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Last active Wed, Jan, 16 2019 10:27:23
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Oct 20, 2014Posted in: Map Feedback
I was told by another tester that the buildings without creep(That was the way it used to be) looked unnatural.
I don't really have the ability to record, let alone something worthy of putting on this. If somebody wanted to suggest or record their own sound for this project, I would be happy to see how it works.
I wrote this up when I noticed you guys seemed to want the lore. This may also explain why is still feels zergy.
The umojans(Hence the map tileset) brought some zerg drones and tried to make them less aggresive(Why Scavengers have 4 damage) and more effective at mining, although they were not able to make the drone mine more, they did make them make a structure which had higher production capabilities, and was independant of larvae.
Realizing the potential of thier creation, the scientists got more ambitious and began to make a varient of the Zerg race, which during development became known as the Xeyed.
They attempted to make the buildings independant of creep, and were successful. They focused on the production speed, which is why they gave the production buildings the ability to create larva, instead of birthing the other units like what became known as the Scavenger Nest.
The scientists had a complication with a unit called the Kraken, modeled after the zerg leviathen, only at a much smaller scale.
The tentacles became problematic and they were replaced entirely.
After that they worked on the Casnosalisk.
They gave it the ability to consume, and they took the drag ability from the viper and gave it the Casnosalisk, and also gave it the ability to release constricting slime, which became the very demise of the scientists.
After their death, they decided they needed to abandon(Which will not be what I am doing for awhile as far as I know) the project.
A Casnosalisk, having some psycotic abilities, sensed that they were in danger and warned the brood.
They rallied and used their givin production speed against them and overpowered the umojan forces that were there at the time.
The Xeyed then took over the lab and nothing has been done with them yet(Foreshadowing of a possible campaign, but the race still needs some more development).
Oct 9, 2014Posted in: Artist Tavern
I'm not sure how I would make the primal hive static because as far as I know, there is not an actual primal hive portrait to base a static on, but I will try to find the time to make umojan marine static.
Oct 8, 2014Posted in: Artist Tavern
(Sorry, I couldn't figure out adding pictures) I hope I explain things clearly enough.
First of all, you will need GIMP and the .dds plugin. They are both entirely free and trustable tools. I will be making a icon of a Warhound. It sorta makes sense because the current Warhound icon is not up to date with the model.
Step One: Lighting and background
For a mech, I suggest you use grass as a background. and for lighting you should a doodad floodlight(A tall one more preferably). Make sure the unit is in the direct light.
Step Two: View and Screenshot
Zoom in on the unit at any angle or any zoom level, when you find a angle and zoom level you like, click "prt sc sus rp" second above the delete
key, it will create a screenshot of the editors view. The screenshot will likely be located in Documents/StarCraft II/Screenshots.
Step Three: Image Sizing and Configuration
Load the image in GIMP. The screenshot dimensions are 1589x910. Try setting the image canvas size(In the Image tab) to 910x910. There will likely be a need to offset the image centering so that all of the unit in the image is still in the picture. Then set layer to image size(In layer tab). After that, you to SCALE the picture(In Image
tab) to 76x76.
Step Four: Image background
Once your image is 76x76, zoom in at 800%. Replace all the background grass and anything besides the unit with the color black. As soon as this
is done, select the outside 4 pixels on each side and use the "Color to Alpha" in the color tab to your selection, make sure that the color select in
color to alpha is black. Everything in the selection will be transparent(Vied as checkered light and dark grey). Make sure to unselect.
Step Five: Finishing Touches
Select the blur tool in the tool palette and blur the edges of the black all around, after you have blurred to your liking, get the tool options and
select sharpen, same button on tool palette as blur. Make the brush larger than the unit in the image and center it and click three times with
opacity at 100. After that unselect everything, if you do. Zoom out and click "Export As" in the file tab, name it, and make sure you save as .dds.
Your icon should now be ready to import and be used.
Edit: As you can probably tell, sometimes I do better than other times, I did not do my best with Warhound icon.
Mar 22, 2014Supernova134 posted a message on AI not working properly, doesn't train units/skips wavesPosted in: AI Development
Dang...don't know what to tell yah.
Mar 21, 2014Posted in: Artist Tavern
Hi guys, this is Supernova134, I have recently began making icons, if you want to make a request, go ahead, though please note that my icon making from scratch is garbage. I will check this forum when I can once and awhile, and do what I can. I will do packs of 10 icons each.
Here's a link to my asset:http://www.sc2mapster.com/assets/custom-sc2-icons/
Feb 27, 2014Posted in: Map Feedback
Contained in a map in the arcade named "Umojan Test Compound".
Please note that the race is unfinished, but is towards completion.
Looking for some feedback.
Please post your feedback here.
EDIT: "[LotV Xeyed Version Beta] Xeyed Custom Race" is the latest map
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