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    posted a message on Where did the UED assets go?

    A few months ago, appleyviper was pissed that someone else has uploaded a copy of the UED mod. He subsequently took down all UED-related models and even was planning to stop modelling altogether. Thankfully me and a few other users could convince him otherwise in the leaving part, but any UED models are now gone from SC2Mapster regardless.

     

    The UED stuff is now online-only. You have search for the UED mod on Battle.net. Type "AVMODELS_UED_(ART_MOD)" to find it right away.

     

    It doesn't have some of the older models though. While unofficial, you can check out the other UED art mods if you have to.

     

    Posted in: Art Assets
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    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from Veratai >>

     ya sure he's still listening, guys? he arrived, ruined our site, and left..

    If Mr.Flamegoat never would've shown up after the initial announcement, that might be correct. But he did talked to us, including creating this feedback topic.
    A while ago he said that everyone at Curse is busy. Even if he had the time and knowledge to change things on this website all on his own, he still needs the ok from upper management.
    I'm sure the 5 or so other software engineers on this forum agree when I say that this is not a simple or fast matter to resolve. Good things take time, so please be patient.
    While I'm at it, here are some links to resolve the two biggest issues at the moment: Use the classic skin to change the color scheme, and use Google search as a workaround for the sometimes buggy forum search option.
    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from Deadzergling >>

    So I was good and read through all of this, but seems we have still failed to address the most important problem this site currently has....

     

    How this site's 'look' makes me feel.

     

    Please, for the love of God, change the white background.

     Just use the classic skin.
    Posted in: General Chat
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Link doesn't work for me, can you try to upload it somewhere else please?

    Posted in: Tutorials
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    posted a message on [Model] m3 to xml - editing hardcoded colors

    Thanks for the tutorial! It's very helpful for swapping textures of existing models (export, re-name file, change texture paths to custom ones, re-import, profit!) Beats Select Texture by ID anyday!

     

    Fair warning, though: not all models work with this method. Sometimes you can't open it in Blender, but at least converting it to xml works (or vice versa). Sometimes nothing works.

    As a rule of thumb, anything made since Legacy of the Void isn't always compatible.

     

    Still, if you don't have 3DS Max and the official plug-in, this is the best way of editing models.

    Posted in: Tutorials
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    posted a message on Blizz is making a co-op contest with huge prizes!

    I highly-recommend using the template map.

     

    It's not worth doing everything from scratch, it only gives you diminishing returns, if at all. Trust me, I've tried all day yesterday, only to realize that it was a big waste of time.

    The map works perfectly fine when uploaded and tested online, it's just testing it offline that's a hassle (but there exist a workaround, see the comments).

     

    Remember, this is a 2-player concept, so you have to test it online sooner or later. Trying to adjust things just to test it offline will only bring you so far.

    Take the example map, work on the terrain and triggers for the objective, and then upload it so you can test it with other players.

    Posted in: General Chat
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    posted a message on Mapster glitching out? I keep getting "Premium"

    I have it as well! I officially feel rad now ;)

    Posted in: General Chat
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    posted a message on Blizz is making a co-op contest with huge prizes!

    Wow, looks like this contest is setting the community on fire! I'm also working on a co-op map, and I feel just as excited to start working on it.

     

    May the best map win!

    Posted in: General Chat
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    posted a message on Soundtracks in the Data Editor

    Search for "Music_MissionT06" in the sound tab.

    Posted in: Data
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    posted a message on New Year, New Projects, New Mapster
    Quote from DrSuperEvil >>

     

    Reply EDHRIANO,

     

    How do you make a mission launcher?   Last time I heard only blizzard approved maps could use the triggers to load maps.

     It's true that a couple triggers are Blizzard-only, but loading a new map after the current one is completed isn't.
    A "campaign launcher" is a map which has a mission select screen. If you press a button, the game will end and load the mapfile that was specified in the triggers.
    You still need to load the map via the editor all the same, but it feels more like a campaign this way.
    Posted in: General Chat
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    posted a message on [Assets] Modify Image

    Here are some images already flipped and turned by any possible combination: Click me!

     

    I've tested them in the editor, they should work for you.

    Posted in: Triggers
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    posted a message on [Assets] Modify Image

    Alternatively, you can export your image directly from inside the editor (when selecting a new image, be it for a dialog or somewhere else, right-click on the file) and convert it with Aorta.

