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    posted a message on Starship Troopers OP

    You guys realize you just revived a 2 year old thread, right?

    Posted in: Map Feedback
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    posted a message on Model Request Will Pay

    Do you mean a Boeing CH-47 Chinook? If it's that, although he is not rather active, I would suggest contacting sgtnoobkilla, he did alot of modern based sc2 models.

    Posted in: Art Assets
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    I would record more, but there are enough little ones in the house that there is non-stop noise. Seldom I am able to catch a moment of silence, but I am usually busy anyways. I will try to get some more tests out soon tho.

    Posted in: Audio Development
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    posted a message on Turret Height bug

    @greythepirate: Go

    So what you're saying is, I need to place the TurretZ attachment point back to the normal place like on the siege tank, and then just raise the visible turret up above the attachment point?

    Another question I have, is it possible to have multiple working turrets on the model? I want to add turrets to the 4 track sets so that it can look more like it's pivoting when it turns.

    Posted in: Data
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    posted a message on [Solved] Actor/Item Tint Color

    There is an event where you can do this.

    I would do it like :

    ActorCreation.xActor
    SetTintColor.xColor

    Posted in: Data
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    posted a message on Turret Height bug

    Hey guys, I am having an interesting problem. This unit I made with a custom model has a turret. In the editor, the turret looks entirely normal, but when in game, it is lowered into the head of the unit instead of above it. Any ideas on what my problem is?

    Posted in: Data
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    @StringStorm: Go

    Thanks for the tips. I have to capability to do about everything you suggested with audacity, however, I don't have a proper flange plugin and have had trouble finding one. If anyone knows where to get a good flange plugin for audacity that would really help.

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    A new voice test I made with some help from another user. I think this one is alot better than the last, let me know what your thoughts are guys.

    Posted in: Audio Development
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    posted a message on A Silent Scream - Custom Campaign

    Noticed a little bug, warp gate is already useable , but the upgrade is still available at the cyber core.

    Also, Bzz bzz "Need some help?" sounds better than "Need a help?"

    Posted in: Map Feedback
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    I will admit, getting the words clear I am not very good at, and I am not also able to quite get a really good badass zergy voice, it's sorta just, like what wargirl said, sorta robotic. I am just not quite sure on how to get a authentic feel.

    I probably get the tin like edge to the voice through to much noise removal, since you need to remove static to get a more understandable sample.

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    I got another voice sample, gimme your thoughts on this one over the other one attached earlier

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    Yeah, I got a new mic actually, it's alot better, but it isn't quite the caliber of the mic you just linked I think (I now have a PC-058 Omnidirectional), so if I stick a blanket over my head as I record, maybe it will work.

    Mostly what I want help with is the algorithms I will want to follow, so any info on that would be appreciated.

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    Hey guys, so, I plan to start doing stuff with a Xeyed campaign pretty soon here, and I will want the characters fully voice acted, I want to do some myself, but am held back because my microphones are super lame, so I am kinda wondering if I should do any voices at all.

    Preferably men, but I might have some lady voice acting needed as well in the future.

    Some voices are going to be zerg, but some terran of course. If anyone is interested in participating, throw in a reply or send me a PM, thank you.

    If anyone want's to send any sample files, just make up some lines, because I really don't have all of that stuff figured out just yet.

    I will attach a few sample files of me shortly.

    Posted in: Audio Development
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    posted a message on Xeyed Custom Race

    I released Xeyed on all the current ladder maps in custom games, so you guys can check that out.

    I still would like ideas for a new Xeyed Den unit, and I need ideas to nerf the Xeyeds early game as it seems they are able to push out alot of units before small aggressions from the other races, such as reaper scout and double adept, though early ling aggression would possibly still be able to be somewhat affective.

    Posted in: Map Feedback
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    posted a message on Overlord speed bug

    I doubt it is upgrades, because the speed value is not displayed with a yellow color, the mod entirely consists of data, so I am inclined to think that it is some sort of weird dependency conflict that is really hard to find.

    EDIT: I fixed it, I slightly modified the normal values by like, 1 tenth difference, and it worked for whatever reason, it would reset to normal values in detail mode, but it wouldn't in table mode.

    Posted in: Data
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