I think database is the wrong word to use here.
If I'm understanding this right, you want a mod/dependency with working units, and those units use your UED models - is that what you want?
Starcraft 1 uses 2D images for all of their portraits, even the HD versions from Remastered are images.
They are not models, therefore you can't just use them in Starcraft II (or the Mass Recall mod for that matter), as all portraits there are 3D models.
It's not just you. The latest patch caused this.
This discord is nice. I've gotten some good help there. The only problem is that as far as I know there's no search function for past subjects. So you're limited to getting help there if someone happens to be on who knows the subject.
Ever since the last patch, there are some severe issues when playing and/or publishing a map or mod to the Arcade. Blizzard disabled the publishing feature until they've fixed it.
See the link below for details:
Files that are not inside a zip file are all broken nowadays, and this started happening before Curse did the forum redesign.
So technically-speaking it is Curse's fault, but it's not a recent problem. They must've changed their system a long time ago.
To anyone trying to upload something new: Always put it into a zipfile or else it won't work.
Not all errors are important.If the error message is red then it's a real issue, otherwise it depends.
As long as it works in-game as intended, you can just ignore whatever non-critical error message shows up either in the editor or in-game. (You can disable error messages showing up in-game under Map Options).
This multiple texture set error is one of those things you can ignore if necessary.
You can use the same texture in both sets, it never caused any problems for for me. If it does glitch out, save the map and restart the editor. Only if the issue persists after that do you have to act, otherwise you're good to go.
A very well-written piece!
I also think that Starcraft 1 was as 90's edgy as it gets (Not to mention the music, Terran 1 is one of the music tracks of the 90's period), but the refusal to continue this direction and instead go for a more mainstream, not quite rated Mature storyline ruined things in the end.
I think that World of Warcraft has changed them forever. Blizzard no longer is a small, geeky and wild company, but a big influence for people all over the world. They couldn't pull-off another cynical storyline in any of their franchises even if they wanted to (except for Diablo I suppose).
What's more, it's hard to write a sequel story for a game that was more or less finished. Duran and the hybrid were the only unexplored plot elements from SC1, so it became the overarching plot for SC2.
A new start was needed, and by that I mean a considerable time gap.
Look at Star Wars: The Force Awakens and how it taking place 30 years after Return of the Jedi allowed for some form of nostalgia, yet still gave new characters (and thus new plots) a chance to develop.
Compare this to Starcraft II, which took place a mere four years after the first game. Too much conflict between old and new.
Last but not least, Blizzard has never been good at telling a very detailed story. They've always been a gameplay-first company.
In most of their games you have some mission briefings and some dialogue during missions, and that's about it. But Wings of Liberty had a proper storymode (Hyperion).
Don't get me wrong, I like the chatter with all the NPCs, but it made players think that the story had to be taken more seriously. The story is considered more integral to the game experience.
Compare this to Starcraft 1 in which you could just skip all the briefings and start the mission immediately. You could pay attention to the story, but it wasn't forced upon the players.
Players had to spend more time thinking about the plot, which is good if the plot is good, and bad if it isn't. It either paid off big time for people who like the story, or further increases the frustration with the bad writing.
The game selects the language/locale of the installed game language. So if you have English installed, then the game will only display English text when playing.
That means that you can't test another language and check it for errors in a live game. You have to check the text manually in the editor, or ask for help from other players who have a different language of Starcraft II installed.
The mapname is another issue entirely. Unless you press on the "use for all locales" button, the system will translate your mapname for all other languages. So if you want a consistent name across all languages, make sure to check that.
If I understand it correctly the bug is because using the latest patch.
Soo .... is there a way to revert back to older patch, one without the camera bug?
Anyone having cinematic issues with this map specifically? I'd like to play it, but wanted to check first.
It affects the camera regardless of the map, and it's not just cutscenes (try rotating the map by pressing Delete or Insert multiple times).
It affects everyone, including Windows users (you know things are dire if it's not just broken for Macs).
You might want to postphone playing anything Starcraft II-campaigns until it's fixed.
As for Dudki:
Technically-speaking, doing camera transitions that are 10 seconds or less and pause between each transition avoids these issues. But creating a workaround just for this bug? I don't think it's worth it.
Give it a month or two. If Blizzard hasn't patched it by now, you may consider it.
This isn't a new bug I'm afraid.
I first noticed it shortly after my work on Antioch Remastered 2.0 was done (which had a ton of Conversations). I couldn't have finished my with with the bug intact, so it must've been after that.
So I guess, as early as patch 3.9.0 (which was in mid-December, according to Liquidpedia).
Also I'm a PC user, so this isn't just a Mac issue for once.
You can still find text entries from conversations via the Text editor, but stay away from conversations in the Data and Trigger editor.
I've stopped playing because I've seem most of the landscapes and quests by now. I actually made it into the castle and was right before Ganon's chamber, but then I stopped.
When Hard Mode arrives this summer, I'll start a new playthrough and earn me that ending.