     

    Make sure to uncheck the "Generate Mipmaps" option when converting a normal image file to .dds, however. Starcraft II generates its own mipmaps (or something like that), and failing to uncheck that option will lead to problems.

    Posted in: Triggers
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    posted a message on Theres a Galaxy Editor Bug Thread, but no Sc2Mapster Bug Thread?

    Perhaps it only accepts .zip files?

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from MrFlamegoat >>

    As for the front page design criticisms, I still stand by my statements that it's good, because personally I like it a lot. But I do want to reiterate that I 100% understand the feelings that it's not the correct fit. Don't misunderstand! I'm by no means saying anyone is wrong - I don't get paid enough to start those kinds of fires :D

    Perhaps you haven't realized it yet, but we're a forum-centered community, not a content-centered one. (I mean, content is important as well, but just bear with me here for a minute).

     

    On websites like Minecraft Curseforge, the focus is no doubt on uploading add-ons (as creators) and downloading add-ons (as players). The forum there serves as a troubleshooting forum, plus a general discussions forum.

     

    But SC2Mapster's forum is HUGE. You said so yourself when trying to carry-over the database.

     

    A lot of people are asking for help with the editor, show their work-in-progress, discuss news about all things Blizzard etc., and do so a lot. Creators and players are talking a lot to each other, especially since everyone can use the Starcraft II editor themselves (we're all familiar with the tech to a degree).

    This is different from the Minecraft website where not everyone has the knowledge to create add-ons himself, and thus is just fine with browsing the add-ons and downloading them. Even if they do seek help in learning the ropes, they won't necessarily find any tutorials there, and instead go to other websites.

    That is one advantage SC2Mapster has - we're THE place to go for learning how to create content in Starcraft II (at least in the English-speaking world I suppose).

     

    -----

     

    Being a community with a strong focus on a forum, we also need a frontpage that focuses on the forum, and not necessarily on the content.

    Or rather, instead of emphasizing the individual add-on entries, a topic discussing said add-on makes more sense because people can leave feedback.

     

    In the past, we used the news to showcase upcoming or just-finished projects. Each news topic also had a link to a corresponding forum topic, thus ensuring that people will engage in the community.

    That's why it was ideal when the news were being shown at the top before – and why them being at the bottom now is so bad.

    Again, it made sense on the Minecraft website because it's just maintenance stuff and the like, but on SC2Mapster we use the news as a form of showcasing new projects.

    People checked the front page in the past to see if anything of interest was happening in the forums (without checking every subforum manually). That's why having things like "5 Most-Recent Topics" and "Current Events"  are important – and why their lack in the frontpage now is so bad.

     

    The "Popular Projects" field is bad because due to the low content output we have (at least compared to Minecraft I suppose), chances are that it'll rarely, if ever, change. Just like Bilxor said, this thing will be an ad for Mass Recall for all eternity (which isn't a bad thing, it's a great project) but that precious spot out of six will forever remain locked.

    But the issue here isn't how the algorithm works - it's that the promotion process is automated. The moderators and/or admins are better at finding projects worthy of being featured, and show it on the frontpage.

     

    Bottom-line, we need a frontpage that supplements the forum, that is an extension of the forum so to speak.

    Keep the rewards program and "browse projects" tabs if you must, but something has to happen.

    New visitors have no clue as to where to look, because nothing points towards the forum where the real action is at. They'll just download Mass Recall and call it a day.

     

    -----

     

    Anyway, that's enough wall of text for this year. I do know that it's Christmas, so I wish you a good time! But hopefully this post will help you understand where we're coming from when it comes to the frontpage.

    Posted in: General Chat
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    posted a message on SC2 Mapster Upgrade Discussion Thread

    Please keep in mind that it's been less than 24 hours since the new forum/website went online. Back in the day when I would try my hand at installing my own forum software on a server, it would look just like this as well, default layout and all.

    They had to carry over the database and establish the new system. Stuff like that never goes easy.

     

    Also, it's like three days til Christmas. Cut them some slack guys. Not everything will be fixed within the remainder of 2016.

     

    If LucidIguana is working on a Stylish template to address the color scheme issue, and most of the bugs like the search bar not working get addressed, I can live with it.

    Things like the front page will probably take longer, but Rome wasn't built in a day either.

     

    PS: That Pacman loading symbol is the best thing ever!

    Posted in: General Chat
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