Alright, finally did some work on the biker dude, far from finished, but the head is coming along pretty well I think.
What d' you think.
@JackTheArcher: Thnx & be my guest :)
@Thunderzak: Yes I'm planning to add the biker I drew, I probably going to release the bike without him asswell.
@phanalanx128: Thnx, no normal map yet, just hand drawn diffuse and emissive map for now.
@Keilniris2: Thnx :)
Right click in the Modify Stack, on the TurboSmooth, and select Collapse All. Select the Optimize option in the Modifier DropDown list and set the Face Tresh property to 10.
You model layout changes just a twitch, but your polycount drops to about 4.2K which is acceptable, even this is too high for the model. Also, i don't know what the sphere has to do, but that itself is also 16k polys! Remove the Turbosmooth and set the Segments to 20 That will drop from 16K polys to about 360 :)
In the end I got you model to drop from 110K polys to 6300, just by removing the TurboSmooth on the spheres and using the optimize on the green thingy.
Also, check for open edges, if you have them, make sure the player won't see them, like the left foot, it has open edges.
To check that, select the model convert it to a Edit Mesh, select Edge, then press the "Select open edges" button
A good guide to check is that of DOTA2 which explains that in a top down game, you should have the most polys at the top and the least amout of detail at the bottom.
Hope this helps... a little :p
Okay, some update on the bike, almost finished with the diffuse map and the emission map, need to do the tire and then fix up the normal map and maybe add the environment map , also I need to decide which part will be team colored. Added the decal on the front of the bike, though that to be the best place :)
Hope you like it, c&c are welcome
Thnx guys :)
Hydralisk is from the ingame evolution chamber Protos is Zeratul human is the portrait model from one of the male inhabitants and has more polys than the other two, since I subdivided it. It is just the goggles that are so .. not so highly polied.
Fortunately, on the Vulture, the Raynor model does not have any additional animations, just like the original Vulture from SC2 :)
Anyway, I was working on this :
original and new one I did.( it is 1920 x 1080 so be patient when hovering it)
What do you think?