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    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from Schloss80 >>

    Nice change,but that white background everwhere is hurting my eyes so hard..

     I feel the same way. It is quite a strain on my eyes to look at white backgrounds (or black backgrounds with white text for that matter) on my monitor. The former SC2Mapster layout was great because it was neither too bright nor too black/dark.
     
    Posted in: General Chat
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    posted a message on Alexei Stukov/infested Co-op Commander/maps
    Quote from Gradius12: Go

    Anybody want to collaborate on a Stukov singleplayer campaign/scenario?

    I'm a sucker for all things UED, so I might be interested. I'm still busy with helping out Team Antioch, but can contribute to the overall gameplay concept and story.

    Posted in: General Chat
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    posted a message on Best computer/rig to buy/build to use galaxy (for a movie)
    Quote from houndofbaskerville: Go

    i wanted more specific feedback.. like "i use nvidia so and so for cutscenes" or such ..

    Starcraft II isn't exactly the newest game out there. ANY configuration should work, especially if your budget is 1k or more. You really should focus on what you want, and not what Starcraft II wants.

    I know that researching the correct parts can be a pain, but you should have at least a vague idea what you want for yourself.

    ...if you want to cheat, though, here are my specs:

    • CPU: Intel Core i5 4690 @ 3.50GHz
    • GPU: Nvidia GTX 970 Asus Strix (focuses on being quiet)
    • RAM: Might as well pick 16 GB while you're at it. Prices will only go up, and newer PC games will only require more RAM, not less.
    • I have a good fan for my CPU, as that thing can become hot at all times (as opposed to my GPU, which rarely gets hot). I don't remember the name, and my diagnostics tools don't show it either, but it's worth researching for a good fan yourself, even if you don't research anything else.
    • Just like GlornII suggested, going for just an SSD that is bigger, but more expensive, is a good choice. Only exception is if you're working with a lot of video recording, as having a second internal, non-SSD HDD that is 1TB or more makes more sense.
    • Operating system should be Windows 7. To this day, some older games work better under 7 than on 8 or 10. Starcraft II is not affected by the OS, but if you ever plan on playing any other game, then it might be worth going all the way to get Windows 7.

    The rest is up to you. Make sure your power supply has enough juice, your casing has space for all the components etc.

    Posted in: General Chat
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    posted a message on My planned map
    Quote from GlornII: Go

    The search function on this website is absolutely terrible.Search "respawn" and there is no priority for anything.you will get a post from 2008 about jesus rising from the dead.Better to just post a question than try to find your own answer.

    Or you could use Google's custom search function. Simply type "site:sc2mapster.com" in the search bar first, followed by your actual search terms, and you're good to go.

    Posted in: Project Workplace
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    posted a message on Nova Mission Pack 3
    Quote from Pr0nogo: Go

    Any word on whether or not we will be able to open the maps themselves?

    They will release it after mission pack 3 is out. They confirmed it in their recap post shortly after Blizzcon.

    Quote:

    Along with the release of the final chapter, we’ll deploy all of the Covert Ops assets to our editor so our amazing Arcade Community will have even more tools at their disposal. We look forward to seeing these once Mission Pack 3 goes live.

    Posted in: General Chat
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    posted a message on Good news : An sc2 Youtubers Returns after Banned for live.

    MasterKD appears to be a victim of a recent copyright strike wave for all things visual novels or other niche Japanese video games. Kotaku covered another YouTube who got hit by a Japanese developer just yesterday.

    If I've read that correctly, the cause of his channel takedown is because of some of his non-Starcraft II videos (Corpse Party to be specific). So as long as the other channels are not covering anything strike-worthy (especially Japanese games), they should be fine.

    Posted in: General Chat
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    posted a message on Is there any interest in the Starcraft Universe engine going open source?
    Quote from TChosenOne: Go

    @Crainy: Go

    Okay hype, maaybe not (then again, where's the recent SCU Hype). Polish? Certainly. Content: you be the judge.

    https://www.sc2mapster.com/maps/custom-campaign-initiative/

    I'm sure there's at least 1 campaign that meets that specs.

    Edit: and to be brutally honest, content isn't always everything. I've had 2 people that I know who played the PTR a huge amount (with its 9 hours of content), but now have stopped playing SCU altogether.

    Yes, comparing one giant online map (and its three tutorial maps) to a bunch of singleplayer offline campaigns is such a fair comparison! Next thing you know, Pokemon is considered better than WoW because it has more pets to obtain.

    I don't know what type of expectations you guys have/had about SCU, but the fact remains that for an MMO made with modding tools, it's quite impressive. Even more so considering they've packed everything into one map.

    In fact, being able to learn how to do different terrain within one map would be among the most helpful things for the community to gain from this.

    Posted in: General Chat
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    posted a message on Is there any interest in the Starcraft Universe engine going open source?

