Since the last post here, I have made another 6 maps! I will show them here now :P
The oldest of the newest is Unkempt Grounds. It features a fairly short path to the enemy, and to anywhere on the map in general. The 3rd is a little more distant than the standard, and your options for the 4th base are either a fairly above normal distance, and you take it fairly close to your enemy.
The next is Highlords peak. I have no idea why, but I love myself for making this one. This map features a fairly close 3rd that is on the same height level as your natural, and you have 2 options for a 4th, one towards the top side of the map, the other towards the bottom side of the map. The center area has a number of advantageous aspects, but you don't want to stay there long.
One of my better rectangular symmetric maps, 3rd and 4th bases are fairly close, you can take the upper most base, an aggressive position, or the bottom most base, which is overall a much safer option. The center is largely blocked by rocks, locking a very direct path to the enemy. Destroying them could be to yours or the enemies advantage. On the top and and bottom in the center are gold bases, both of which are vulnerable to attacks on the high grounds behind them, and therefore you want to hold the high ground as well as the bases in order benefit from them.
"Icebound" is a symmetric 4 player map with asymmetric games due to forced cross spawns. 4th bases are fairly close, and open to surprise flank attacks, the center is the focal point of this map, with the only paths to the enemy otherwise, is to flank on the left and right side of the maps.
Osiris Compound I consider to be a successor to my previous map, Operation Crossover. It is very similar, but in my opinion, improves on a lot of aspects of it's predecessor. There is much opportunity for flanking and surprise attacks for both the defender and the aggressor on this map. Positioning and map awareness on this map is paramount.
Aegis Sector, my newest map is fairly standard, but has a distant 3rd. However, 4th, 5th and 6th bases are of equal distance, making 3 possible 4th locations. Though the path to the main from the opposite main by normal means for land forces is fairly large, the Reaper, and air units, will have more accessible entry to the main due to an open side of the main being towards the opposite side of the map.
That's all for now, laters.