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    posted a message on Eternal Shadows ORPG

    looks very cool!! Good work. But the chat box in the left corners is way to big, if you could reduce its size that would be great?

    Posted in: Project Workplace
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    posted a message on World of Starcraft: A Quick Glance at the Ghost

    You did a really good job so far! I think you should scale down the Healthbars and UI bar a little bit. Its really impressive what you have accomplished, almost looks like a real rpg :P. If you need a tester, just send me a PM.

    Topsen

    Posted in: Project Workplace
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    could you publish it on EU please

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Xelaran: Go

    are you planning to add higher tier items? i have all green ones...

    Besides that great work man!

    Posted in: Project Workplace
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    posted a message on Model Editing

    @PermaG: Go

    i tried to but that doesn't look like water at all. More like moving ice :D.

    @tigerija: Go

    Ok I did.

    Posted in: Artist Tavern
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    posted a message on Model Editing

    @tigerija: Go

    Still wanna do it?

    Posted in: Artist Tavern
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    posted a message on Model Editing

    @crazyfingers619: Go

    Yeah but it should function like creep. This Water is attached to the building and you are basically build on it like you would on creep so if for example somebody builds a new main building than its the new square again...

    Posted in: Artist Tavern
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    posted a message on Model Editing

    @tigerija: Go

    First, thanks for your help. But I'm a total noob at model editing, so far I just imported some WoW models for my map. Where can I find the Sc2 models? I can see them in the editor, but were are they saved? And if you know where, its the BlueWaterPlane1.m3 Doodad model.

    Thats how it looks in my map.

    Topsen

    Posted in: Artist Tavern
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    posted a message on Model Editing

    @tigerija: Go

    it isnt the terrain water. Its like a Doodad Model of Water with out the animation. I just have to edit the square in to a circle. Is that hard to do?

    Posted in: Artist Tavern
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    posted a message on Model Editing

    I need some help guys!

    I need to edit a squared water model to a circle. I need it for a map I am making were it should function as the creep and everything works besides that it looks like a square because of the model. I am awful at modeling, never did it. So could somebody make it for me, credit will be given, or at least show me which free/trial program i could use to do it? I think it isn't that hard to circle it or am I wrong?

    Thanks for your help Topsen

    Posted in: Artist Tavern
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    posted a message on Custom Geyser Building Unit

    @Topsen17: Go

    please Help nobody has an Idea sofar?

    Posted in: Data
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    posted a message on Custom Geyser Building Unit

    Bump!

    Posted in: Data
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    posted a message on Unit stack (You will understand)

    @doite: Go

    I think you you just have to change the radius of the unit, you can modify it at the model of the unit. And maybe change collide from the Unit.

    Posted in: Data
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    posted a message on Custom Geyser Building Unit

    Yet another question, I want a unit who basically works like the Assimilator, Extractor etc. unit . Everything works fine besides that you can see the Geyser Model(Which is custom too) through the building. Where can I change it? Already looked it up in the Events but when I copy everything from the Extractor etc. it doesn't work...

    Posted in: Data
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    posted a message on UI question.

    @Topsen17: Go

    On found it out thanks for the help again, but you were right...do you think you can somehow change the display costs from Buildings without using a custom resource, so just change the image of minerals and vespine there in custom ones?

    Posted in: Triggers
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