Topic | Latest Post | Replies | Views | |
---|---|---|---|---|
Increasing Weapons Firing Range by Radius of Attacking and Attacked Units |
Sep 21, 2017
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|
12 | 1,403 | |
How to Implement Freely Rotatable Camera? |
Sep 20, 2017
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|
1 | 735 | |
[Solved] AI players on Test Document |
Sep 16, 2017
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|
2 | 2,042 | |
Invisible Fog of War |
Sep 16, 2017
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|
4 | 1,140 | |
Removing Black Border around Health Bars |
Sep 16, 2017
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|
0 | 1,190 | |
Removing Black Border around Health Bars |
Sep 8, 2017
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|
3 | 1,221 | |
Keeping Beam Active After Target Dies, Minimum Channeled Beam Duration |
Sep 8, 2017
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|
3 | 661 | |
Gradual Zerg Building Progress Appearance |
Sep 7, 2017
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|
5 | 1,264 | |
Interceptor Strafe over a Larger Area? |
Sep 6, 2017
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|
3 | 1,329 | |
[Solved] Brood Lord firing Broodlings: Multiple and Faster |
Sep 5, 2017
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|
3 | 1,004 | |
Flying Units in Constant Movement? |
Sep 4, 2017
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|
1 | 585 |