Hello old friend :)
I offer you my services (MGmagic.556), although this post is somewhat old now, but if you still need it lemme know.
We have filled the trigger editor position, and we are mostly in need of an item person, who in fact will get paid more ($25 for completing all the items and +$15 if the map itself is complete [$40 total]).
I appreciate all the advice on this whole situation, but I've held a team together before without the use of money. It just so happens I feel it to be the right thing to do for someone who gave their time and effort towards a project. I was hoping it would be enough incentive to actually finish a project. That is all.
The extra $10 bucks for finishing the project is meant to provide more incentive to try your best. (is now 15)
I do agree I could be more aggressive with my search for mappers, but I feel as though I may ask the wrong person to help and then be stuck with someone that isn't who I wanted on my team. And then in the position to fire someone who really could be a good mapper or a good person. And that isn't something I prefer to do. I'd rather get to know a person through discussing the application map.
I'm going to update the main post.
As far as the items go, yes, it would require work with abilities, models, and general data stuff associated with items. The job consists of doing everything necessary to have a pickup-able item able to be carried in an inventory and used. I do note this is a tad more work than the other positions, which is why I'm paying an extra $10 for it.
I'm offering money to something that is usually free. Mappers should enjoy what they do. If they don't, they shouldn't be doing it. I'm basically paying people to have the joy they usually get out of mapping.
It's also 20 bucks basically, 10 for the work, 10 more if the project is completed. And that's if you only do 1 of the assignments.
However, despite all this, I'm willing to negotiate.
I would consider buying into your services, but I would need to see the quality of what you do before anything else, and I'd need to know if it included custom artwork to give it it's own feel and the sort. There is a lot to consider before putting a price on it, but I'd consider around $50 if it were what I wanted. This would allow you to get better with doing it while giving me a cheaper designer :).
I just have a spot I paid for that isn't doing much and I really need to update it.
Magic.Inc has taken a break from map creation, due to in-activities, but is looking to regroup, and design some more.
Wilderness Survival, featuring a player vs player mode and player vs wilderness mode. Idea's and suggestions from the team are carefully evaluated and considered, but I don't want to get your hopes up.
* Someone capable of creating pre-designed items to the desired specifications (there are a lot of them) Trigger Editor
* Someone capable of creating the scripts required to run the game including mode selection, item/UI interaction and item creation
NOTE - These assignments will be discussed in greater detail at a later date.
NOTE - If the UI is able to be created without custom art, that is fine, as long as it looks clean, neat, and is able to do the desired function).
I also allow some freedoms with your work, but I do expect it to be within certain guidelines.
Again, this is a paid project. I am offering $15 to anyone able to complete 1 of the top 4 assignments. If you are interested in doing more than 1 of the 4 assignments, you can, and you will get paid $15 for each completed assignment.
NOTE - This is potentially $30 bucks to 3 people ($40 for the item guy) or $60 to 1 person ($70 for the item guy) or $130 for someone that basically did all of it. (the $20 wasn't included in this equation)
NOTE - The pay is somewhat negotiable, I just really want to be able to churn out some of my ideas.
To ensure work gets done, I like to hold some sort of meeting on skype or on battle.net. I want to hold these every Sunday, but the time/day is negotiable. These meetings will just be to check in and see how the project is progressing and discuss how to fix issues or ponder new ideas.
This is a team that allows for personal creativity, however, has guidelines for development. These meetings are to come up with a consensus and know where the project is going.
Applying For Item Editor
Create a pickup-able item that looks like a rock, grants +1 damage when picked up (-1 when dropped), and can be thrown at another unit for 5 damage and a .5 second stun. Applying For Trigger Editor
* Create a map with a set of triggers that creates a dialogue box that selects game mode. The players should have 2 options, 1 for Player vs Player, and 1 for Player vs Nature.
* Create a system that randomly stores a marine, zergling, zealot, stalker and roach in an array of 5 unit types, then spawns 10 units of the unit in slot 1, 5 of the unit in slot 2, and 2 units of the unit in slot 3 at a random location on the map.
(I plan on having this map use a similar system to spawn units and items at the start of the game).
NOTE - If you plan on applying to more than 1, please create the requirements for each assignment you're applying for on 1 map.
Sorry I didn't get back to you guys sooner, I didn't see anyone posting on this thread so I stopped checking as often.
Anywho, I would still consider it balanced (although I see what your getting at and have weighed the consequences). Because if player A goes for satellite tech and pays hugely for it, then ok, he sees his opponent, but how many more troops or tech will he have because of that. It is a very good thing to have, but at the same time, since it is so expensive, can be seen as a death sentence. (assuming your opponent has the same skill level and doesn't get it).
Anyways, expect a big patch in the next few weeks. I'm adding Tier 2 units :D
Wow...so I thought I tried that previously and I thought I tried that more recently...but that was exactly it lmao. I can't believe I struggled with that for sooo long.
Thanks, this thread is closed.
I don't remember, I think I was just playing around with it. Or maybe it gave a better effect.
My actors are being created, they're working properly, but that error comes up. Actually, it only goes up once in a game now at the start, used to go up a bunch of times. It would still be nice to figure this out tho, for the future.
I removed the AnimPlay actions, same error.
I Removed the site operations from the mineral attachments, same error.
And I"m not sure what you mean by "check the operations under the Hosting group of fields". What are you referring to?
I've added the geyser to the Hosting: Host under the attached model
I've attached a site operator for an offset
I've added unitcreation.vesphenegeyser - create to events
I've added unitdeath.vesphenegeyser - destroy to events
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Constructor wars is a map where players construct generators for energy, mineral mines for minerals and try to slaughter they're opponents.
The gameplay fundamentals are very simplistic, and there are really only 4 basic units. Each unit has they're counter and so does each strategy. Players may choose to be rather defensive and build up their economy or be aggressive and try to break each other.
Again, this map is rather simple. There are only 4 types of things you can build.
Gameplay is geared more towards strategy and less towards having proficient speed.
Tech advances are what make the game interesting. Almost every single unit and building has an upgrade, and if you're economy is good enough, you can even tech to more powerful units/structures. Radar towers, for example, (which act like your basic terran sensor tower), can be upgraded to provide vision within a larger radius, and eventually upgraded to see the entire map. (At high costs of course).
I'm not going to read all the dif posts, but I do like the idea. I search through the maps on b.net and end up finding some good ones that no one even knows about. We need to create a way to make good unknown maps become popular, and I think this could be it. I do want to put emphasis on the word good tho =P.
I'll have one out soon enough.