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    posted a message on [Showcase] Taylor Mouse's Models

    After I fix up the armor of the dude, it is rigging and animation time, then time to release :)

    Thnx Kailniris

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Alright, finally time to work on this biker :)

    Still need to do the guy though

    T.

    Posted in: Artist Tavern
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    posted a message on WoW Model-Pack Requests

    I agree with Zolden (of course)

    T.

    Posted in: Art Assets
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    posted a message on [Showcase] Taylor Mouse's Models

    Now that I got a taste for it :p I 'm doing the rest of the bike to, and the rider :D

    Soon an update.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Yes, it worked thanks a bunch man I owe you one bigtime!!

    Edit: Alright, applied the normal to the bike, and set the specular to white, but that just gives me a very shiny bike, so I used the red channel of the normal map, turned the Gamma correction down, and it worked very nicely !

    Happy panda right now :)

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Alright!!! You left the rest as is?

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    mm. I haven't read that... but I'll post the normal map shortly.

    T.

    Edit: Sorry Z. I didn't know why you suggested that before... now I do :) thnx

    Edit: Finally, after hours of delays on the public transportation, I am finally behind my computer!

    Edit: I did a split on R G B values, and I think I prefer the Red channel to be the correct one, not the green, but that is just me.

    Talk to me Z.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @Zolden

    I don't think it is necessary to copy the red channel to the alpha channel, since imo it look ok now, but I will attach the normal map this evening, since I'm at work now.

    I didn't use a color map, I just used a simple one colored rgb texture.

    @JacktheArcher, I'm using the SC2 Art Tools.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @JacktheArcher:

    Select the mesh you want to put the decal on, select in the modifier list, edit mesh, and select the polys you want to put the decal on. select from the modifier list, Unwrap UVW and select the "Map Channel" 2, press the "reset UVWs" button, press yes on the warning, now click on Edit... button, now in the Edit UVWs window, select a decal from the drop down so can map it to that specific area you wanted.

    @Zolden: in the first image I have, on the right hand side the HiPoly ( 4000 polys) and on the left side a plane, of 40 tris, both applied a diffuse texture of grey-ish and the left one has the normal map created from the right mesh using the Render to Texture ability in max. So, I think it is ok no?

    the second one, is the same except I extracted the red channel from the normal map and used it as a specular map, which come out surprisingly good, ... I think ?

    I did the same on that wall, and the effect is quit nice :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Hey guys, I did some research on the effects of normal, diffuse, spec and emiss texture mapping ( I also added an alpha layer to the diffuse texture so I have team color)

    I already know how the decal works, so I didn't put that in here I made a high poly model in Max of a rock and rendered it out as the normal map.

    So here is the result, it is just on a plane with 2 tris, I also added the textures that I made

    This is just for study purposes.

    I noticed that that the emissive and specular multiplier on the bike were not set correctly, so I need to change that.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Specular map? no... do I need one? normal map is not completed yet.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Alright, texture finished, time to rig and animate, just realized that I still need to do the gun :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    I didn't have any problems with max ...yet :)

    Thnx for the tip

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @Zolden, euh, no, I do the HiPoly model in max and bake the normal texture. And for organic models I use mudbox...

    Damn, just looked at the nDO tutorial, looks really nice, unfortunatly, I have PS6 and not the once below :/

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    I Love that bike, I played allods, didn't it had that bike though :)

    Soon, an update, busy with the annoying normal map.

    T.

    Posted in: Artist Tavern
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