm gonna try to clean that up.
and the mesh is red XD what's that tint about?
anyway, do continue talking about blender's converter, would it actually work on my version? which i posted above
There is one built in to blender that won't work. I don't know if that's the one you're trying to use instead of the one on this site. If you are using the one from here what issues are you having? I'd love to help you get that resolved.
ah just give me what i asked.. please? obj of the mesh and the diffuse dds of the phoenix
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Fancy :3 how do they got colored after printing tho..?
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eh.. i have a cinematic-like dragoon model mesh, but dunno who'll ever animate it.. I tried delphinium, but i'm not sure if he can even grab it from the links i gave him..
if you wanna see it, it's in this same tavern-place :) Ver's wips
or.. wait for LotV if mine doesn't fancy you
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On hive workshop? xD
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whoa.. that's so shiny O.o
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@ImperialGood: Go
Yup, they demonstrated that even in sc1 cinematics.. stabbing and dragging off that marine at the Amerigo research station
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ah.. the Hydralisk.. one never knows from where they shoot xD
well, my theory is that they shoot from special grooves on their bony hump, which is both close to the head and shoulders.. and the flaps on that hump can probably contract to fire, so we don't really see them open like they are in the silly sc1 sprite.
as for sc2 hydralisk, blizzard was just lazy as usual :P who wants to animate something contracting kinda like a heart would..
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@sophanos: Go
or maybe Zurvan counts as a structure? xD
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um.. free youtube video downloader?
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eh.. if you dude think that blizzard models will eliminate the need for a dragoon, then you're not getting the point of modding.. at least from my perspective.. dunno if i'm right or wrong, but i am getting annoyed by some people's unhelpful attitude
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funny thing, i too was wondering about the idea of stamping out those pesky bots :P
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I really wish there's something like a magos model editor.. but for sc2.. downgrading blender so i can use something really doesn't feel right to me..
anyway.. the double-mesh i saw on the Phoenix.. is that really how they did it? just hiding one mesh and showing other when the phoenix uses graviton beam? O.o
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Thanks mate :) anyway i checked up the obj, and it looks like it has duplicate meshes, one of which is some.. n-gon? I'm gonna try to clean that up. and the mesh is red XD what's that tint about?
anyway, do continue talking about blender's converter, would it actually work on my version? which i posted above
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ah just give me what i asked.. please? obj of the mesh and the diffuse dds of the phoenix
(my Blender is 2.70a , btw..)
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well yes, that's what doesn't work for me.. the converter >.> believe me, i wouldn't ask if stuff was working..
EDIT: or i just don't have a clue what to do in sc2 modding..
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eh, could anyone export Protoss Phoenix mesh and diffuse texture for me? so i can have something to tinker with..? just obj and dds files
I use Blender and just tinker with meshes, have no clue how to mod sc2.. yet
I'll have this bumped whenever i need something to tinker with, if that is okay :b