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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    No problem. Most of my feedback is what Deltron shows in his videos. It will not take long and it will be ready for when you play it.

    Posted in: Map Review
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    Are you going to finish Mass Recall and then play other maps? I ask, to make arrangements for my maps that are in beta and those that the feedback tells me to do.

    Posted in: Map Review
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    All good in mission 10

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    You disable the intro in mission 9 my friend.

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    Essence Flows

     

    -When Stukov meets Dehaka for the first time. Stukov does not stop and recognizes the last order that is given to him.

    - It is correct that when you get the mission options. The pit is activated? Because it just says you get nydus destroyers.

     

    An Old Acquaintance

    - Can you change the color of the target's ping? I could not see that there was one at my base.

    - Do the Marines have scientists' skin? They look strange when attacking.

     

    Shadow Company

    - Can you change the death sound of dogs?

     

    The Twilight Messiah

    -The radar shows an error in its model.

    - The planet is Glacius. And in the dialogues I think it says, Gracius.

     

    And I think in all the maps I have seen dialogues with double punctuation.
    Example "Now you can go Valerian .."

     

    So far my report.
    I love the story, very intriguing. 

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    Mission 1 

    - Broodmother has a deep tunnel. Is it intentional?

    - I think that those infected when they are in creep could have a bonus on speed. So that the queen is not alone when attacking.

    - In the area before the hydras. They can cross the sides of "Umojan Lab Kerrigan exit door"

    - When you establish your base. The right hallway that creates enemy units. My units were trapped when a door closed and the vision was blocked.

    - When you establish your base. The exit of enemy units from the north. A tank was trapped at the edge of the map and attacked me from there. But I could not get close to him.

    -When you find Valerian. Stukov speaks through the Infested terran infested?

     

    Mission 2

     

    - There is a Luker Den, but I can not create lukers.

    - Hydras doesn't receive any improvements.

    - In the final cinematic. You see the edge of the map.

    - When the map adjusts the edges when Niadra takes control of the base. My units were out of the map and I had to wait for them to come back to find out where they were.

     

    Mission 3 (I love it)

     

    - There are two spore launchers that do nothing, by destroying them.

     

    Mission 4 ask for a MOD

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    But by the way. Beautiful first mission. the idea of infection Zerg / Zombie is great.

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    that always happend to me.

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    The civilian must be alive?

    Posted in: Map Feedback
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    posted a message on StarCraft: Replicant (Campaign) Feedback

    Hi. I am stuck in the first mission, I transformed all civilians and soldiers. But the bridge does not extend.

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    I play de Red Snow.

     

    - You can see and control a second Marie Gold and a Elemental dragon at the right side of the screen

    - The key for spider mine and the dash hability are de same. Q i think .

     

    How nice of you to use Ewoks. I love that.

    Posted in: Map Feedback
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    posted a message on Noir : Automata - Custom Campaign Feedback

    How characteristic are your projects, the times and you know they are from Edhriano.

    Feedback

    -Before the Titan I died several times, but the game did not trigger defeat and marked as complete the survival target.

    - However, it marked defeat when the titan killed me.

    Posted in: Map Feedback
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    posted a message on A cinematics!

    Can i try? My campaign have the UED in it. And i use some of your models.

    Posted in: Map Suggestions/Requests
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    @DEFILERRULEZ: Go

    You remind me of my college professors. They tell me everything that is wrong and they recognize the good. That's a great way to help.

    • Mission 8 is not the end.
    • Mission 7 - was never the goal to sacrifice only zerglings-
    • Mission 7 nydus has 0 construction time. I will indicate it in the new version. The aberrations are to tolerate the enemy attacks. If I remove them, it would be very difficult to withstand the attacks.
    • Mission 8: I think in a golem to help SAKURA.

    Now I will make the necessary changes. As always, I thank you for your help.

    Posted in: Map Feedback
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    posted a message on Starcraft 2: Time Convergence [Campaign] Feedback

    @deltronLive: Go

    YAAAAY I'm in tears right now. And I give my sincere thanks to you both. You are my greatest source of feedback.

    Posted in: Map Feedback
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