So there's no way to make an Actor with the parent of GenericUnitStandard so it has basic events. If CActor is used it doesn't have any events which means it's quicker just to copy/paste a bunch of Actors. And there's no way to set the path of a model?
I was wondering if there was an API I could examine to know all the syntax and keywords to use through making a Wizard?
In example: How do you change the parent type of an actor using the Wizard, how to create a model with a file path added to it, how to add a particular event or something within the actor's field.
Or do I just wait a month or wait for someone else to do a tutorial on it?
It takes a while to save the mods, but I am breaking them up into 3 parts. The first one will be all the Textures, the second will be all models, and the third will be miscellaneous. Right now it's all in one and it takes awhile to save. I might actually do more than just 3 and add effects in a different one, ect. But each of them will be a reasonable size to fit on b.net.
Knowing Blizzard they usually post a video a week before they actually release the content, but unfortunately they didn't showcase the entire content...so does that mean this Tuesday? Next Tuesday...November 3rd.
I cannot tell you if the website is safe or not, but that's the only place I have found 3ds Max after searching for over 2+ months. I haven't purchased it yet until I see how they are going to do the Legacy of the Void editor! Be careful.
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I love you both!
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@egodbout: Go
Name one and I'll go check it when I get home from class!
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So there's no way to make an Actor with the parent of GenericUnitStandard so it has basic events. If CActor is used it doesn't have any events which means it's quicker just to copy/paste a bunch of Actors. And there's no way to set the path of a model?
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@egodbout: Go
That's odd. I haven't encountered any missing textures or boxes besides the critter monkey so far.
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I was wondering if there was an API I could examine to know all the syntax and keywords to use through making a Wizard?
In example: How do you change the parent type of an actor using the Wizard, how to create a model with a file path added to it, how to add a particular event or something within the actor's field.
Or do I just wait a month or wait for someone else to do a tutorial on it?
Torewin
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@Teldrius: Go
Maybe just a whole series:
Base, Doodads, Effects, Skins, Spells, Buildings, Ect
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@greythepirate: Go
It takes a while to save the mods, but I am breaking them up into 3 parts. The first one will be all the Textures, the second will be all models, and the third will be miscellaneous. Right now it's all in one and it takes awhile to save. I might actually do more than just 3 and add effects in a different one, ect. But each of them will be a reasonable size to fit on b.net.
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@greythepirate: Go
Less than 5 GB right now but I am putting together all the models, actors, units and then I'll put together all the effects, sounds, and doodads.
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I just compressed all the Textures into a mod so I don't have to worry about if I'm missing one.
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You still have to add the textures though right?
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@MaskedImposter: Go
Knowing Blizzard they usually post a video a week before they actually release the content, but unfortunately they didn't showcase the entire content...so does that mean this Tuesday? Next Tuesday...November 3rd.
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Man, I hope very soon means next week!
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@egodbout: Go
Then there's nothing you can really do besides wait for Legacy of the Void or make a search on Ebay. It really sucks!
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@egodbout: Go
http://superiorappstore.com/product/autodesk-3ds-max-2011/
I cannot tell you if the website is safe or not, but that's the only place I have found 3ds Max after searching for over 2+ months. I haven't purchased it yet until I see how they are going to do the Legacy of the Void editor! Be careful.