    I would love to use that WASD and camera system - no doubt the best in Starcraft II right now.

    Posted in: General Chat
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    posted a message on Adventure / competitive arcade maps?

    I once created such an adventure map, called "Sanctuary Guardians". The story is just an intro cutscene, and the gameplay is just you and the other players hunting for zerg. However, it's pretty darn difficult and requires real teamplay.

    I haven't touched it in years, but if you're feeling "adventurous", feel free to give it a try. Be warned though, it requires a lot of players. The less players there are, the more coordination you need.

    I'm proud of the challenge I've created with this map, as it has quite a few hidden mechanics new players have to figure out on their own. However, it's also too hard and inaccessible for most players. Simply-put, I think I've created something that requires too much patience. And not many Arcade people have that kind of patience.

    Unless the map is called "Starcraft Universe", then people will happily-sink in dozens of hours. But not for my map :\

    Still, the map might help you to figure out how to do (and not to do) such an adventure map.

    Posted in: General Chat
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    posted a message on Is it Safe to import custom assets to your map?
    Quote from JEGCPR: Go

    Also, question #2 : If i do so, what can i do to see the custom textures applied in the editor and not just in the test run. Thanks.

    You have to save the map first before you can use any files, textures or otherwise. To make custom unit, doodad or terrain textures visible in the Terrain module, save the map and restart the editor, then reopen your map.

    Posted in: Data
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    posted a message on Any support for a supplement sc2mapster webpage?

    Bad idea overall. The last thing we need is to lose part of our community and daily visitors because we've moved. It's all meant nice and all, but ultimately it's better if we stick with this current forum.

    Posted in: General Chat
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    posted a message on Academy of Art University, Masters in Game Design

    A school can be helpful for other things, like making friends with potential future developers (connections are everything!), but for the purpose of learning game design, or learning about game development in general, it's a waste of money.

    Don't get me wrong, if you've never had much experience with game making and game design at all, then maybe it helps you learn the ropes faster. If your main talent lies in modelling or programming, then a few courses would definitely help.

    But game design can be self-taught, you just need plenty of practice.

    -

    . It will tell you right away what a designer really needs (creativity, being able to think outside the box, analyze problems, and the will to work a lot on your concepts until it's good. Math is also very much required).

    Play other games and analyze them, as well as write reviews about them. You would be surprised how many video game reviews are really focusing on the gameplay, what works and what doesn't. Some of them talk about the story, bugs and presentation, but games are still games - it's all about the gameplay.

    Of course, this could potentially ruin your gaming experience as eventually you'll only see the analyzing part in games. So don't do this too often, only to get used to the job.

    Lastly, do learn some other things like working with editors/engines and how to make levels in them. Being able to implement your own ideas on your own not only is very satisfying, it is pretty much required. it helps you understand the game more, and you can test on your own more (as opposed to have the team setup a test environment for you).

    -

    EDIT: For the record, it's not like most schools out there are worthless. Quite the opposite. You might learn a lot there.

    I'm just saying that, if you're on a tight budget and can't really afford to not get a job after dropping out of the game school, then it's a huge gamble if your mayor is game design.

    That's why I'm saying that, in order to play it safe, learn it for free on your own. But if money is not too much of an issue here, and you know what to do, then all is well.

    Posted in: Off-Topic
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    posted a message on Embedded videos finally worka again! (for non-Flash users)

    For the longest of time, I've been browsing the web without using Flash. Watching videos on the website YouTube itself works fine, but any embedded YouTube videos were not working for me unless the embedded plugins were updated on each website I visit.

    The embedded YouTube videos on SC2Mapster never worked for me without Flash, but the newest Firefox update (Version 47) fixes that. Therefore, if you're one the few people who've been embracing a life without Flash, now you can browse SC2Mapster without any limitations!

    tl,dr: update Firefox, it's worth it!

    Posted in: Off-Topic
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    posted a message on Blizzard and the Mapsters
    Quote from ZombieZasz: Go

    If blizzard optimized dependency mods, added a system that allowed people to implement protected mods (use mod components without the content being downloaded locally), and added a storefront, I believe we would see sooo much more activity in the modding scene. But, this is a rant for another time...

    Dude, have you all forgotten about Skyrim already? Mods should stay free, and commercial games should be left to the professionals who need the money.

    Turning Starcraft II modding into a commercial endeavor will either fail (because nobody pays for content when there are plenty of free alternatives, be it other SC2 maps or other games in general) or will turn this into a much, much smaller community (because most people play the Arcade because it's free, and once paid content gets favored they'll be gone).

    Posted in: General Chat
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    posted a message on Something is wrong with SC2Mapster
    Quote from FunkyUserName: Go

    if not logged in i cant read any forum post. it loads forever to ultimatly show internal server error. at least the bots dont care at all.

    See this thread for more info.

    Posted in: General Chat
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