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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    @StringStorm: Go

    Thanks for the tips. I have to capability to do about everything you suggested with audacity, however, I don't have a proper flange plugin and have had trouble finding one. If anyone knows where to get a good flange plugin for audacity that would really help.

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    A new voice test I made with some help from another user. I think this one is alot better than the last, let me know what your thoughts are guys.

    Posted in: Audio Development
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    posted a message on A Silent Scream - Custom Campaign

    Noticed a little bug, warp gate is already useable , but the upgrade is still available at the cyber core.

    Also, Bzz bzz "Need some help?" sounds better than "Need a help?"

    Posted in: Map Feedback
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    I will admit, getting the words clear I am not very good at, and I am not also able to quite get a really good badass zergy voice, it's sorta just, like what wargirl said, sorta robotic. I am just not quite sure on how to get a authentic feel.

    I probably get the tin like edge to the voice through to much noise removal, since you need to remove static to get a more understandable sample.

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    I got another voice sample, gimme your thoughts on this one over the other one attached earlier

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    Yeah, I got a new mic actually, it's alot better, but it isn't quite the caliber of the mic you just linked I think (I now have a PC-058 Omnidirectional), so if I stick a blanket over my head as I record, maybe it will work.

    Mostly what I want help with is the algorithms I will want to follow, so any info on that would be appreciated.

    Posted in: Audio Development
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    posted a message on Looking for help with zergy/terran voices (Some voice acting from you guys as well)

    Hey guys, so, I plan to start doing stuff with a Xeyed campaign pretty soon here, and I will want the characters fully voice acted, I want to do some myself, but am held back because my microphones are super lame, so I am kinda wondering if I should do any voices at all.

    Preferably men, but I might have some lady voice acting needed as well in the future.

    Some voices are going to be zerg, but some terran of course. If anyone is interested in participating, throw in a reply or send me a PM, thank you.

    If anyone want's to send any sample files, just make up some lines, because I really don't have all of that stuff figured out just yet.

    I will attach a few sample files of me shortly.

    Posted in: Audio Development
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    posted a message on Xeyed Custom Race

    I released Xeyed on all the current ladder maps in custom games, so you guys can check that out.

    I still would like ideas for a new Xeyed Den unit, and I need ideas to nerf the Xeyeds early game as it seems they are able to push out alot of units before small aggressions from the other races, such as reaper scout and double adept, though early ling aggression would possibly still be able to be somewhat affective.

    Posted in: Map Feedback
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    posted a message on Overlord speed bug

    I doubt it is upgrades, because the speed value is not displayed with a yellow color, the mod entirely consists of data, so I am inclined to think that it is some sort of weird dependency conflict that is really hard to find.

    EDIT: I fixed it, I slightly modified the normal values by like, 1 tenth difference, and it worked for whatever reason, it would reset to normal values in detail mode, but it wouldn't in table mode.

    Posted in: Data
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    posted a message on Overlord speed bug

    I am having a very interesting problem. In some custom maps I released using a mod, overlords are being very annoying. When online and playing, overlords have the same speed as when upgraded right off the bat, but when I test the local file logged into the editor, their speed is normal. What the heck is my problem?

    Posted in: Data
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    posted a message on A Silent Scream - Custom Campaign

    Looks super awesome! Can't wait until I feel comfortable enough with Xeyed to get dedicated to making a campaign for it.

    I always wanted some backstory on the Taldarim, whether canon or non-canon, they seem really interesting. Gotta be able to see characters come and go tho cause of the Chain of Ascension deal. A little oblivious as to why there are terran in the pic tho. How far in time is it going back?

    Posted in: Map Feedback
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    posted a message on Want to see someone else play your Map/Mod?

    @Deadzergling: Go

    The flickering textures are caused by problems with SC2 models exported through Blenders M3 (StarCraft 2 model file) addon since the 3.0 patch. Unfortunately I never could get Cachos fix working so my models still have those problems.

    Also, sorry I couldn't make it, I got sidetracked pretty hard, hehe.

    Posted in: Map Feedback
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    posted a message on Want to see someone else play your Map/Mod?
    Quote from Deadzergling: Go

    @Supernova134: Go

    My timing might not be so good for that, I'm typically available around 11 PM PST or later on weekdays, and my weekends are hit or miss. Still, if you know what times you are typically available let me know, can try to work something out.

    I am homeschooled, so anytime pretty much works, since I'm on school break

    Quote from Deadzergling: Go

    That was the melee-esque new race map correct? There is likely no helping the likes of me at being good at melee, at all...

    That's what I'm for, haha.

    Posted in: Map Feedback
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    posted a message on Want to see someone else play your Map/Mod?

    Hey DeadZergling, might you be able to revisit the Xeyed game I am making? There is a new version of the map on the arcade called "[LotV Xeyed Version Beta] Xeyed Custom Race". Although the arcade map version you played is still up, it is outdated. A fair amount has changed since you last played, so I figured if your request bin is fairly empty, I might as well throw my map in. It would be nice if we could do it together so that if you have questions I can answer them and whatnot. If that will work, let me know around when I should expect you to start your play-through, so that I can arrange to be there.

    Posted in: Map Feedback
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    posted a message on Xeyed Custom Race

    I am currently working on patch 4.4 (Sorry guys, last I posted was when 4.1 was released), and want some help on some decisions I am making.

    In the current version, Xeyedlings will beat adepts in a cost equivalent fight (As well as the Stalker), the current changes I have on my plate for the xeyedling is a damage reduction of 2, from 10 to 8 damage, as well as a 5 hit-point buff for their health because they under-performed in a few other fights against small units such a the zergling.

    Scorpalisks seemed very strong in some fights, but some a too strong in areas they are not supposed to be designed for (Such as the Stalker), and the changes I am currently looking at are their damage beeing reduced to 10 from 12, but their damage against light targets remains at 15.

    The mendling I felt was a little tankier than it should be and is a back lines unit, I am currently reducing it's health to 100 from 125, and am also reducing the range of it's heal ability to 2 from 4, to require more careful initial positioning in enemy engagements.

    Posted in: Map Feedback
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