Oh. I see the issues Vastan had. For me the base seems to have constructed itself (wonder if Vastan prevented the nexus from being built with hold position)
The final cinematic played for me, may just be Vastan's machine.
Problem with looking like alarak cares is that everyone, even his own troops, know that he doesn't. Heck, even Ji'nara knows better than to cross him.
First off, I'm pretty impressed by the new units and the custom voice acting. Was unique to say the least.
The mission isn't lacking as well. Wrathwalkers and vanguards provide spikes in difficulty on demand, and I decided to fight the hybrid and his two lackeys as solo alarak (and won).
For a relatively new hand at the editor, this is a strong first mission, and hopefully once we get into macro missions the fun will remain.
issues:
Armored votary doesn't get armor/shield upgrade
Stalkers don't autocast their autocast ability
Setting the game speed to faster (force of habit/more exciting micro) screws with dialogue triggers
small issues:
"youareatraitor" and "noitcan'tbe" - feels to fast
"This campaign is placed in time one year after epilogue of Legacy of the Void" -> ""This campaign is placed one year after the epilogue of Legacy of the Void"
"Alarak declined the alliance"
"true strenght" -> "true strength"
"to clear it from trees" -> "clear the trees"
"could damage your force" -> "could damage your forces"
We had no idea how to forecast realistic participation. I'd like to split the games into their own categories, but only if we have at least 3 participants per game, which seems like a lot for a community run contest. We'll see how it goes. There is no point making it more detailed for absolutely no reason, especially if there is low participation, but feel free to expand your thoughts for us. I can't glean anything from "I'm disappointed" with no elaboration.
The prizes and overall stakes are purposefully low here and it's more to give a basic excuse for folks to show off their mapmaking chops and have them showcased to a large audience. The reason is to encourage someone to participate even if they don't necessarily intend to be the absolute best, plus it also makes it easier for us as administrators too.
as I already mentioned to deltron via PM's, I think that there should be "honorable mentions" (rewards not necessary) for the best of a certain map type (perhaps something like "best holdout map", whatever). Of course this only should be done if there's enough entries for such a thing, but I hope that this would encourage some cross platform competition.
Might be they make up the categories if there are many entries. This is also the first contest of its kind, so I guess its also some sort of test-run.
sure, but at least some mention that they'd consider categories would be good. Right now we're at just complete silence except for 1st place and rules.
How often are these updated? This patch got a fix to Chain of Ascension (Vorazun being unable to skip hybrid with timestop anymore), is the map any different?
Zealots don't get a image update when they get a weapon upgrade
While zealots do get weapon ups, the weapon image doesn't change
Dragoons don't get upgrades
No units get shield/armor upgrades (except probes)
Dragoons still have barrier
The pylons u start with don't get shield upgrades
You should probably give the brutalisk detection so you can't snipe it with cloaked units
Mission 2:
All dark portals are unpowered (you've made it worse)
Suggestion: enemy attack wave minimap ping. Zerg (especially mutalisks) move faster than you so you're taking dmg while retreating to ally fortifications
Mission is way more interesting when you solopush defenses then retreat back to allies for attack waves
Norah'fur's energy doesn't regen
Mission 3:
You can use the base structures before you reach the base
Super zealots will move randomly due to the trigger "place in front of army" or something
2. You're too reliant on waiting for your allies to attack with you. Broodlords are a real pain to fight, especially earlygame. Brutalisk is almost worthless at the point you find him and takes too long to kill.
3. Too much time between attacks, especially lategame. Despite the mission not ending if you lose your hero unit he's just too good to lose. Running out of minerals just past the halfway mark.
By "reliant on early game vespene", I mean that you have to get a refinery real early to get supply and units.
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What a lovely comment Deltron.
In reply to EDHRIANO:
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What's going to prevent this from being taken down due to copyright?
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Oh. I see the issues Vastan had. For me the base seems to have constructed itself (wonder if Vastan prevented the nexus from being built with hold position)
The final cinematic played for me, may just be Vastan's machine.
1.32767060767688
Problem with looking like alarak cares is that everyone, even his own troops, know that he doesn't. Heck, even Ji'nara knows better than to cross him.
First off, I'm pretty impressed by the new units and the custom voice acting. Was unique to say the least.
The mission isn't lacking as well. Wrathwalkers and vanguards provide spikes in difficulty on demand, and I decided to fight the hybrid and his two lackeys as solo alarak (and won).
For a relatively new hand at the editor, this is a strong first mission, and hopefully once we get into macro missions the fun will remain.
issues:
small issues:
"youareatraitor" and "noitcan'tbe" - feels to fast
"This campaign is placed in time one year after epilogue of Legacy of the Void" -> ""This campaign is placed one year after the epilogue of Legacy of the Void"
"Alarak declined the alliance"
"true strenght" -> "true strength"
"to clear it from trees" -> "clear the trees"
"could damage your force" -> "could damage your forces"
"briefs his forces inside the warchamber"
"confrontation with the Hybrid"
"if anyone other" -> "if anyone else"
"surrending" -> "surrendering"
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The link is formatted wrong, takes me to
"https://www.sc2mapster.com/forums/player-zone/map-feedback/riskworldwar1.com"
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Apparently the contest has started running now.
Am a little disappointed that it has no categories.
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How often are these updated? This patch got a fix to Chain of Ascension (Vorazun being unable to skip hybrid with timestop anymore), is the map any different?
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In reply to EivindL:
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The pause before jump feels weird and they don't feel 'lifelike" at all while in the air tbh
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More gameplay stuff:
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My opinions on the missions:
1. It's a mission.
2. You're too reliant on waiting for your allies to attack with you. Broodlords are a real pain to fight, especially earlygame. Brutalisk is almost worthless at the point you find him and takes too long to kill.
3. Too much time between attacks, especially lategame. Despite the mission not ending if you lose your hero unit he's just too good to lose. Running out of minerals just past the halfway mark.
By "reliant on early game vespene", I mean that you have to get a refinery real early to get supply and units.
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This is for missions 1-2 I'll update once I hit 3.
Text issues:
"before he and I die, Amon will fall at our feet."
Gameplay issues:
I don't like the reliance you have on early game vespene
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The main problem with hiding numbers is that the % max hp you lose a second is based on five things:
((Enemy attack dmg) - (Your armor)) / (enemy attack speed) * (1-passive dmg reduct) / (your max hp)
There's so many knobs and variables, determining what's the best tank (if you need one) for a given situation is just annoying.
Furthermore, hiding the variables will just lead to pro's constantly having to recite to noobs which unit's the "best"