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    posted a message on [Showcase] Taylor Mouse's Models

    thnx KC!

    need to check this tonight!

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Finally finished the gun and the animations, still need to add the collision and hit stuff, but that is not what I wonder, I don't seem to find the place where I can show/ hide objects? This is especially for the death/explode animation... any ideas? btw, I use the SC 2 Beta Art Tools.

    T.

    Posted in: Artist Tavern
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    posted a message on Replicant Model

    Could you be more specific to what it is you want, I could try this with the ArtTools if you like?

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @Xibadivs, although I used Hulk Hogan's mustache to get this done, my friends also pointed this out :)

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Ok, I tried out nDO2, no luck, it chocks, and so I decided to try another way, also I followed this guy's method to do a specular map :

    So I tried it on the guy, and I am pretty happy with the result:

    First image, just a color on the diffuse map, second one is with normal map and specular map, and finally I applied the diffuse map

    Hope you like it, and it also means I can start rigging and animating !!

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    THnx Z. I installed nDo2 since I have Photoshop CS6 and not CS5 :/

    I'll try it out tonight

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    After I fix up the armor of the dude, it is rigging and animation time, then time to release :)

    Thnx Kailniris

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Alright, finally time to work on this biker :)

    Still need to do the guy though

    T.

    Posted in: Artist Tavern
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    posted a message on WoW Model-Pack Requests

    I agree with Zolden (of course)

    T.

    Posted in: Art Assets
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    posted a message on [Showcase] Taylor Mouse's Models

    Now that I got a taste for it :p I 'm doing the rest of the bike to, and the rider :D

    Soon an update.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Yes, it worked thanks a bunch man I owe you one bigtime!!

    Edit: Alright, applied the normal to the bike, and set the specular to white, but that just gives me a very shiny bike, so I used the red channel of the normal map, turned the Gamma correction down, and it worked very nicely !

    Happy panda right now :)

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Alright!!! You left the rest as is?

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    mm. I haven't read that... but I'll post the normal map shortly.

    T.

    Edit: Sorry Z. I didn't know why you suggested that before... now I do :) thnx

    Edit: Finally, after hours of delays on the public transportation, I am finally behind my computer!

    Edit: I did a split on R G B values, and I think I prefer the Red channel to be the correct one, not the green, but that is just me.

    Talk to me Z.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @Zolden

    I don't think it is necessary to copy the red channel to the alpha channel, since imo it look ok now, but I will attach the normal map this evening, since I'm at work now.

    I didn't use a color map, I just used a simple one colored rgb texture.

    @JacktheArcher, I'm using the SC2 Art Tools.

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @JacktheArcher:

    Select the mesh you want to put the decal on, select in the modifier list, edit mesh, and select the polys you want to put the decal on. select from the modifier list, Unwrap UVW and select the "Map Channel" 2, press the "reset UVWs" button, press yes on the warning, now click on Edit... button, now in the Edit UVWs window, select a decal from the drop down so can map it to that specific area you wanted.

    @Zolden: in the first image I have, on the right hand side the HiPoly ( 4000 polys) and on the left side a plane, of 40 tris, both applied a diffuse texture of grey-ish and the left one has the normal map created from the right mesh using the Render to Texture ability in max. So, I think it is ok no?

    the second one, is the same except I extracted the red channel from the normal map and used it as a specular map, which come out surprisingly good, ... I think ?

    I did the same on that wall, and the effect is quit nice :)

    Posted in: Artist Tavern
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