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    posted a message on [Data] Working with Beams (Beginner Difficulty)
    Quote from DrSuperEvil: Go

    @Mitch8778: Go

    Odds are you are using a default Site actor for your Action actors so it is hosting on the wrong actor. Also if you duped anything odds are the action actor has gotten messed up under the events, beam or missile fields.

    I haven't used the editor in a long time, but I'm saddened to know that the duplication process hasn't been refined.

    Posted in: Tutorials
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    posted a message on Hearthstone's Cheese
    Quote from Mozared: Go

    @TacoManStan: Go It's not that this idea couldn't ever work, but that harkens back to what I said at the start of this post: if you start to allow this sort of 'you can swap your deck upon seeing your opponents class' rules, you need to give, for example, hunters the ability to play control or tempo decks rather than just rush decks. Which means other decks need more counters to be able to deal with a hunters' new playstyle, and maybe the hunter hero power needs a revamp. And then perhaps warriors should get some more non-control options to play, and warlocks should get more counters.

    I guess that's something I would enjoy. With Hearthstone, it feels like there is too much chance involved. I almost feel like it would be the same as having LoL ranked play only allow for blind pick champion selection instead of draft. You might get annihilated just because you got unlucky, and your entire team got countered.

    That doesn't meant the same applies to Hearthstone, because it probably doesn't. It doesn't change that when I find my self crossing my fingers thinking "please be up against a _", I don't see that as a good sign for a game. I'd much rather be thinking "alright, if I'm facing a hunter, the current meta is _, therefore I should be prepared to use my _ deck. But they will be expecting that, so I might want to use my _ deck instead."

    TL;DR: It's a fun game, but something about it is preventing me from having any desire to play it competitively. Maybe that's the point? I really haven't looked into it, so I don't know.

    Quote from Mozared: Go

    @TacoManStan: Go And before you know it, you're playing Magic.

    I guess that's definitely been my problem; I was expecting Magic but instead got Hearthstone. I'm beginning to really enjoy Hearthstone, but I'm finding I'm getting bored with it much more easily than I did with Magic, even though I didn't play Magic for more than a week or so before I got overwhelmed by the cost.

    Also, I'm so used to Blizzard games containing some of the most in-depth strategic mechanics I've seen that Hearthstone threw me off guard. I thought if anything it would be more complicated than Magic (which in my eyes would have been a good thing), and it wound up being the exact opposite. As you said though, complicated doesn't mean better.

    Posted in: Off-Topic
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    posted a message on Hearthstone's Cheese

    @Mozared: Go

    Clearly I worded my post horribly haha, because Hearthstone is balanced wonderfully. That is why I brought the Doomsayer up, to show that there are definite counters to certain strategies, and then there are counters to those counters. The point I was trying to show is that mechanics that I would have seen in trap cards or spell cards are placed in monster cards (or whatever they're called in Hearthstone, I'm not overly familiar with the game and have only played 20-30 matches), which I personally don't find entertaining.

    EDIT: I now see what I worded wrong. When I wrote about the Doomsayer, my mind was still referring to cards that are monster cards that are used for utility.

    Also, I'm not saying that those cards don't exist in other trading card games, I'm just saying that it always seems like there's an element of strategy in the game that is missing. I suppose I should stop treating this like other trading card games, and looking at it as it's own entity, because otherwise I think I'll just be disappointed only because it's not what I'm expecting.

    Quote from Mozared: Go

    Being able to change your deck based on what you're facing is as terrible an idea as going into a match of StarCraft 2 knowing the initial build of your opponent.

    I clearly don't know enough about the game. Why is that? In Starcraft II, a huge element of the game is scouting your opponent to find out their build. There is no way to do that in Hearthstone (and there shouldn't be, obviously).

    Posted in: Off-Topic
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    posted a message on Hearthstone's Cheese

    @Nebuli2: Go

    Very true. However, I probably should have been more specific in what I meant. More cards will come with time, yes. However, I think the way that Hearthstone is played is fundamentally flawed. I know next to nothing about Magic, so I will use Yugioh as my base because I grew up collecting Yugioh cards.

    In Yugioh, there are trap cards. The absence of a mechanic that is designed specifically as a way to counter what would have otherwise been overpowered cards is something that Hearthstone lacks. Now, I'm not saying that you can't use strategy and a knowledge of the game to counter strategies in Hearthstone, because you definitely can.

