It's not so much the balancing that I'm worried about, so much as translating the look and feel of Eve/Freespace into an RTS perspective. Obviously, a Lucifer class vessel is not going to be the same "class" as a Colossus, but that's the beauty of tech trees and fine tuning damage output/tanking.
Literally, what I want to do, is recapture the majesty of space RTS combat as was depicted in Star Trek Armada 2 (with a little thrown in from Sins of a Solar). If that leads to maybe some additional mods which go for a realistic combat engine, then by all means. The first goal would be to achieve functionality and form.