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    posted a message on (solved) Can we change portrait per unit?

    You can change portrait using a behavior event.

    Posted in: Data
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    posted a message on Jayborino's YouTube Feedback/Schedule Thread

    You're the only sc2 youtuber I can watch so far. I hope you get some time to play the Hybrid campaign once we release more missions. To be honest I'm more interested in other custom campaigns.

    Posted in: Map Review
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    posted a message on [Showcase] SoulFilcher's models

    @Veratai: Go It isn't from the old strain, my model was unfinished when I posted. But you guys can be very.... obsessed when talking about how things looked in SC1. Things were redesigned for SC2, so even though there should be differences between SC1 and SC2 ultras they don't need to reflect what the original sprites looked like. Well, that's my opinion, no need to raise pitchforks and torches.

    @DrSuperEvil: Go I think those are mandibles for a vertical mouth.

    And since we started the ultralisk head topic...

    Posted in: Artist Tavern
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    posted a message on Make Zerg spawn without the overlord.

    In the Race data as Nolanstar said you can find entries for each race. They have listed their starting units. Remove the Overlord entry (or maybe set the number to zero, I don't know if that works).

    Posted in: Triggers
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    posted a message on A ofert for a project (with money)

    Your screenshots surely look amazing. But still, I can only wonder why you would put time into making yet another remake. Because I think we have two similar remake projects (the second made from the first one) far ahead in development.

    I'm not trying to put you down in any way, I'm really curious about it.

    Posted in: Map Feedback
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    posted a message on Custom Model Bug Only On Low Settings

    @GiveMeCake: Go Download the latest plugin version, import and export, the problem should be fixed. You should do that for all models made with old versions of the plugin.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Custom Model Bug Only On Low Settings

    Was the model edited with an older version of the Blender plugin?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    Could you be doing something wrong when installing the addon? If you're missing the export function it is likely the issue.

    Posted in: Art Assets
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    posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    @MiketheSspike: Go Have you used the addon with 2.76 successfully before? As far as I remember version 2.69 is the version it is meant to work with, and that is the version I use.

    Posted in: Art Assets
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    posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    @MiketheSspike: Go Which version of Blender are you using? And the addon version?

    Posted in: Art Assets
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    posted a message on (Request) Converting Blender Models to M3 through 3DS Max

    You should describe the problems with your exported model, then we can try to figure what you're missing.

    Posted in: Art Assets
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    posted a message on [Showcase] SoulFilcher's models

    @collinmarcum57: Go That too.

    @Kanitala: Go That would make sense. Specially if she used it to visit "Matthew". But the inspiration was Lt Morales' Love Doctor skin from Heroes.

    @Zolden: Go LOL, I guess we will have to make it a very cheap flying brothel then.

    Here's another work in progress. Patch 3.7 "leaked" a few assets, probably for the last part of covert ops, and when I saw it I had to bring it back to life, or should I say undeath?

    Posted in: Artist Tavern
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    posted a message on [Showcase] SoulFilcher's models

    I want to release models free of bugs and glitches, but unfortunately it is not possible for some cases. One of them is the Dropship pack. Blender plugin does not support displacement animations like the one used by the Medivac model, so I can't finish it. I ask your help to raise awareness and maybe get Blizzard's attention that the community needs an import feature for their art tools!

    Here's a screenshot just to show one of the things I've been working on. But I have a huge list of unfinished models I will share with you later.

    Posted in: Artist Tavern
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    posted a message on Starcraft 2 coop Upcoming commanders

    Don't forget there's even a primal corruptor!

    Posted in: Miscellaneous Development
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    posted a message on Starcraft 2 coop Upcoming commanders

    @DrSuperEvil: Go Terrans can use Reapers, Spectres, HERC, Widow Mine, Diamondback, Warhound, Predator, Medivac.

    Zerg still have the 3 casters as Metalking said plus some of HotS evolutions, like the Impaler. For Dehaka we have the full list of primal variations and you maybe not even need to add roaches or hydras for his ground roster.

    Protoss has the best unit variations since they can have Zealots, Centurions and Sentinels not looking or working too much like each other compared to variations of the other races. Still we have not seen Scouts, Adepts, Sentries (not the variations), Warp Prism, Arbiter.

    Only to mention units that appear in ladder and/or a campaign. We all know there are even more that were used in special cases only or are simply unfinished in the editor, and they are willing to use those, as they used the Preserver's model for Alarak's Supplicant. Considering that most commanders have around 9 to 11 units blizzard can almost make a new commander with no repeated units.

    EDIT: It may be an excellent time for Blizzard to revisit old scrapped ideas and come up with new ones. If they want our money they'd better star looking around for more options.

    Posted in: Miscellaneous Development
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