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    posted a message on [Showcase] AV Reinforces

    You're doing a lot of great work despite only using Blender, though!

    Posted in: Artist Tavern
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    posted a message on How to make a unit receive less damage from nearby units?

    You need to give each unit you want to use two weapons. One weapon only works at melee range, and the other one only works at a certain range.

     

    The hydralisk has this already. The damage is the same, but depending on the range, the unit will either fire projectiles, or use its arms to attack melee enemies.

     

    The big problem, of course, is that it requires a lot of work. You need to duplicate each weapon  and need to change the actor events of the unit's actor to use animations for the new weapon as well. But otherwise it's doable.

     

    PS: You can hide weapons, so the game only shows the weapon with the ranged attack, but not the melee range weapon. There should be an option for this in the weapon flag.

    Posted in: Data
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    posted a message on [Showcase] AV Reinforces

    I like it!

    Posted in: Artist Tavern
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    posted a message on Starcraft: Time Splitters - Campaign Feedback

     

    Quote from VastanX >>

    Feedback 2

     

     Actually, "en route" is a perfectly-fine English expression. Heck, it even has a Wiktionary entry.
    Posted in: Map Feedback
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    posted a message on Cliff on editor

    You can get rid of the pointy edges of a non-diagonal wall if you increase their width (make them at least two units wide instead of the one unit width as seen on the picture).

     

    Posted in: Artist Tavern
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    posted a message on Cliff on editor

    Could you please elaborate what exactly is ugly? I can't see a difference to be honest, other than that the lighting makes the normal walls look darker.

    Posted in: Artist Tavern
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    posted a message on Saving and Loading Bank

    You must add a "load bank" command under the "preload and synchronize bank" command.

    Posted in: Triggers
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    posted a message on How can more people work on 1 map?

    You could try your luck with component files and git, but from my personal experience, it is better to just upload the mapfile with the newest changes somewhere like Google Drive, and your teammates download that version, and then they work on it and upload the newest version as well.

    It's cumbersome, but it prevents all of the technical issues that can come up when working with component files.

     

    In either case, communication is key. Any technical issues can be overcome if you talk to your teammates often.

    Posted in: General Chat
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    posted a message on No Fly Zone Meshes not appearing

    You're not the only one. I've noticed the lack of meshes myself and checked every option available in the editor, but to no avail.

    It seems like Blizzard has broken something in a recent patch. I'm afraid there's nothing we can do but wait.

    Posted in: Terrain
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    posted a message on Remove map file from "Window" drop down?

    If you close one map, the editor will automatically switch over to the other map you've currently open in the editor.

    Posted in: Data
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    posted a message on UED 3.0 MOD // United Earth Directorate new playable race

    The mod includes some recolored doodads (they were being showcased in a video as well). Just take a look at the models inside the mod, maybe you can find something fitting!

    Posted in: Project Workplace
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    posted a message on UED 3.0 MOD // United Earth Directorate new playable race
    Quote from Azog2016 >>

    oh ok...I guessing the battle.net one is not up yet?

     

    and quick question...when I use the downloaded version I only see in the units tab the UED Valkyie. is this normal

     

     

    Yes, that is normal. There is a trigger included in the mod you're meant to copy&paste into your map. That trigger changes the models of all your units and structures automatically, if you've selected UED as your race (under player settings, change it to UED).
    The Valkyrie unit doesn't exist in default StarCraft II, that's why extra unit and weapon data was created for it.
    Posted in: Project Workplace
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    posted a message on Tutorial • Converting World of Warcraft .DDS files into useable .PNG files (in bulk)

    Nice tutorial! The question on how to create .dds files comes up once in a while, so this should help.

     

    Alternatively, if someone can't use Photoshop for some reason, Aorta works well for batch-conversion as well. Be sure to disable "Generate Mipmaps" when using that program.

    Posted in: Tutorials
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    posted a message on Images now automatically download to my compunter

    There are two separate copy link commands when you right-click. "Copy Link Location" and "Copy Image Location". You have to select the latter if you want the image url.

     

    Here's an example:

     

    Posted in: General Chat
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    posted a message on How to enable unit select UI?

    It looks like you have a modfile open. You can't place units in a mod because there is no terrain. Modfiles cannot have terrain.

     

    Open a normal mapfile, then you should be able to place/search for units again.

    Posted in: Terrain
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