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    posted a message on StarTools beta has started

    YEAAHHHHH !!! I just got the mail and more importantly the link to download the SC2ArtTools!!!

    Start model now!!

    T.

    Posted in: General Chat
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    posted a message on Starcraft 1 - Vulture Raynor model

    BOEJAAAA!!

    I just got the mail with the download link for the SC2ArtTools YEAH!!!!

    Raynor is coming about :)

    Time to install MAX 2011 Education again!!

    T.

    Posted in: Art Assets
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    posted a message on StarTools beta has started

    @GameMore: Yeah, but I'm in the European environment and don't have access to the US cluster to post anything there :/

    @Leruster, I'll PM you the necessary files ! Thnx

    T.

    Posted in: General Chat
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    posted a message on Starcraft 1 - Vulture Raynor model

    No luck I changed the texture to one texture, now the texture works fine, but no decal, and worse, no animation, also, I don't seem to get the model into the editor as a unit... :/ help?

    T.

    Posted in: Art Assets
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    posted a message on StarTools beta has started

    @Leruster, you have the star tools?

    If you do, could I send you a model that I did so you can convert it to m3?

    It is the Raynor on his Vulture from SC1, I just don't seem to be able to export it correctly using the old tools, it always screws up the animation, or the texture, or the model, always something, I don't get it to work as a whole..... :/

    It is a 3DS MAX 2010/2012/2013 max file

    T.

    Posted in: General Chat
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    posted a message on Starcraft 1 - Vulture Raynor model

    I did find out something, the model I try to export is the vulture (with one texture ) and the raynor model (with another texture) If I remove the vulture an just keep the raynor model it works, and visa versa...

    I now intend to use only one texture for the whole model and export it, need to test it, but hope it will work... I'll test it tonight

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Well I don't like the bald one, on nearly every artwork he is not bald, even the picture from ingame where he stand with his partners, he has the long hair artwork.

    Anyways, I don't seem to be able to export the model correctly... yet :/

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Hey guys, I did the decal, and it rendered fine in MAX 2013, but I'm unable to export it, cause when I do, all I get is a blank model in the SC 2 Editor :/ So I downloaded MAX 2012, there I got an error... now I downloaded MAX 2010, and it seems to export the correct format, but I haven't got the time to export/import my Raynor model yet... hopefully later today.

    If I don't figure it out, I need your guys help, or I need to wait until the StarTools come out, but that would be a pitty.

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    No worries, I totally dislike the raynor from SC1 once I saw the one from SC2 :)

    So I won't change the hair nor the model, just the Decal on the bike, once I'm happy with the model I'll post it here for downloading

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    @TaintedWisp, really? Bald? he was bald in SC1 :) , damn didn't see that one

    @Zarxiel93, Is it the Golden Falcon from the Logo? Than I could do that.

    @others, yeah I just used the import export tool from this site to make it work, no idea how to add additional animation, and the problem is also that the hands are not modeled, neither are they done on the original one. But I will defenatly consider it when the StarTools come out :)

    @all, thanks guys!

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    I was very happy with the release of the Starcraft I remake!!

    I was only disappointed to see that the Raynor model was just a simple vulture model and not an adjusted one with the actual raynor model on top of it.
    So I desided to make one myself to use whan I'm playing the SCI - Remake, here are some beauty shots, I changed the decal (logo in the front of the vulture) added frontt wings, added some exhaustions, and changed the driver to a low poly model of the Scinematic Raynor model.

    Here it is:

    http://farm9.staticflickr.com/8243/8600130776_0302ea4081_b.jpg

    http://farm9.staticflickr.com/8514/8599030981_98b8d43e5f_b.jpg

    http://farm9.staticflickr.com/8512/8600130734_edaa95152f_b.jpg

    http://farm9.staticflickr.com/8105/8600130738_8c57024db8_b.jpg

    When it is done I will put it up for download.

    btw.: Thanks for the SC 1 Remake !!

    T.

    Posted in: Art Assets
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    posted a message on Need model

    Can you give some reference pictures or url's ?

    Did you check the new assets from HotS? There are a lot of new models there, especially walls etc.

    What "time" does it need to be, '50 's, '80 's, other... like "the 5th element", or more "I, robot" ?

    T.

    Posted in: Art Assets
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    posted a message on LotR - The Last Alliance

    I like the overview map but it will be impossible to use in game.... way too big you should try to split it up and play trough parts of the map...adding more detail to a smaller area.

    T.

    Posted in: Project Workplace
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    posted a message on StarTools beta has started

    Btw guys, now that HotS is out, where do you get the StarTools??

    T.

    Posted in: General Chat
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    posted a message on [Model Showcase] Warcraft Units

    Damn Triceron, you should set up a nice tutorial on how you go from the old WC3 model to the one imported into SC2 :)

    Thumbs up dude!!

    T.

    Posted in: Artist Tavern
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