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    posted a message on Xeyed Nascency Campaign

    Hey guys, it has been about a week now, and I am now releasing mission 3 to testers! All current testers I will send the map to immediately.

    Those who would like to test that aren't yet, give me a PM and I will give missions ready for testing in the future as well.

    But now, let's get to the pictures, everyone likes those :D

    http://i.imgur.com/zWYpFIx.jpg
    http://i.imgur.com/WaXIyk3.jpg
    http://i.imgur.com/3SfkQ90.jpg
    http://i.imgur.com/EYV6Vi4.jpg
    http://i.imgur.com/750vc5o.jpg
    http://i.imgur.com/eaJXszT.jpg
    http://i.imgur.com/OTqcGnS.jpg

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    OK guys, this is a real update this time. I think map design/gameplay is done for the most part, I just need 1 more mini boss and to finish the story aspect. After that I think map will be ready for testers.

    Once the summer hits I am sure I will be able to work more comfortably, so more progress should be able to be made more quickly soon as summber hits.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Hey guys I got a update.....

    Nothing new because I literally played Overwatch all day...

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    @DEFILERRULEZ: Go

    :O Oh wait, I shouldn't say anything about Mission 3 then :O :O :O

    http://i.imgur.com/rc4spRt.jpg
    :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O

    @ksnumedia: Go

    You can download the released maps at my map page "Xeyed Nascency Campaign"

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    Hey guys, got some updates for ya. Mission 1 has a little added dialouge and mission 2 has been publicly released! Mission 3 is currently being developed to be a micro mission, which will feature a couple of evolution options (Similar to how Dudki's Annihilation campaign does it) for the Xeyedling, and 2 small boss fights. Look forward to when it is developed enough for your feedback!

    Posted in: Map Feedback
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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    It loaded normally. I must say this problem is more and more strange to the more I think about it. Maybe I could fix by reinstalling Gimp/DDS plugin. I wouldn't wanna be the dude that exported every icon for me :(

    Posted in: Artist Tavern
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    @PowerUnderwhelming: Go

    What?? Why did he get banned? People that are banned for normal reasons don't get every single thing they ever posted, uploaded or said removed, do they?

    Posted in: Map Review
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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    I don't how this would be, but all icons that were made in or after 3.0 patch work just fine (Such as Co-op icons and LotV campaign icons).

    The odd thing is, it's just the 76x76 icons. Anything else works just fine. (Such as textures)

    Posted in: Artist Tavern
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    posted a message on Voice over open mike

    I think your pictures scared everyone off basker :D

    Posted in: Audio Development
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    posted a message on WoL and HotS Icons export as alpha and white bar on left side

    This has been a problem for me since 3.0 patch, but have yet to try to really get my issue at least understood. I was actively making icons in my custom icons asset, and had built up a bank of exported icons (Unchanged).

    When 3.0 came around, not only did newly exported WoL and HotS icons present the issue stated in the thread title, but so did the icons I already had saved on my computer. However, my edited icons were not affected. Now I am forced to take screenshots with the icons visible in the editor, and then paste into paints, crop and all that jazz.

    Does anybody have any idea what my problem is, and does anyone else even have this problem? There wouldn't seem to be as I have looked it up but found no relevant results.

    PS: Please forgive me if this is not the right forum :(

    Posted in: Artist Tavern
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    posted a message on Hybrid Campaign Project - Feedback

    @DEFILERRULEZ: Go

    Is it not possible to right click on repair to manually set repair to autocast?

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    I have been working on the melee side of things, such as making xeyed playable on the new ladders maps, so there have been some delays.

    Posted in: Map Feedback
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    posted a message on Xeyed Nascency Campaign

    I will now be releasing mission 2 to testers, as well as an updated version of the first mission. Depending on the feedback I get from people on the new interation of the first mission, I will be releasing to the public soon.

    Posted in: Map Feedback
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    posted a message on [Campaign] Unification of Purifiers

    AWESOME!!

    Posted in: Project Workplace
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    posted a message on Xeyed Nascency Campaign

    I have an update :O

    Mission 2 will probably be ready for testing on the 7th. I have the terraining and the gameplay pretty much down, and all I need to to do is add the cutscenes and dialogs. I will post a couple of pictures to. :D

    http://i.imgur.com/bkaSFj2.jpg
    http://i.imgur.com/9y46ySh.jpg
    http://i.imgur.com/znalqdM.jpg
    http://i.imgur.com/m6la41Q.jpg

    Posted in: Map Feedback
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