Hello everyone,
I finally finished a remastered version of Starcraft: Replicant. The changes mostly consist of making sure every map functions as it should. There are some new models (If I forgot to give credits, please let me know.) Some small balance changes and so on.
So if you haven't played The Replicant campaign or you just want to revisit the campaign, I hope you enjoy and thank you for playing.
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In reply to hultmanable:
Hey hult! Good to see you! I'll check it.
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Daaamn... frank castle would love you tank mate.
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Muy muy genial
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recuerdos
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Yeap... I knew this reminded me of something ...
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In reply to EDHRIANO:
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In reply to R0binicus:
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As much as I want it. Making a map requires a lot of time (especially in SC2).
It must be counted:
- The history
- Dialog
- Terrain
- Cinematics
And the worst of all ... Feedback (It takes a long time to receive something from someone)
All these factors collide with the obstacle of life.
Although it hurts ... yes. At least to me.
I suppose. But I guess it must be a good one for people to take the time to use the editor (whatever it is)
That would be great. There was very little material for WC3
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YAAAAAAAAAAAiiiiiiiiiiiiiiiii
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Feedback
- The map is in shadows. For total black Map Properties Grey Mask to Black Mask
- The nexus for you reinforcements don't star construction
- Mineral / Vespen and Supplies dont apeard
- The reinforcements are allies? Is not clear because they don't help you in the advance.
- Deselect unit in the cinematics
- Final cinematic don't activate when you kill the hybrid.
Just a thing
-The first cinematic is to short and is not really a got intro to your campaign. Maybe show when Alarak separate the Daelam of the Taldarim o a discussion with Artanis.
- Also Alarak speak to with care of his troops. He doesn't give a shit about his troops. He only care for the price.
Good star for your campaign
- I love The "clean area" thing. Very good.
- The voice of your units is great