    What I'm saying is that for low to medium level players (which is always going to be the majority of the playerbase of any game), there isn't enough excitement in the game. There are SO few utility cards that aren't paired with a creature that cards become entirely too niche. There are also some cards that seem to have been made for cheese. For example, the "Doombringer". It has 0 attack and 7 health. If not destroyed, it will kill itself and every other minion on the field. When that card is played, the other player has to focus almost exclusively on destroying that card. Yes, I know, there is an obvious counter and balance to the card: In order to defend it you must have other powerful minions, which would be destroyed. If you leave it undefended, it will die easily.

    The point is, the card is a massive game-changer. Even when played incorrectly, if you get lucky, that card alone can win you the game.

    I just feel that there is so much about the game that could have been designed better: Terrain cards, trap cards, etc. I also find it incredibly annoying that if you are playing against a class that counters you, you stand little chance at winning.

    And unless I'm missing something, you can't choose your deck after you know the class of your opponent. Now you obviously shouldn't be able to change classes, but you should at least be able to choose which deck you use so you don't lose just because you chose the wrong deck. If I'm wrong on that, please let me know.

    I just really hope the game lives up to its potential, because there's a lot there. There are a lot of things that can make the game not fun for players who are just looking for a casual game.

    Posted in: Off-Topic
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    posted a message on Explodeathon

    I've decided I'm going to force myself to have free time to work on the map. Carry on.

    Posted in: Team Recruitment
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    posted a message on Hearthstone's Cheese

    IMO there aren't nearly enough cards in hearthstone. I think Blizzard had a huge chance to make a really fun game, but honestly there isn't much there. So much of the fun and strategy that comes with Magic or even Yugioh just isn't there. I still enjoy playing the game, but it gets really boring, really fast. And the fact that there is a 30 card limit for every game mode is incredibly ridiculous in my opinion.

    In all honesty, when I started playing Hearthstone, I lost a ton of respect for Blizzard for a variety of reasons.

    Posted in: Off-Topic
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    posted a message on A place to get Unlocked maps (for learning purposes)
    Quote from THORONGlL: Go

    Is there or can there please be a place to get a list of unlocked maps (so these can be opened in sc2 editor).

    The downside of the protecting player maps is that the information gets locked too. So what about intentionally have a list of unlocked maps for education purposes... We learn a lot quicker by example then by any other method.

    I find using OneTwo's tutorials (although I have no idea if there are any that aren't outdated) the most useful teaching tool available. That being the case, there are many snippets in the tutorials section as well, and other scattered across SC2Mapster, which was previously mentioned.

    Posted in: General Chat
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    posted a message on Explodeathon
    Quote from TyaArcade: Go

    @TacoManStan: Go

    Well, TIL.

    Posted in: Team Recruitment
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    posted a message on Explodeathon

    Hello SC2Mapster! It's been a LONG time since I've posted here, and while I love making maps, I simply don't have the time for such a hobby anymore (and haven't for a while).

    I had spent a lot of time on Explodeathon 2, and I hate to see the project sitting there with so much potential (in my opinion anyways, I'm clearly biased). If anyone would like to take up this project, I would be more than willing to pass the source along to someone who has the time and could be devoted to the project.

    If you are interested, please contact me VIA SKYPE (tacomanstan) and we can discuss the matter further.

    PS: Merry Christmas! (or Chanukkah, Kwanzaa, Agnostica, or whatever other holiday you might be celebrating)

    Posted in: Team Recruitment
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    posted a message on Apparently the Mozared thread!

    lol Sixen's avatar is still Mozared-ed, I wonder if he knows

    Posted in: Off-Topic
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    posted a message on Get TacoManStan a new avatar please

    @houndofbaskerville: Go

    um

    Posted in: Off-Topic
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    posted a message on Get TacoManStan a new avatar please

    @SoulFilcher: Go I'm just waiting for one I like. A lot of these are funny, but definitely not something I would use as my avatar.

    @SoulFilcher: Go Oh no. Oh no oh no oh no. We are NOT making a zeldarules thread. Too much. That would be just too much!... Or would it? Yes. Yes it would. Or wo...? Yes.

    Posted in: Off-Topic
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    posted a message on Get TacoManStan a new avatar please

    @MaskedImposter: Go

    Well... Not really. I asked for an avatar and it turned into one of SC2Mapsters most infamous threads, but besides that, I just need an avatar o.O

    Posted in: Off-Topic
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    posted a message on Get TacoManStan a new avatar please

    Oh wow, that's really impressive haha. I have 0 photoshop skills...

    Anyways, I am going to use something that is a cartoon, just an fyi if anyone else wants to try their hand at making an avatar for me.

    Posted in: Off-Topic
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    posted a message on Get TacoManStan a new avatar please

    @Mozared: Go

    If you had posted your avatar again I think I might have died

    Posted in: Off-Topic
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