I play mission one and has a good changes since I played the "Alpha".
- I like the change of model of your xeno-unit (that model is cool but has a lot of problems9
Feedback
- First the sensor ability it suppose to e in LV3? But Jhon has the "dummy" sensor tower without the level.
- In the Hold part i think you should change the owner of the scv to not control it.
- The section between the boss and the macro mission. I just run with jhon using the cloak ability. Maybe a infested turret would be nice to have to justified the enemy units in that part or maybe more dogs.
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In reply to Forge_User_39478921:
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In reply to Forge_User_39478921:
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In reply to Forge_User_39478921:
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This was a great history. Congratulations for finished.
- The "warcraft 3" mission almost make me cry.... nostalgic..
- The other mission i didn't fine any error.
- A suggestion: Make Karas move like a colossus, no like a reaper.
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Feedback
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Feed back:
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In reply to EDHRIANO:
How was mission 5 and 6?
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In reply to EDHRIANO:
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Mission 4 is a reference to my campaign? Convergence and time travel?
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Mission 3
- Gooooood.... it was to sooo hard.... yet i made it... very entertaining
- The enemy didn't disapeard when the purifier dies.
- Many time the characters say Cyrbos, no Cybros.
- Your allies appears in the red point (Look picture). Made them look like they appear from nothing
- When you fight Tassadar. Karax repeat the dialog from the previous section.
- Oh and maybe is you a stupid thing of mine but Vorazun maybe should be with two centurions and no two zealots.
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Mission 2
- Tal'darim don't use dragoons. But if you wanna use them i'll suggest this skin
https://www.sc2mapster.com/projects/protoss-texture-variations/files/2411723
- AXT and marauder are the same unit to the selector unit.
- The final cinematic. Alarak is no there.
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I play mission one and has a good changes since I played the "Alpha".
- I like the change of model of your xeno-unit (that model is cool but has a lot of problems9
Feedback
- First the sensor ability it suppose to e in LV3? But Jhon has the "dummy" sensor tower without the level.
- In the Hold part i think you should change the owner of the scv to not control it.
- The section between the boss and the macro mission. I just run with jhon using the cloak ability. Maybe a infested turret would be nice to have to justified the enemy units in that part or maybe more dogs.
Above all im very happy to play this.
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In reply to Hultmanable:
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I'm still conflicted with you having problems with my maps and i never have problem with yours. I just wish to know how to fix the problem.