Hi guys. I've been wondering if you can help me on creating a bank for my in progress map. I want my bank to score the kills made by the two human players on the game, but only the kills done by this to enemies, not the kills made by mistake to friends. Then (this part I know how to do it) refering to the rank player (this I don't know how) apply a buff to every unit the player's has on the map (every 0.1 seconds do this action). Is there a way of only affect this trigger to the current game? I mean if the player has a buff of, for example 300 kills and there's a buff of 400 kills, the player reaches that limit but not recieve the buff, he recieves it in the next game. If you can explaim me, please do it with every and single detail, cuz I'm not the best in triggers, I'm good in data not in triggers.
Another question: Is there a way on reduing streaming data in maps?