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    posted a message on I need a database for UED

    Here are some screenshots from my progress:

     

    https://drive.google.com/file/d/1L1WjwV1mOLehshvOAVL2Qd89PS5_Bx5h/view

    https://drive.google.com/file/d/1mwmQXXorseI2q-vZyUKkHvJWxjyUE_8Z/view

    https://drive.google.com/file/d/1luflFFNVCp-h7_j-7JCroeNHoipAhsGz/view

    https://drive.google.com/file/d/1brj6Nokh4B985rg9AK8_CZ94qHanfqGA/view

     

    I've got most of the textures done, I even created a custom UED army icon (see bottom-left). I also figured out a way to change the text color.

    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED
    Quote from Alleyvipersc2 >>

    In what Layout file are the colors of each race?

     

    I found this post, but it does not say in what file it is. Link

      You can just post them in a new layout file. Constant values don't need to be defined in a specific contained, thankfully.
    Create a new layout file and copy&paste this code into a new layout file. I already changed the relevant values to yellow:
    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
        <Constant name="StandardButtonBorder_Terr" val="230,230,6"/>
        <Constant name="StandardButtonIcon_Terr" val="245,245,71"/>
        <Constant name="StandardProgressBorder_Terr" val="230,230,6"/>
        <Constant name="StandardProgressFill_Terr" val="155,255,190"/>
        <Constant name="ColorCommandNormal_Terr" val="245,245,71"/>
        <Constant name="ColorGroupSelectionBorderNormal_Terr" val="230,230,6"/>
        <Constant name="ColorGroupSelectionBorderSubgroup_Terr" val="245,245,71"/>
        <Constant name="StandardBorder_Terr" val="eded20"/>
        <Constant name="StandardEditBoxHighlightColor_Terr" val="eded20"/>
    </Desc>

     After doing some testing, it seems this only affects the color of the weapon/armor symbols, as well as the queue field (you know, where it says 1,2,3,4,5). Everything else uses textures.

    I'm trying to find all textures for Terran and recolor them to yellow. Give me a day or two and I should be done with this.

    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    I created that test map with the command center for you, and you said it worked for you, right?

     

    How about I do that again - creating a test map with new units that have working morphs, and you just copy&paste the XML code into your modfile?

     

    Give me a list of units you need, and I'll see what I can do.

    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED
    Quote from Alleyvipersc2 >>

    Anyone who has any morph abilities

    .

    Are there any specific units or models that give you trouble? If you send me the models, I can create a test map, and you can just copy&paste the XML data into your mod. That would be the best option if you don't want to upload the entire database just for testing purposes.
    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    Nice! You even made a custom cliff type for the UED.

    Posted in: Map Suggestions/Requests
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    posted a message on SC2Mapster Classic Skin

    For those of you who're using the newest version of Firefox, you might've noticed that Stylish is being marked as a legacy update and it won't work with Firefox version 57 and beyond. Stylus seems to be a new program compatible with the new Firefox, but any old Stylish styles you have must be converted first.

     

    I've already converted the two SC2Mapster styles to a .json file. All you have to do is to import the file via Stylus and you're good to go.

    Here is a link: Click me!

     

    You can also do this yourself according to this FAQ, but you can save like two minutes with this :P

    Posted in: General Chat
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    posted a message on I need a database for UED
    Quote from Alleyvipersc2 >>

     

     

    How would you call this? Is it not a database? I always thought it was called like that. =(

     
    Technically-speaking you could call this database I guess.  It's just uncommon to use it in that context, because people just say "I want to copy this or that unit or ability", that's all.
    Anyway, I also had trouble with morphing units in the past, but maybe I can get it to work now.
     
    I've worked on a map with a new command center really quick. You can download it here: Click me!
    The map contains both a normal command center, as well as a new command center. For testing purposes I gave it the bio-dome model.
    If you try to lift-off and land the new command center, you can see that it has different command cards (one button is moved).
    Animations don't work because I was too lazy to add them specifically for the bio-dome, but otherwise this should work.
     
    The trick is that  1. both the standing and flying command center use the same actor, and 2. you have to replace every reference to the old command center, as well as flying command center, in the actor events.
    If you know how to use XML view, you can just copy the code from the existing command center, replace the old unit ID with the new one, and paste the code into the field of your new actor.
    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    I think database is the wrong word to use here.

     

    If I'm understanding this right, you want a mod/dependency with working units, and those units use your UED models - is that what you want?

    Posted in: Map Suggestions/Requests
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    posted a message on I need a database for UED

    Could you please explain what exactly you mean by "database"?

    Posted in: Map Suggestions/Requests
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    posted a message on SC2: Mass Recall. Is it possible to replace ingame unit portraits?

    Starcraft 1 uses 2D images for all of their portraits, even the HD versions from Remastered are images.

     

    They are not models, therefore you can't just use them in Starcraft II (or the Mass Recall mod for that matter), as all portraits there are 3D models.

    Posted in: General Chat
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    posted a message on (After last patch 3.171 Editor Command Enter and others do not work in XML. )

    It's not just you. The latest patch caused this.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on SC2 Mapster Upgrade Discussion Thread
    Quote from MaskedImposter >>

    This discord is nice. I've gotten some good help there. The only problem is that as far as I know there's no search function for past subjects. So you're limited to getting help there if someone happens to be on who knows the subject.

     

    There's a search field in the upper-right corner (lower-right corner on mobile). Contrary to popular belief, new users to get access to chat discussions which happened before they joined, so you can search for older topics after all.
    If you couldn't find something, then it's probably because you used the wrong search terms. I got the best search results by searching for just one word, and check every search entry. It's better than nothing.
    Posted in: General Chat
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    posted a message on Publishing is not enabled

    Ever since the last patch, there are some severe issues when playing and/or publishing a map or mod to the Arcade. Blizzard disabled the publishing feature until they've fixed it.

     

    See the link below for details:

    https://us.battle.net/forums/en/sc2/topic/20759186525

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Curse killed sc2mapster

    Files that are not inside a zip file are all broken nowadays, and this started happening before Curse did the forum redesign.

     

    So technically-speaking it is Curse's fault, but it's not a recent problem. They must've changed their system a long time ago.

     

    To anyone trying to upload something new: Always put it into a zipfile or else it won't work.

    Posted in: General Chat
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    posted a message on Using a Single Texture to Blend Different Sets: Avoiding "Visual Artifacts"

    Not all errors are important.If the error message is red then it's a real issue, otherwise it depends.

    As long as it works in-game as intended, you can just ignore whatever non-critical error message shows up either in the editor or in-game. (You can disable error messages showing up in-game under Map Options).

     

    This multiple texture set error is one of those things you can ignore if necessary.

    You can use the same texture in both sets, it never caused any problems for for me. If it does glitch out, save the map and restart the editor. Only if the issue persists after that do you have to act, otherwise you're good to go.

    Posted in: Data
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