Finally finished the gun and the animations, still need to add the collision and hit stuff, but that is not what I wonder, I don't seem to find the place where I can show/ hide objects? This is especially for the death/explode animation... any ideas? btw, I use the SC 2 Beta Art Tools.
Yes, it worked thanks a bunch man I owe you one bigtime!!
Edit: Alright, applied the normal to the bike, and set the specular to white, but that just gives me a very shiny bike, so I used the red channel of the normal map, turned the Gamma correction down, and it worked very nicely !
Select the mesh you want to put the decal on, select in the modifier list, edit mesh, and select the polys you want to put the decal on.
select from the modifier list, Unwrap UVW and select the "Map Channel" 2, press the "reset UVWs" button, press yes on the warning, now click on Edit... button, now in the Edit UVWs window, select a decal from the drop down so can map it to that specific area you wanted.
in the first image I have, on the right hand side the HiPoly ( 4000 polys) and on the left side a plane, of 40 tris, both applied a diffuse texture of grey-ish and the left one has the normal map created from the right mesh using the Render to Texture ability in max.
So, I think it is ok no?
the second one, is the same except I extracted the red channel from the normal map and used it as a specular map, which come out surprisingly good, ... I think ?
I did the same on that wall, and the effect is quit nice :)