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    posted a message on Taking requests

    @Zarxiel93:

    OK, so you want me to make a static of that?

    Posted in: Artist Tavern
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    posted a message on Taking requests

    @Zarxiel93:

    I'm not sure how I would make the primal hive static because as far as I know, there is not an actual primal hive portrait to base a static on, but I will try to find the time to make umojan marine static.

    Posted in: Artist Tavern
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    posted a message on How to make good looking unit icons with GIMP

    (Sorry, I couldn't figure out adding pictures) I hope I explain things clearly enough.
    First of all, you will need GIMP and the .dds plugin. They are both entirely free and trustable tools. I will be making a icon of a Warhound. It sorta makes sense because the current Warhound icon is not up to date with the model.

    Step One: Lighting and background
                   For a mech, I suggest you use grass as a background. and for lighting you should a doodad floodlight(A tall one more preferably). Make sure the unit is in the direct light.

    Step Two: View and Screenshot
                   Zoom in on the unit at any angle or any zoom level, when you find a angle and zoom level you like, click "prt sc sus rp" second above the delete
                   key, it will create a screenshot of the editors view. The screenshot will likely be located in Documents/StarCraft II/Screenshots.

    Step Three: Image Sizing and Configuration
                   Load the image in GIMP. The screenshot dimensions are 1589x910. Try setting the image canvas size(In the Image tab) to 910x910. There will  likely be a need to offset the image centering so that all of the unit in the image is still in the picture. Then set layer to image size(In layer tab). After that, you to SCALE the picture(In Image
                   tab) to 76x76.

    Step Four: Image background
                   Once your image is 76x76, zoom in at 800%. Replace all the background grass and anything besides the unit with the color black. As soon as this
                   is done, select the outside 4 pixels on each side and use the "Color to Alpha" in the color tab to your selection, make sure that the color select in     
                   color to alpha is black. Everything in the selection will be transparent(Vied as checkered light and dark grey). Make sure to unselect.

    Step Five: Finishing Touches
                   Select the blur tool in the tool palette and blur the edges of the black all around, after you have blurred to your liking, get the tool options and
                   select sharpen, same button on tool palette as blur. Make the brush larger than the unit in the image and center it and click three times with
                   opacity at 100. After that unselect everything, if you do. Zoom out and click "Export As" in the file tab, name it, and make sure you save as .dds.
                   Your icon should now be ready to import and be used.

    Edit: As you can probably tell, sometimes I do better than other times, I did not do my best with Warhound icon.

    Posted in: Artist Tavern
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    posted a message on Taking requests

    @Zarxiel93: Go

    I believe it would be possible, let me give it a try.

    And here it is!

    Posted in: Artist Tavern
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    posted a message on Taking requests

    @WingedArchon:

    Tempest as in Heart of the Swarm Tempest or the old Carrier Tempest?

    Posted in: Artist Tavern
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    posted a message on AI not working properly, doesn't train units/skips waves

    Dang...don't know what to tell yah.

    Posted in: AI Development
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    posted a message on Taking requests

    Hi guys, this is Supernova134, I have recently began making icons, if you want to make a request, go ahead, though please note that my icon making from scratch is garbage. I will check this forum when I can once and awhile, and do what I can. I will do packs of 10 icons each.

    Here's a link to my asset:http://www.sc2mapster.com/assets/custom-sc2-icons/

    Posted in: Artist Tavern
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    posted a message on Xeyed Custom Race

    Contained in a map in the arcade named "Umojan Test Compound".
    Please note that the race is unfinished, but is towards completion.
    Looking for some feedback.
    Please post your feedback here.

    EDIT: "[LotV Xeyed Version Beta] Xeyed Custom Race" is the latest map

    Posted in: Map Feedback
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