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    posted a message on [Showcase] Taylor Mouse's Models

    On a side note, I am liking the new Agents of Mayhem, espicially oni, so I decided to make one for SC2, not from scratch this time, but from a composition of existing models.

     

    Here is what I came up with. 2 hours work

     

     

    Hope you like him :D

     

    T.

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    posted a message on [Showcase] Taylor Mouse's Models

    Thanks for the feedback, I wasn't rly sure on the lines either, they looked like leather stiched together in the sculpt to me tbh. I wasnt ment to be "metaly" :)

     

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    and finally in game team colored

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    and here baked and applied textures 

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Guys, good news, here is the script, it has been adapted to support all the m2 creatures and models

     

    NOTE: it does not import character models like bloodelf, orc, ... etc, don't know why, not finding the issue either, not sure it ever imported them anyways...

     

    Download from my assets: https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/2478905

     

    (probably need to wait for it to be approved tho)

     

    Enjoy

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    on another matter... people have been asking me to update my m2 import script... little note on that. I don't have a m2 import script, it is this guy Nintoxicated ( or somthing) who wrote it a long time ago.

     

    On that matter, it no longer imports models from Legion ... that be the original one I mean.

     

    So I finally decided to debug it and check what was wrong, after a weekend of almost rewriting the whole import model, I found the issues.

    1 is that the format MD21 has an addition 8 bytes to read when reading offsets. and 2 the reference to the textures and texturelookup are no longer valid

    So after fixing this, it can import m2 models again, well that is the one model I tried,  so I need to do some additional import tests. And maybe figure out a way to re-implement the textures stuff.

     

    So I'll keep you guys posted once it is ready

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    OH....

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    You mean make your own texture for a custom dark templar model ?

     

    That is of course possible. 2 ways

    1. Handpainting the texture, useally ppl do this by using a polypaint program like 3D Coat

    2. Sculpting, baking and coloring using Mudbox or zBrush

     

    Time to complete, a days /weeks depending how good you are with the programs

     

    I use Mudbox to sculpt, xNormal to bake and Photoshop to apply the colors and details.

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Here is what I did for his shoulder armor

     

    this is the original Proudmoore sigil made back in 95

     

     

    this is my remake:

     

    And this is the tiff image used to sculpt the shoulder pads

     

     

    and this is the result, after backing out the textures and applying some color magic:

     

     

    T.

     

     

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Boots and shoulder decoration are sculped

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    @yourarthas, which one you had in mind :D

     

    btw, I'm currently working on Admiral Proudmoore

     

     

    2400 polys

     

    T.

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    posted a message on [Showcase] Taylor Mouse's Models

    :D

    Thnx man, will do!

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    So I found out that there is a 8 bit shift in the version between MD20 and MD21 ... but I need to implement that EVERYWHERE... this could take a while...

     

    T.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Taylor Mouse's Models

    Mmm, I see that the error is produced when the header does not read MD20, and the model is probably MD21....

     

    If I got the time, I'll see what I can do, not promising anything tho.

     

    T.

    Posted in: Artist Tavern
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