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    posted a message on Starcraft 1 - Vulture Raynor model

    Hi guys, I finished the model and posted it in the assets, still needs to be approved, but here is what I wrote:

    Download SC1 Raynor

    And here are some screenies:

    In Game:

    Hope you like it T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Busy with the animation, it is coming along nicely, but I'm not completely through the tutorials provided by the StarTools.

    Animation is possible on the Emission Texture, which gives a nice result on the Vulture model.

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Thnx guys, still working out the animation, will become public available once I'm done with it :)

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Alright, just finished the tutorial with the texturing on the Waterbat, and used it on the Raynor model.

    no animations tested yet, just the textures, here are some shots in the editor:

    the last one has another decal, the one from Heaven's Devils

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    lol, english please, non tutti capiscono italiano :)

    Anyways, the portrait in the SC1 remake uses a suited up Raynor but that can change ... no :p

    T.

    Posted in: Art Assets
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    posted a message on StarTools beta has started

    YEAAHHHHH !!! I just got the mail and more importantly the link to download the SC2ArtTools!!!

    Start model now!!

    T.

    Posted in: General Chat
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    posted a message on Starcraft 1 - Vulture Raynor model

    BOEJAAAA!!

    I just got the mail with the download link for the SC2ArtTools YEAH!!!!

    Raynor is coming about :)

    Time to install MAX 2011 Education again!!

    T.

    Posted in: Art Assets
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    posted a message on StarTools beta has started

    @GameMore: Yeah, but I'm in the European environment and don't have access to the US cluster to post anything there :/

    @Leruster, I'll PM you the necessary files ! Thnx

    T.

    Posted in: General Chat
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    posted a message on Starcraft 1 - Vulture Raynor model

    No luck I changed the texture to one texture, now the texture works fine, but no decal, and worse, no animation, also, I don't seem to get the model into the editor as a unit... :/ help?

    T.

    Posted in: Art Assets
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    posted a message on StarTools beta has started

    @Leruster, you have the star tools?

    If you do, could I send you a model that I did so you can convert it to m3?

    It is the Raynor on his Vulture from SC1, I just don't seem to be able to export it correctly using the old tools, it always screws up the animation, or the texture, or the model, always something, I don't get it to work as a whole..... :/

    It is a 3DS MAX 2010/2012/2013 max file

    T.

    Posted in: General Chat
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    posted a message on Starcraft 1 - Vulture Raynor model

    I did find out something, the model I try to export is the vulture (with one texture ) and the raynor model (with another texture) If I remove the vulture an just keep the raynor model it works, and visa versa...

    I now intend to use only one texture for the whole model and export it, need to test it, but hope it will work... I'll test it tonight

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Well I don't like the bald one, on nearly every artwork he is not bald, even the picture from ingame where he stand with his partners, he has the long hair artwork.

    Anyways, I don't seem to be able to export the model correctly... yet :/

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Hey guys, I did the decal, and it rendered fine in MAX 2013, but I'm unable to export it, cause when I do, all I get is a blank model in the SC 2 Editor :/ So I downloaded MAX 2012, there I got an error... now I downloaded MAX 2010, and it seems to export the correct format, but I haven't got the time to export/import my Raynor model yet... hopefully later today.

    If I don't figure it out, I need your guys help, or I need to wait until the StarTools come out, but that would be a pitty.

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    No worries, I totally dislike the raynor from SC1 once I saw the one from SC2 :)

    So I won't change the hair nor the model, just the Decal on the bike, once I'm happy with the model I'll post it here for downloading

    T.

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    @TaintedWisp, really? Bald? he was bald in SC1 :) , damn didn't see that one

    @Zarxiel93, Is it the Golden Falcon from the Logo? Than I could do that.

    @others, yeah I just used the import export tool from this site to make it work, no idea how to add additional animation, and the problem is also that the hands are not modeled, neither are they done on the original one. But I will defenatly consider it when the StarTools come out :)

    @all, thanks guys!

    T.

    Posted in: Art Assets
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