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    posted a message on [Showcase] Taylor Mouse's Models

    Hey guys, I did some research on the effects of normal, diffuse, spec and emiss texture mapping ( I also added an alpha layer to the diffuse texture so I have team color)

    I already know how the decal works, so I didn't put that in here I made a high poly model in Max of a rock and rendered it out as the normal map.

    So here is the result, it is just on a plane with 2 tris, I also added the textures that I made

    This is just for study purposes.

    I noticed that that the emissive and specular multiplier on the bike were not set correctly, so I need to change that.

    T.

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    posted a message on [Showcase] Taylor Mouse's Models

    Specular map? no... do I need one? normal map is not completed yet.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Alright, texture finished, time to rig and animate, just realized that I still need to do the gun :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    I didn't have any problems with max ...yet :)

    Thnx for the tip

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @Zolden, euh, no, I do the HiPoly model in max and bake the normal texture. And for organic models I use mudbox...

    Damn, just looked at the nDO tutorial, looks really nice, unfortunatly, I have PS6 and not the once below :/

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    I Love that bike, I played allods, didn't it had that bike though :)

    Soon, an update, busy with the annoying normal map.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Alright, finally did some work on the biker dude, far from finished, but the head is coming along pretty well I think.

    What d' you think.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @JackTheArcher: Thnx & be my guest :)

    @Thunderzak: Yes I'm planning to add the biker I drew, I probably going to release the bike without him asswell.

    @phanalanx128: Thnx, no normal map yet, just hand drawn diffuse and emissive map for now.

    @Keilniris2: Thnx :)

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] TheSC2Maniac's models

    Right click in the Modify Stack, on the TurboSmooth, and select Collapse All. Select the Optimize option in the Modifier DropDown list and set the Face Tresh property to 10.

    You model layout changes just a twitch, but your polycount drops to about 4.2K which is acceptable, even this is too high for the model. Also, i don't know what the sphere has to do, but that itself is also 16k polys! Remove the Turbosmooth and set the Segments to 20 That will drop from 16K polys to about 360 :)

    In the end I got you model to drop from 110K polys to 6300, just by removing the TurboSmooth on the spheres and using the optimize on the green thingy.

    Also, check for open edges, if you have them, make sure the player won't see them, like the left foot, it has open edges.

    To check that, select the model convert it to a Edit Mesh, select Edge, then press the "Select open edges" button

    A good guide to check is that of DOTA2 which explains that in a top down game, you should have the most polys at the top and the least amout of detail at the bottom.

    Hope this helps... a little :p

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Okay, some update on the bike, almost finished with the diffuse map and the emission map, need to do the tire and then fix up the normal map and maybe add the environment map , also I need to decide which part will be team colored. Added the decal on the front of the bike, though that to be the best place :)

    Hope you like it, c&c are welcome

    T.

    Posted in: Artist Tavern
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    posted a message on Modeling Monday [SC2Streamster]

    http://www.mediafire.com/?08m5vk9xc938pl3

    Wooo, I didn't know this, my Diablo 3 app2obj tool is actually being used in this !

    Happy panda now :)

    T.

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    posted a message on [Showcase] Taylor Mouse's Models

    Here is what I had in mind for the rider of the bike, what do you think, very quick sketch though.

    T.

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units

    Hey Triceron how is this model coming along, would like to see it in game :)

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Another WIP, consider the bike model finished.

    Time to unwrap and sculpt.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Thnx guys :)

    Hydralisk is from the ingame evolution chamber Protos is Zeratul human is the portrait model from one of the male inhabitants and has more polys than the other two, since I subdivided it. It is just the goggles that are so .. not so highly polied.

    T.

    Posted in: Artist Tavern
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