Under the Remove Behavior effect there are Categories and Classes. Select the Buff from the class to remove all Buffs and/or select Temp from the Category. Should solve the problem. And if you want them all to be removed - set Count to 0 and it'll remove all of them.
I had the same problem. What you do is on the Remove Behavior buff - make sure you have Count set to 1, and the behavior you want to be removed. If Count is set to 0 it's going to remove all behaviors.
Ahhh, so is there a specific way to do it in Max? Importing the skin gives the right shape and you can add most of the textures. Just some parts do not look correct.
Since WMV doesn't have an .m3 export and only .obj and .fbx is there any other way to get particles from the game besides creating a particle effect in 3ds max? And if that's the only way are there any tutorials on how to do them? I wanted to create two effects (right now) with shadow bolt. One around the caster's hands and the other is the missile. Could always use the same model as impact.
Hey, I've imported all the textures I needed into a mod and then added that mod to my main mod to save space and faster saving time on the main mod. Do the textures imported have to be imported to Assets/Textures? or is there a way around it that I can just change where the game looks for the files / manual have the editor find the files?
I'm pretty sure that's the newest version. The guys haven't updated the export to do .m3 yet. They are working on it though. You'll need 3ds Max, Blender, Maya or some other program to convert them.
Is it applying a behavior or just giving the unit one? To keep the button you need to have it have an effect to apply to the target. Unless there's a way to have the ability have unlimited charges.
I've imported the entire Heroes of the Storm into a mod. And working on separating them into 3. If you want that spell I can put it in a zip really quick before my D&D campaign starts.
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@GlornII: Go
Under the Remove Behavior effect there are Categories and Classes. Select the Buff from the class to remove all Buffs and/or select Temp from the Category. Should solve the problem. And if you want them all to be removed - set Count to 0 and it'll remove all of them.
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@GlornII: Go
I had the same problem. What you do is on the Remove Behavior buff - make sure you have Count set to 1, and the behavior you want to be removed. If Count is set to 0 it's going to remove all behaviors.
-Tore
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@FunkyUserName: Go
This won't cause errors when the unit does not have the behavior/buff?
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Is there a way to:
Ability Instant (used) -> Adds Buff to Unit -> Stays on Unit until next auto attack -> After auto attack adds new buff.
I know how to do all of it except removing the first buff on the next auto attack and applying a buff on an auto attack.
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@TaylorMouse: Go
Ahhh, so is there a specific way to do it in Max? Importing the skin gives the right shape and you can add most of the textures. Just some parts do not look correct.
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Since WMV doesn't have an .m3 export and only .obj and .fbx is there any other way to get particles from the game besides creating a particle effect in 3ds max? And if that's the only way are there any tutorials on how to do them? I wanted to create two effects (right now) with shadow bolt. One around the caster's hands and the other is the missile. Could always use the same model as impact.
Any help would be appreciative!
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@SoulFilcher: Go
Ahhhh 17,000 textures to move..might as well just reimport them since the editor usually crashes.
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@SoulFilcher: Go
So I would have to move them all to Assets/Textures or is there a way I can tell the model to look somewhere else?
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Hey, I've imported all the textures I needed into a mod and then added that mod to my main mod to save space and faster saving time on the main mod. Do the textures imported have to be imported to Assets/Textures? or is there a way around it that I can just change where the game looks for the files / manual have the editor find the files?
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@Supermarauder: Go
I'm pretty sure that's the newest version. The guys haven't updated the export to do .m3 yet. They are working on it though. You'll need 3ds Max, Blender, Maya or some other program to convert them.
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@Onepq: Go
Did you give the Missile Unit a Mover?
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@JimyStyles: Go
Is it applying a behavior or just giving the unit one? To keep the button you need to have it have an effect to apply to the target. Unless there's a way to have the ability have unlimited charges.
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@VindicatorDX: Go
Nice! If you need help adding to the list I'll help you!
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@egodbout: Go
I've imported the entire Heroes of the Storm into a mod. And working on separating them into 3. If you want that spell I can put it in a zip really quick before my D&D campaign starts.
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@egodbout: Go
It works perfectly for me! A big purple skull exploding.