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    posted a message on Mines wont explode

    Im just since 2 weeks on the map, i dont know to send you the xml because the button is grayed.

    Maybe i could u send the map on skype? would be a lot faster.

    Thx for trying to help

    Posted in: Data
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    posted a message on Mines wont explode

    Hi guys,

    heres a problem i cant figure out. I have a ship who lays explosive charges. Release model,impact model all works fine. Only the detonate impact model wont work.

    No explosion is comin up. Events all seems ok... I rly dont know whats wrong..

    Posted in: Data
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    posted a message on After burner didnt rotate with the model(solved)

    Again, after almost 10 hours..i solved the problem :) There was just a problem with the effect itself. Reseted it...all fine

    Posted in: Data
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    posted a message on After burner didnt rotate with the model(solved)

    HI dear ppls,

    still i need two problem to be solved.

    I have the terran frigate and i changed the standard burner to another model.

    Nice big flames now comin out of his thrusters. But if u turn the ship the animation still freezes from its casting point and is not turning with the model. So the animation runs and is connected with the thrusters,all good,but its always shooting from the ignition point in one straight line.Looks weird of ocurse,if u turn 180° and the flames went throught the ship,instead of being behind it...

    How to do this? -.-

    I tried something with the sop ´s host and stuff..but nothing worked for me...

    Posted in: Data
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    posted a message on supress swarm guardians turn animation(solved)

    First, big thx to u ,that u tried to help me.

    But again,the editor amazes me...ur tip wasnt the solution, but after sleeping and awaking and after reading ur comment i went to the model animations and found the right way to kill his animation.

    So u gave me a hint and i solved it somehow^^

    Nice. Thank you again for giving me a hint :)

    Posted in: Data
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    posted a message on supress swarm guardians turn animation(solved)

    no one who could know this?

    I just want the unit to stay stiff at turning. No bend animation...

    Posted in: Data
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    posted a message on supress swarm guardians turn animation(solved)

    hi there, i rly tried to find a way to switch off the turn animation on teh swarm guardian. i shall stay in his start animation while it flys. But if push right or left directions, he will bend and it look ugly...like it got cramps or something..

    someon told me, i have to go to the actors entry from its main model. Im there, but cant find the right event to accomplish that...maybe someone could advice me?

    would be awesome

    Posted in: Data
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    posted a message on Force field doesnt block anymore

    Like the title says..

    it wont block missiles or attacks from light units.

    Force field spell got destroy missile effect and search area. I didnt changed anything but it just stopped blocking any attack... that editor :D

    Ive got only nulify missile..but i guess,its not enough and the new patch switched something...i rly dont know what

    Posted in: Data
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    posted a message on Warp ability removing must targeting

    Yes,its not that option either... anyway :) ;/

    Posted in: Data
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    posted a message on Warp ability removing must targeting

    Not exactly.. there are two warp targets for my ship. the hombase a mothership and two towers. i just want to stop it from turning after clicking on towers or mothership. i cant figure out how to do this.

    Posted in: Data
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    posted a message on Warp ability removing must targeting

    Hi dear comunity,

    ive got a question.

    i have a ship who got the warp ability. if u click on it, ship turn to the location and warps. sometimes it wont work on minimap and says, must target unit.

    So i want two things.

    I want to remove the turning to the target,location where the target is. Just click and warp will initialize.

    Why it say must target unit if i clock on the minimap. i alrdy shutted down all i could on target filters and excluded a lot...i cant find the one letter...... -.-

    Posted in: Data
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    posted a message on Channel weapon uses energy after finished shooting

    thx mate,that gives me an idea...i try it out,but its complicated for a beginner. So iguess the persisting effect solution would be easier for me to accomplish.. the weapon has alrdy a persistant effect. do i need to just edit it or i have to create a new one? anyways, thx so far

    Ps: yes, its a missile

    Posted in: Data
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    posted a message on Channel weapon uses energy after finished shooting

    Hi there,

    as the title implicate, i need help for a spell. I would like to know, how a channeled weapon like plasma barrage could fire after its fhinished shootings and uses his energy to shoot further.

    For example, spell got 3 levels, each level increases dmg and the 3rd level up would enable energy use to shoot as long as it has its energy reserves on the unit.

    i guess i need a behaviour or do this at the effect itself...im not sure and i cant find the right parameter...

    Posted in: Data
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    posted a message on Need Help: One button two upgrades at once!?!

    I fixed the case by myself. Quite simple....and i dont even needed ur explanations.

    Its quite funny how i solved this....

    Just take the shield delay separately and do a subtract thing to it per level.....

    A whole night spending only for that.

    Editor makes me crazy :)

    Posted in: Data
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    posted a message on Need Help: One button two upgrades at once!?!

    thx for trying to help me. rly appreciate it.

    the called space ship isnt in the list.. i only find the hyperion veterancy. Also i dont find that player effect then. Its kinda pretty simple...i just want to get rid of the shield regen delay after reaching shield lvl 10.

    I tried to edit the upgrade ability for shields...adding a new ability or behaviour,but still im pretty helpless at the moment :/

    Posted in: Data
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