Hey guys, I did some research on the effects of normal, diffuse, spec and emiss texture mapping ( I also added an alpha layer to the diffuse texture so I have team color)
I already know how the decal works, so I didn't put that in here I made a high poly model in Max of a rock and rendered it out as the normal map.
So here is the result, it is just on a plane with 2 tris, I also added the textures that I made
This is just for study purposes.
I noticed that that the emissive and specular multiplier on the bike were not set correctly, so I need to change that.