What's the progress on the interface?
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Nov 21, 2017Posted in: Map Suggestions/Requests
Before there was an addon for Photoshop to make wireframes. that someone upload in Sc2mapster. I do not remember who was or where is the link to download, Does anyone have the link or the addon?I found this via Google: Unit/Wireframe/Shield Icons Generatorbtw, you don't need to use that black plane from that package. You can also make the background black by changing the color at "File -> Preferences -> Colors -> Preview - Background". Here is a screenshot of it.While we're on the subject, here is a tutorial for beginners how to create wireframes:When you select a model, you can open it in the cutscene editor - that's where you position your unit and take screenshots to create your wireframes.The cutscene editor uses the lighting of the current texture set you're using on your map. Change the map's lighting and the cuteness editor's lighting will also change. I recommend creating a copy of the Default Light entry.
Then, toy around with the settings of the currently-used lighting, and set your unit's team color to white. Remember, the wireframe must show the green/yellow/red colors clearly, so focus on having a light that makes the unit colors bright, so that it looks as white as possible when making the wireframe greyscale. Study existing wireframes made by Blizzard to understand the importance of readability.Select the unit in the cutscene editor to create a white outline, and you should be good to go to create some wireframes of your own.
Nov 20, 2017Posted in: Map Suggestions/Requests
Here are some screenshots from my progress:
I've got most of the textures done, I even created a custom UED army icon (see bottom-left). I also figured out a way to change the text color.
Nov 19, 2017Posted in: Map Suggestions/Requests
In what Layout file are the colors of each race?
I found this post, but it does not say in what file it is. LinkYou can just post them in a new layout file. Constant values don't need to be defined in a specific contained, thankfully.Create a new layout file and copy&paste this code into a new layout file. I already changed the relevant values to yellow:
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc> <Constant name="StandardButtonBorder_Terr" val="230,230,6"/> <Constant name="StandardButtonIcon_Terr" val="245,245,71"/> <Constant name="StandardProgressBorder_Terr" val="230,230,6"/> <Constant name="StandardProgressFill_Terr" val="155,255,190"/> <Constant name="ColorCommandNormal_Terr" val="245,245,71"/> <Constant name="ColorGroupSelectionBorderNormal_Terr" val="230,230,6"/> <Constant name="ColorGroupSelectionBorderSubgroup_Terr" val="245,245,71"/> <Constant name="StandardBorder_Terr" val="eded20"/> <Constant name="StandardEditBoxHighlightColor_Terr" val="eded20"/> </Desc>
After doing some testing, it seems this only affects the color of the weapon/armor symbols, as well as the queue field (you know, where it says 1,2,3,4,5). Everything else uses textures.
I'm trying to find all textures for Terran and recolor them to yellow. Give me a day or two and I should be done with this.
Nov 18, 2017Posted in: Map Suggestions/Requests
I created that test map with the command center for you, and you said it worked for you, right?
How about I do that again - creating a test map with new units that have working morphs, and you just copy&paste the XML code into your modfile?
Give me a list of units you need, and I'll see what I can do.
Nov 17, 2017Posted in: Map Suggestions/Requests
Anyone who has any morph abilities
.Are there any specific units or models that give you trouble? If you send me the models, I can create a test map, and you can just copy&paste the XML data into your mod. That would be the best option if you don't want to upload the entire database just for testing purposes.
Nov 7, 2017Posted in: General Chat
For those of you who're using the newest version of Firefox, you might've noticed that Stylish is being marked as a legacy update and it won't work with Firefox version 57 and beyond. Stylus seems to be a new program compatible with the new Firefox, but any old Stylish styles you have must be converted first.
I've already converted the two SC2Mapster styles to a .json file. All you have to do is to import the file via Stylus and you're good to go.
Here is a link: Click me!
You can also do this yourself according to this FAQ, but you can save like two minutes with this :P
Nov 6, 2017Posted in: Map Suggestions/Requests
How would you call this? Is it not a database? I always thought it was called like that. =(Technically-speaking you could call this database I guess. It's just uncommon to use it in that context, because people just say "I want to copy this or that unit or ability", that's all.Anyway, I also had trouble with morphing units in the past, but maybe I can get it to work now.I've worked on a map with a new command center really quick. You can download it here: Click me!The map contains both a normal command center, as well as a new command center. For testing purposes I gave it the bio-dome model.If you try to lift-off and land the new command center, you can see that it has different command cards (one button is moved).Animations don't work because I was too lazy to add them specifically for the bio-dome, but otherwise this should work.The trick is that 1. both the standing and flying command center use the same actor, and 2. you have to replace every reference to the old command center, as well as flying command center, in the actor events.If you know how to use XML view, you can just copy the code from the existing command center, replace the old unit ID with the new one, and paste the code into the field of your new actor.
Oct 31, 2017TheAzureguy posted a message on SC2: Mass Recall. Is it possible to replace ingame unit portraits?Posted in: General Chat
Starcraft 1 uses 2D images for all of their portraits, even the HD versions from Remastered are images.
They are not models, therefore you can't just use them in Starcraft II (or the Mass Recall mod for that matter), as all portraits there are 3D models.
Oct 5, 2017TheAzureguy posted a message on (After last patch 3.171 Editor Command Enter and others do not work in XML. )Posted in: Galaxy Editor Bugs and Feedback
It's not just you. The latest patch caused this.
Sep 29, 2017Posted in: General Chat
This discord is nice. I've gotten some good help there. The only problem is that as far as I know there's no search function for past subjects. So you're limited to getting help there if someone happens to be on who knows the subject.There's a search field in the upper-right corner (lower-right corner on mobile). Contrary to popular belief, new users to get access to chat discussions which happened before they joined, so you can search for older topics after all.If you couldn't find something, then it's probably because you used the wrong search terms. I got the best search results by searching for just one word, and check every search entry. It's better than nothing.
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