i'm pretty sure you can just rename the file so it will have a .SC2Mod ending instead of .SC2Map
after that i believe you can publish it as a mod.
that is exactly what mod files are meant for.
start a new document, but instead of a map, make a mod file. do all of your changes there, and publish it. now you can use it as a dependency for every other map/mod you want. dependency will make all of the changes you did in the mod file to be present in the map which use that mod as a dependency.
It should'nt be too complicated. what i think you need to do is to duplicate the brood lord and broodlings, change their models to baneling nest and baneling models, and then add the baneling nest a copy of the infestor's spawn terran ability, which will be modifed to spawn banelings. should not be to hard. just a little bit time consuming. edit: you will also need to make sure the brood lord hangar ability will be duplicated and modified to shoot banelings. (perhaps better then duplicating broodlings)
Did you set the button's properties?
after you choose the image of the button, you need to set the four scrolldown boxes under it to be like this:
1) ability Command
3) your ability
4) the specific building to build
otherwise it won't build the buildings you want it to build.
if it's not that problem, please try to elaborate more about what you did.
go to buttons tab, and change the picture in one of the buttons. a winow will open in which you can browse through all of the dds files, and export them. each unit have 4 .dds files. diffuse, normal, emissive, specular.
yes. but that never stopped me from publishing earlier versions. the problems occures when I start Importing specific files into the map (because you cant load textures and models from Mod dependecies.)
i'm tired of it, it's been a few hours now, and I cannot publish my map. I keep getting it stuck at 91%, and then fail with the message GATEWAY_DOWN. the only thing i canged from the last version of the map, is a few more files i uploaded, and updated mode dependency. what is wrong with the editor?
Actually, using campaign dependency does not automaticaly adds firebat to barracks training ability. you need to manually edit the barracks train ability to train firebat, and then you can add it to the command card.
1. recolor the texture reaver_diffuse.dds
2. if it's UltiDrgn's model, it already have team colors. those two stripes on it's back. try that in the previewer. i cna guarntee that as long as you don't mess with the texture's Alpha channels, you won't change the team colors
the supply for the unit is found in the stats tab, this is the last bx in there. just write there "-x", x baing the number of supplies per unit (for zergling it's -0.5) so just change that via the upgrade to -0.333333 or something, as many 3's as you want to keep the bugginess to a minimum.
as for the price problem, that cant be solved. the game only recognizes integers as a viable price (gas or minerals) and thus having the price of 3 units to add up to 50 is not mathmatically possible. however, you could duplicate the zergling, having it this way:
of course you will need to apply the usual upgrades for those duplicates (armor and weapon).