uu, i see you made some new, cool stuff :)
..i'm so rarely here xD
well yeah, as i said, i'm in need of a death and portrait model for my sc1-cinematic-like dragoon model.. it's already sitting for some time, gathering dust, instead of being used already ;
it would be great to finish it completely and release, as i'm unable to buy sc2/3ds max, yet still want to contribute to modding .u.
Quote from Hockleberry: Go
Looks super nice. The details with the green on the wings is really a nice touch.
Can we see it in action?
if someone takes the mesh into sc2 for me, then sure.. but it needs to behave like regular phoenix. plus alternate attack where those 3 blue thingies on the 'claws' flash like they do on a corsair's attack. also the little 'R2D2' in the back should have some movement as well
also.. custom texture anyone? dark templar colors and redone underbelly of the jet. that would also be very awesome. but that's just how i'd want it to be..
Quote from IskatuMesk: Go
The dirty look comes from the sort of grainy texturing. There is a lot surface detail that appears like rock or stone in some manner with the way it plays on the light. Creating a smoother surface via normals/specular map can smooth it out and make it more like the existing units. I wouldn't say it looks bad, just very different.
coolio, but who would help me with that?
that i'm not sure, i can't test it for a few reasons, first, i have starter edition which has 'test map' button disabled. second, i don't really know how to import a model and make a working unit outta it. third, my computer is crashing and needs a system wipe.
what do you think makes it dirty? because i can't really ask my texturer to smoothen out everything, he textured the dragoon somewhere in between war3 and sc2 style, because that's how he knows things..
i just got a PM from Delphinium, that he's having computer issues, so.. he sent me max files, which i can't do anything with.. would someone of you be able to re-tweak them for me? and maybe even try fixing that 'dirty look' that Ghostnova is mentioning
I might not reply straight away, because my computer is malfunctioning as well and needs a system wipe
Quote from GhostNova91: Go
Looks great. Textures need more work though. I'd drop the dirty look and add a spec map to make it shine nice. I like the model itself a lot I can't wait to see more.
beggars can't be choosers, mate, it stays as it is, like other people made it
edit: and where do you see dirty look anyway? O.o this is a collaboration of me and a lot of individuals, i cannot change things on the whim, nor do i want to..
Quote from ImperialGood: Go
Looks very flat (even WC3 looked better)? You might want a view with normal map enabled. Or at least post your high-poly version.
I am interested to see how it compares with the LotV version of the Dragoon. You went through a lot of effort to re-create the avatar and everything.
..the dragoon? I didn't really do a too high-poly version, i just made it from scratch (except editing sc2 zealot portrait) I have this from Delphinium, but that's about all so far.. nothing yet on the portrait
Quote from TaylorMouse: Go
Like I said, "Just to be clear..." so be clear next time!
On topic, it looks pretty neat, it would look a lot better if you used the SC2 Editor, so it uses the normal and specular maps, maybe even the envio maps, these maps were never suppored before and are not used in the War3Model Editor you are using.
It would make your model look even greater !
I wish you guys developed some standalone model viewer that would allow me to merely add all the textures and TC to an obj and then export it as at least rudimentary sc2 model.. I see everything comes down to that i must pirate the darn 3ds max, and that makes me feel.. uneasy, reluctant.. grumpy.. old