That was my first assumption as well. But my mic volume was at 98% when that was recorded. I've been doing some research and it seems to be a driver issue with my mic. People suggest uninstalling and reinstalling the drivers which I've done twice with no real luck so far. But I experimented with turning the volume up on in Audition and the quality is good enough that it doesn't seem to cause in distortion or anything. I'll probably experiment with all of it again later.
Wouldn't it be easier to add a behavior to the structure itself that gave you resources over time? That way when the structure isn't there ... behavior just goes away, and you stop getting income. I haven't tested it or done anything like this, but i'm ... 90% sure this could be done.
Yea, we've been debating the merits of it. I was also considering adding the mod file to the episode 1 and episode 2 files, but that's 70+ mb's you have to download twice. I also considered some kind of installer, but it seems like a lot of work to get it done right for what might not be much of a gain.
yea I'm trying to play with the recording settings to get a higher volume ... but for some reason it's just recording really quiet, even if I get up to like 4/5 inches away (the one I posted was recorded at about 10-12 inches) I just got the mic literally like 5 minutes before I did that recording though. I'd love to chat more about audio stuff if you're ever interested. I'm on skype (sjredmon) or some other various chat mediums.
I've been trying to work on my protoss effects over the last couple of weeks ... and today finally came up with one I think sounds pretty good, figured I'd share and see if anyone had any feedback. Not sure how to attach guess I'll have to upload it somewhere ...
the art assets forum is really for new art assets, you could say this 'might' belong in the art development, but even then not really as that is again more for new stuff. This is a purety data editing thing and really should be in develpoment > data.
I haven't looked personally, but it's likely in the Phoenix actor in the events+ look for a 'set tint' ... if it's not in there, i might be in a direct weapon actor, but it really should be in there.
Heroes was made with the galaxy editor, so when we get LOTV we are basically getting the heroes editor. But this thread is talking about the fact that DOTA 2 is getting more spotlighting for it's custom stuff.
For me personally part of the call of the Galaxy Editor over something like this is the history and flavor of SC, while I may not agree with some of the story choices in made in SC2, the actual universe as presented is really interesting and fun in my opinion. I've done some other modding in my day, but SC1 was the only game I ever really devoted a lot of time to (though I never made campaigns, I did a lot of edited portraits and things that were used in several campaigns that others made, and was a large part of the driving force behind SAMODS for awhile.) So for me sticking with SC2 is where I'll be fore the time being... granted I'm just working on a remake currently, but our team has goals beyond what we're currently doing that for now are sticking to Galaxy Editor.
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Ever intend to release the version with the spear/sword thing? I like that a bit more personally.
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That was my first assumption as well. But my mic volume was at 98% when that was recorded. I've been doing some research and it seems to be a driver issue with my mic. People suggest uninstalling and reinstalling the drivers which I've done twice with no real luck so far. But I experimented with turning the volume up on in Audition and the quality is good enough that it doesn't seem to cause in distortion or anything. I'll probably experiment with all of it again later.
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http://www.sc2mapster.com/forums/development/data/10894-how-to-make-a-building-generate-minerals/
this has instructions on how to do it via behaviours. (I'm not a trigger guy, I'm a data guy, so I always try and solve problems via data editor ... )
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Wouldn't it be easier to add a behavior to the structure itself that gave you resources over time? That way when the structure isn't there ... behavior just goes away, and you stop getting income. I haven't tested it or done anything like this, but i'm ... 90% sure this could be done.
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@JayborinoPlays: Go
Yea, we've been debating the merits of it. I was also considering adding the mod file to the episode 1 and episode 2 files, but that's 70+ mb's you have to download twice. I also considered some kind of installer, but it seems like a lot of work to get it done right for what might not be much of a gain.
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yea I'm trying to play with the recording settings to get a higher volume ... but for some reason it's just recording really quiet, even if I get up to like 4/5 inches away (the one I posted was recorded at about 10-12 inches) I just got the mic literally like 5 minutes before I did that recording though. I'd love to chat more about audio stuff if you're ever interested. I'm on skype (sjredmon) or some other various chat mediums.
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I've been trying to work on my protoss effects over the last couple of weeks ... and today finally came up with one I think sounds pretty good, figured I'd share and see if anyone had any feedback. Not sure how to attach guess I'll have to upload it somewhere ...
https://soundcloud.com/skyler-redmon/jepok this one is with my new mic that I just got, and basically just reverse > reverb > reverse > echo
https://soundcloud.com/skyler-redmon/en-taro-jepok here is an old one with my old mic and probably too many effects going on but to kind of show my progress.
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the art assets forum is really for new art assets, you could say this 'might' belong in the art development, but even then not really as that is again more for new stuff. This is a purety data editing thing and really should be in develpoment > data.
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I haven't looked personally, but it's likely in the Phoenix actor in the events+ look for a 'set tint' ... if it's not in there, i might be in a direct weapon actor, but it really should be in there.
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Really hoping the put out the Editor when they put this out ...
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@IskatuMesk: Go
That's cool :) I remember you as well. Was cool to see that you were still around, always had much respect for your stuff on CC and such.
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@IskatuMesk: Go
No, I was dine back then. Worked with magic and puppetmaster and them.
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Heroes was made with the galaxy editor, so when we get LOTV we are basically getting the heroes editor. But this thread is talking about the fact that DOTA 2 is getting more spotlighting for it's custom stuff.
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For me personally part of the call of the Galaxy Editor over something like this is the history and flavor of SC, while I may not agree with some of the story choices in made in SC2, the actual universe as presented is really interesting and fun in my opinion. I've done some other modding in my day, but SC1 was the only game I ever really devoted a lot of time to (though I never made campaigns, I did a lot of edited portraits and things that were used in several campaigns that others made, and was a large part of the driving force behind SAMODS for awhile.) So for me sticking with SC2 is where I'll be fore the time being... granted I'm just working on a remake currently, but our team has goals beyond what we're currently doing that for now are sticking to Galaxy Editor.
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I can't 100% confirm, I've only checked a few personaly and they all worked properly for me.