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    posted a message on Corpse Master [Abandoned - You can Download here]

    Abandoned. You can download it at the top link. You may use it for anything you want. I don't care, you may even chop it to bits.

    Posted in: Project Workplace
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    posted a message on [Triggers - Beginner] Custom Values and Their Use

    Introduction:

    Custom values are a trigger action that defines around a maxium of 66 real variables. These variables can be any real number you want. Not impressed by this? Well put it this way. A projectile system can use these numbers on the projectiles ( as they are essentially units ) and carry around all the data they need. For instance, if you want it to do 65 dmg then, set custom value 0 of unit to 65. And now when the trigger finds a collision you can retrieve this value and use it as damage.

    Still not impressed? Think numbers are just not enough?

    Well, numbers can represent things as well, you know? They can be used with if/then/else with an appropiate real comparison condition, the actions can be made to represent an element, for instance. Say you wanted to deal fire damage to the unit, therefore you can do the proper damage to the type of unit, such as in pokemon when a fire type is weak against a water type, or if you just simply wanted to play the proper death animation (Aren't roasting zerglings neat?

    To Conclude

    Here's a video of a projectile system I made a few months back. It was the first time I've used custom values in sc2, as wc3 was limited to only 1 value field, so it's not perfect. You may download the map below, though, as I said before, nothing is perfect, and also the entire map is there. You may use anything in it, or the map it self for anything you want ( I apologize for no sound on the video).

    Embed Removed: https://www.youtube.com/v/Rxe3sMO9Kac?fs=1
    Posted in: Tutorials
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    posted a message on Diabolical Hero Siege

    @Varine: Go

    Using a screenshot would still be copyrighting, and nope, the beta hasn't started for d3 yet, and I would still not want to use a beta products ui from blizzard. Doesn't sound legit. Xd But, he has proper animations for the health/mana orbs so... I'm guessing he did steal it or found it stolen.

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @Varine: Go

    I know. Like, I do plan on, and currently have some, wow models. But that's legit stuff. Anything from a game that hasn't even released shouldn't even be possible to have, yet alone use. It's basically saying vaguely that I stole some beta data from them. It's hawt stuff. :p

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @Varine: Go

    Yeah. I have mixed arguments about making the lighting darker though. Orginally I had it rather dark, but still some light. The terrain looked fine over all like this, but the units were hard to clearly see. I also don't think diablo or a horror/gothic theme is primarily dark. Mostly, I based the terrain around this area from diablo. It's creepy, yet bright. http://static.clanbase.com/CB/images/news/2008/diablo3_016.jpg & http://www.diablo3demo.com/diablo3screen5.jpg I've changed my lighting and terrain around a little since the video. For instance, my mountains are bigger now. I realized that they weren't really to scale. I've also changed the fog a bit.

    Frankly, I don't necessary see the problem about sc2 chat either, well at least not over the fact that text bubbles on youtube are also not awesome to have. But I suppose using them will make the videos pace seem faster and more fluent. Ultimately, I do agree though. The topic of this thread was rather or not I should make a map like diablo, and how much so?

    @zeldarules28: Go

    Yeah, I've seen the youtube videos of it before anyway. I will probably add my own hp/mana type of deals though. Simply because I doubt Blizzard would appreciate whatever method he used to get the ui from them. It is also most likely a rather big file, and mine would also probably be a rather big file. So I will really just have to see how it goes.

    Thanks for the responses.

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @Ultimaswc3: Go

    Yeah, I mean, I dont really mind if people comment about not liking the sc2 chat... I can fix that on future videos.. no problem... But he literally told me, because I typed on the video, the video fails and so does my entire map. I also used the chat sometimes just to buy some time for the units to spawn. :p

    Thanks for the response.

    Posted in: Project Workplace
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    posted a message on Wow! My Zergligns can... Do stuff!

    Going to start posting my Zergling series of videos here. =D Enjoy!

    Posted in: General Chat
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    posted a message on Do we have minecrafters?

    Why... yes you do. =d

    Posted in: Off-Topic
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    posted a message on Diabolical Hero Siege

    @Varine: Go

    Haha, that had to suck. I would probably of gotten him fired or at least bitch at the school person in charge a ton.

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @Varine: Go

    Yeah, I've been using the words alpha and beta interchangeably on accident. I really shouldn't be though. Haha. I was referring to the spells seen as being in beta, not the whole map. My bad. And yeah, now that I think about it, I've a import shown in the map. And finally, yeah, the video was made a bit to long. I at first planned on it being all terrain and just posting in the terrain forum for help. But went what the hell at the last moment and did it this way. Normally I would separate spells and terrain videos, or at least put the boring hey look at my terrain part last.

    Thanks for the response. =D

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @zeldarules28: Go

    Yeah, ofc. Like I responded to username I plan on importing quite a bit, and I have a problem with using even the more fantasy-medieval type of units like zerg and zealots. (Though I'll probably end up having too use them a little) Atm I've a few wow models of choice loaded in. And hell yeah, the ui is going to be trashed.

    Thanks for the response. =D

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @Eiviyn: Go

    What's with all the dissing over simple typing on sc2. I'm a freaking map maker, not a youtube video host....

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @Varine: Go

    Where did the td come from? Xd Also wc3 had a ton of good td's.

    Posted in: Project Workplace
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    posted a message on Diabolical Hero Siege

    @Usernameisntworkingright: Go

    "Diablo 3 hero siege" :p If you don't know what that is, it's basically lanes that add up to the center point where the heroes spawn/buy/revive at, and sometimes protect. I would do a rpg, but there are multiple problems with doing so. (map size is small for one) And yeah, definetly not going to be using anything sci-fi. If possible I dont even want to use most of the zerg units or zealotish units. Btw, about to upload a video showing off the terrain and some spells. Video is up. On first comment.

    Posted in: Project Workplace
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    posted a message on WoW Model-Pack Requests

    @[email protected] Why does like every single model have more dance animations then attack/walk/stand ones! =( Also, is there a way to perhaps use only 1 hobogoblin model and just use the texture on it? (I think you could do this in wc3?)

    Posted in: Art Assets
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