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    posted a message on [Showcase] WingedArchon Talon Faction

    Hi, here is what I understand from the error ( cause I don't use blender at all )

    Probably there is a material on you model that has a sub material ( such as diffuse, specular, normal etc) that is not an SC2Material type but a SC2Color type. Each material and submaterial can be named. 

    One of them is called "col" and can only be exported when it is named "color".

     

    I have, in my assets a female Zealot, and even Blizzard has one, but it only has a model not a unit (created in the editor) feel free to use it.

     

    https://www.sc2mapster.com/projects/sc1-raynor-vulture/files/766968

     

     

    Another thing is that it is bad practice to merge the meshes together as it screws up the vertex weights for animation. I may also be that certain submeshes required alpha channel and others don't. This actually speeds up the drawing cycles of the engine.

    Having multiple materials is not slowing down as the number of textures are not loaded into memory multiple times.

     

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Model Request] Humanized Tauren Marine

    Is'n it easier to take the Marine and add the features from the tauren ?

     

    T.

    Posted in: Requests
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    posted a message on SC2Mapster Classic Skin

    Ah much better ;)

     

     I know that, if you didn't install this, you 're not seeing what I 'm seeing, but if you did, you would!

    :p

     

    T.

    Posted in: General Chat
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    posted a message on [Showcase] Taylor Mouse's Models

    Don't worry mate, this one will be the SC2 Axe Thrower remake as a unit ( with team color)

     

    And I will add ( from Warcraft 3) some additional color variations:

    - Dark Blue-ish ( Dark Troll )

    - Dark Purple-ish ( Dark Troll Berserker/warlord )

    - Dark Green-ish ( Dark Troll Trapper ) -> busy with this one, doing the additional shoulder armor, but not as the official one, more like Zul'jin's shoulder armor in HotS

     

    This will be released as a Dark Troll Pack

     

    Then:

    - Blue-ish ( Ice Trolls ) -> need to do some re-sculpting or additional sculpting for this

    - Zul'jin

     

    Then the Priest -> but it requires additional animations.

     

    So this will be in my pipeline the next couple of weeks.

     

    But yes, that blueish will be in there somewhere

     

    T.

     

     

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

     

    Here is an update, animation is done, re-sculpting and re-texturing is done, I like it very much (if I may say so myself)

     

    I'm looking into some variations of the skin color, so it can also be used as a Merc.

    Also looking into adding some armor to have a difference between a unit and a merc.

     

    Probably going to add that scarf from Zul'jin, so it can also be used as a hero unit.

    Hope you like this!

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Oh now I get it :)

     

    Kinda nice indeed

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] AV Reinforces

    Mmm. what had the JD todo with this ? It looks like an image run through some PhotoShop filters.. ?

     

    T.

    Posted in: Artist Tavern
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    posted a message on Wanting to get into Model Making, how should I start?
    Quote from WingedArchon >>
     
    I always had the unfortunate event where I couldn't get 3ds Max.
     If you still want Max, register as a student at the Autodesk website.
    T.
    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    NICE!

     

    Like it how you handled the "little" ones :D

     

    T.

    Posted in: Artist Tavern
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    posted a message on Wanting to get into Model Making, how should I start?

    Register yourself on the Autodesk website as a student so you can download anything you want from their site. NOTE, not for production ( company ) wise and profit.

     

    Note you must get 3D Studio Max 2011 from "somewhere else" cause it does not present itself anymore to be downloaded from the official site.

     

    The 3D Max key you get from any version will work in any version before.

     

    Get Mudbox, 3DS Max, for sculpting, modeling and retopology.

    Download the SC2 Art Tools (only working for 2011)

    Get a drawing program like PhotoShop

    Check the DOTA2 Workshop to learn to texture (on an easy an quick way) like they did in HotS

     

    Download my import scripts ( see my assets ) so you can import HotS, SC2 and War3-SC2 models into 3D Studio Max

    Check my tutorials to get 3D Studio Max ready to start modelling and animating

     

    I personally do not like Blender, it is very chaotic and does not have the necessary stable tools to do what Blizzard does.

     

    Any other questions, don't hesitate to PM me

     

    T.

     

     

     

     

    Posted in: Artist Tavern
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    posted a message on [Request] Male Kerrigan

    @Bilxor, thnx of the reply, but we've been talking via PM already, so no worries

     

    T.

    Posted in: Requests
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    posted a message on Models exported from Sc2 art tools won't allow drag selection?

    Wait, what??

    You don't have bones on your models, so it means  they are static models than?

     

    T.

    Posted in: Artist Tavern
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    posted a message on Models exported from Sc2 art tools won't allow drag selection?

    I've always attached the HitTestTight and HitTestFuzzy's to a bone and never had that issue.

    Also, to test if the naming is correct, you can go in the SC2ArtTools menu in MAx and select collapse helpers (or something) so these objects are changed to freezed blue wired boxes, than you know it (should) work(s)

    The Vol_Target and Vol_Shield are turned into freezed red wired boxes.

     

    And as djt312 states, that is the way to test them in the editor.

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] WingedArchon Talon Faction

    When you animate the hex, change the emission rate, than it doesn look like it come out of the center, more like , it beams in from the center ;)

    Just a thought

     

    T.

     

    Posted in: Artist Tavern
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    posted a message on WarCraft: Armies Of Azeroth shares its assets with devs

    :D

     

    @LucidIfuana : My bad ;)

     

    T.

    Posted in: Team Recruitment
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