• 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    I'll be uploading an update for episode 2 tonight though so if you haven't started wait and grab that one if possible.

    Posted in: Map Feedback
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    should be sc2/maps/Antioch Remastered not Antioch Chronicles ... but idk how the maps would open without triggers .Have you tried opening any maps directly instead of through the launcher?

    Posted in: Map Feedback
  • 0

    posted a message on [Behaviors] Leech not working if dmg kills target.

    It's just normal zealot attacks ... so if I understand this right what you're saying is that I need to make a second weapon that has the lifesteal built in? then use a validator to check if the unit has the buff, and if it does use the leech weapon effect instead of the normal weapon effect? Is that right?

    Posted in: Data
  • 0

    posted a message on Using an ability for a unit without command card

    Sorry don't know, but you could always try. You can assign multiple buttons to the same location on the command card. So if they had different hotkeys and abilities attached to them that might work.

    Posted in: Data
  • 0

    posted a message on Using an ability for a unit without command card

    You could always add another command card and move some of the buttons to that card and just make a button on the first card that opens the second card.

    Posted in: Data
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    0.3.418

    • 1-7: Aiur's famed flying fishes have been driven to extinction by the Zerg.
    • Mod: The twins have each gained abilities unique to them.
    • Mod: Ian got some new upgrades for his bike, including a spider mine creation system, this reduced his storage to 1, but he can now create a new one every ten seconds. He also installed some new engines that let him rev them up to increase his speed.
    • Mod: N/T now has a special ability.
    • Mod: Moloch took some cues from Zeratul and learned to blink.
    Posted in: Map Feedback
  • 0

    posted a message on [Behaviors] Leech not working if dmg kills target.

    So I've created a buff for one of my heroes that gives him some leech. The problem is that if he kills another unit the leech doesn't trigger. For example he can one shot zerglings, and when he does he gains no health or shields back. Is there a way around this? Right now I basically created a buff based on the stimpack. Gave it a cd, removed the health cost, and added the leech (and modified how much the speed changes from 1.5/1.9 to 1.8/1.8) ... any insight would be helpful.

    Posted in: Data
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    Make sure the files are in a folder called Antioch Remastered inside of maps. If you extract the zip file directly into your SC2 folder it 'should' work just fine.

    Posted in: Map Feedback
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    @3yks: Go

    0.3.371

    • Mod: Most heroes have had some of their Kool-aid taken away and are doing less damage. Some have also had their health and shields re balanced as well.
    • Mod: Since the heroes were feeling a bit inadequate after we toned them down we made them physically larger.
    • Mod: Actually addedversion number correctly this time.
    • 1-4: The Zerg have wised up to Jayoborino's cheesy Arbiter tricks and now send Overlords along with their attacks.
    • 1-4: Structures are no longer paused when switching camera bounds. Missile Turrets still are, however, to prevent camera switch shenanigans during air attacks.
    • 1-5: Restored triggers to the map. Oops.
    • 2-6: Rebuilt the minimap.

    0.3.365

    • Mod: Actually fixed the firebats.
    • Mod: Added special abilites to Turmalis.
    • Mod: Made Rockwell the most electrifying siege tank in the sector.
    Posted in: Map Feedback
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    Mostly finished with Turmalis tonight, have a few things I still have a couple of minor fixes that I need to implement but he's mostly done.

    Embed Removed: https://www.youtube.com/v/71uQAk1JPmU?fs=1
    Posted in: Map Feedback
  • 0

    posted a message on Sc2Mapster Data Assets

    @XViper: Go

    I updated this, I haven't checked everything but it should all work.

    Posted in: Data Assets
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    @scbroodsc2 and I have started working on Hero abilites and I present you with our first one that he has finished up:

    Embed Removed: https://www.youtube.com/v/EBBESRNhv0Y?fs=1

    expect a release beginning of next week with this and more!

    Posted in: Map Feedback
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    0.3.362

    Episode 2 is released! Thanks to everyone for their hard work on getting it out the door and playable. While Episode 1 is in beta release Episode 2 is still in beta and has not had anywhere near the testing that episode 1 has. We will be releasing both as one file/mod for the moment. This may change if Episode gets to release before we are ready to consider Episode 2 ready for release. Please keep testing and sending us your bug reports and feedback.

    Mod: Fixed issue caused by Mox getting a new suit, now old firebats retain their texture's and icons and such.

    Posted in: Map Feedback
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    We have Auspex's blessing but he's not involved in the project.

    Wargirl is one of our doodader's but we have multiple people working on it. She does awesome work, but so do our other guys, all of our maps are really beautiful in my opinion.

    We should have episode 2 releasing late tonight or tomorrow morning, just need to get a few bugs fixed before I drop it.

    Posted in: Map Feedback
  • 0

    posted a message on Announcing the Antioch Chronicles: Remastered

    We could use some more testers if anyone is able to help out with that :) We should be adding a pretty big milestone this weekend as well if you want to test next week.

    Posted in: Map Feedback
  • To post a comment, please or register a new account.