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    posted a message on Noir : Automata - Custom Campaign Feedback
    Quote from EDHRIANO >>

    In reply to VastanX:

    That is NYON Model by Hammer107.
    His character has been around since Hammer of Dawn campaign.
    Spoiler Warning !

    He is Praetor Radamantis. You can see him in action in Hammer of Dawn mission 01, 02 and 08. But in HoD he is only using High Templar model.

     

     I know Radamantis, but a tough he wa dead. He is the brother off Sin Ar right?
    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Who is that awesome protoss on the  rigth side of Artanis?

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    REPORT!

    - When you do a luker den disable the hidralisk.
    - In the final cinematic Kazool appeared for 1 second before ending the mission.
    - When I had about 900 infested, they stopped attacking me.
    - The final cinematic is active twice. It is repeated when the first one is finished.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Ther is no music DudkySC2.  

    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback
    Quote from Sookin >>
     Now I see the problem. Zerg part 1,2,3 go inside the folder Time convergence. Bears and Zealot mod go inside a folder called mod in the stacraft 2 folder.
    The launcher for zergs is TCLauncher. TCTLauncher is for the Terran campaign.
    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    Wrath of the Tal'darim

     

    This is a very entertaining mission. The terrain is beautiful, the use of Tal'darim as protagonists. Obtaining resources for new units. All very well done.

    These are what I would suggest.
    - Your gladiators do not have portraits when selecting them. They keep the portrait of the previous unit.
    - The beginning cinematic. After Alarak kills the Ascendent. Instead of the gladiators turning around one by one. I would turn all at the same time and put the picture of all the units present (Vanguard, zealot and blodd hunter). Alarak (Lower Left), Zealot (Lower Right), Blood hunter (Upper Left) and Vanguard (Upper Right). I think it would look better.
    -In the final cinematic. At the time of exploding, I would set the screen blank. As a way of demonstrating the magnitude of the explosion.

    Those are my suggestions. But again I say that is a very entertaining mission.

    Posted in: Map Feedback
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    posted a message on Starcraft II: Shadow of Liberty Feedback

    Birth Of Order

    - There are spelling mistakes that you should check. In a title says sector Korpulu.
    - Set the game speed to normal. Otherwise it looks very forced.
    - The dialogue of the murder is a little ... cliche maybe? That the mother says the age of the girl is not very likely. You could say "Please" name "she's just a girl!"
    - The suicide thing. Can you change the name of the place?
    - Play with the camera a little. That every time, the camera turns around the scene. Otherwise it looks very static.
    - The last scene, the army scene takes up too much memory. You could put less and add a sky.

    Besides, that's a good story. I like the lore you've done.

    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    In reply to Sookin:

     The Mods also? Your folder is like the picture a put too?
    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback
     
     
     
    Quote from Sookin >>

    either i am a noob or idk -.- i cant get this campaign started, once i im in the screen where i can choose what mission i wanna play and i click on start, it stops and does nothing :(

     Did you follow the instructions on the main page? 
    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback
    Quote from packiecraft >>

    First of all, thank you for creating this campaign. I really enjoyed playing it.

    Now with the feedback, I noticed a few bugs in the zerg campaign:

    Evolution

    1. There are 2 Kerrigan hero units at the start.

    Void of the Twilight

    1. Barracks Tech Lab upgrade "Stimpack" and "Combat Shields" don't affect War Falcons.
    2. Spetsnaz are too OP, maybe lowering rate of fire should fix it. Also "Sniper Round" ability do less damage than normal attack, I suggest increasing it cost and damage.

    Essence Never Dies

    1. Sakura's "Aggressive Mutation" ability has no effect on Iron Roaches.

    Overall it's a pretty good campaign, it has good quality terrain, interesting story and a lot of new units. Keep up the good work! Saludos desde Chile!

     

     

     Gracias
    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    In reply to DudkiSC2:

     

    But at least the wait will be worth it.

    Posted in: Map Feedback
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    posted a message on Names of units

    In reply to crixis48:

     Gracias, siempre es útil escuchar nuevos nombres.
    Posted in: Map Suggestions/Requests
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback
    Quote from JayborinoPlays >>

    Loving the story of this campaign!  While I only release 2 videos a week, I couldn't help myself and ended up playing through map 8.  If I could give one major piece of feedback (which you'll hear me talk more about in the videos), it's to utilize the Mission Objective text a bit better to clarify what to do.  In many cases it requires a counter, like Muraveys and Chenkovs in the subway, or sacrificed units - adding a counter to the objectives text would help the player not have to keep track.

     

    Overall, incredibly unique and engaging story that reminds me a lot of the old Legacy of the Confederation story.

     Well... this make me very happy. 
    The grammar thing... yes, is a torn in my back. I'm always trying to impove that. But this is my first campaing and this errors will be fixed in the future and will not happend again... or at least try to. 
    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    I played El Diablo. It is sick and sad and confusing .... I love it.
    - Ginkaku and Konkaku. (The pair of sons of bitches) Very good bosses.
    - Very good Legion model (Diablol with the Soulstone)

    Just a big little problem.

    There is a sound. As an orbital strike, followed by a sound like feedback (the ability of high templar) throughout the game and the cinematics.

    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback
    Quote from DEFILERRULEZ >>

    I am fine to follow the terran story, just wondering how we are gonna kill the terra zerg, it would be quite an epic battle

     You can't. That time line is for the zerg.
    Posted in: Map Feedback
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